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* st/mesa: add casts to silence MSVC warningsBrian Paul2013-06-265-8/+8
* st/mesa: make rtt_level, face, slice unsigned to silence MSVC warningsBrian Paul2013-06-261-1/+1
* mesa: Remove the Initialized field from framebuffers.Eric Anholt2013-06-251-2/+0
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-241-29/+29
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+2
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-3/+2
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-3/+3
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-171-36/+7
* st/mesa: fix temp texture bindings in st_CopyPixels()Chia-I Wu2013-06-141-17/+13
* st/mesa: make generic CopyPixels path work with MSAA visualsMarek Olšák2013-06-131-92/+70
* st/mesa: don't use blit_copy_pixels if an occlusion query is activeMarek Olšák2013-06-131-1/+2
* st/mesa: rework blit_copy_pixels to use pipe->blitMarek Olšák2013-06-131-35/+79
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-132-2/+4
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-131-2/+1
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-121-1/+1
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-071-0/+22
* mesa: remove outdated version lines in commentsRico Schüller2013-06-054-4/+0
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-041-1/+2
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-2/+2
* st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.Kenneth Graunke2013-05-291-1/+1
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-281-5/+2
* st/mesa: add switch cases for new IR enums to silence warningsBrian Paul2013-05-241-0/+2
* st/mesa: fix weird UCMP opcode use for bool ubo loadRoland Scheidegger2013-05-181-4/+2
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+2
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-5/+1
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-157-63/+22
* st: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+5
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-3/+5
* mesa/st: Temporary workaround for fdo bug 64568.José Fonseca2013-05-141-0/+5
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+1
* st/mesa: remove dependency on _NEW_BUFFER_OBJECT for vertex arraysMarek Olšák2013-05-112-3/+3
* st/mesa: don't check for _NEW_PROGRAM when binding UBOsMarek Olšák2013-05-111-2/+2
* st/mesa: fix a couple of issues in st_bind_ubosMarek Olšák2013-05-111-4/+16
* st/mesa: restore the transfer_inline_write path for BufferDataMarek Olšák2013-05-111-0/+15
* st/mesa: initialize Const.MaxColorAttachmentsMarek Olšák2013-05-111-7/+3
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-1/+4
* st/mesa: consolidate setting MaxTextureImageUnitsMarek Olšák2013-05-111-15/+11
* st/mesa: initialize all program constants and UBO limitsMarek Olšák2013-05-111-21/+43
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-114-6/+9
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-111-0/+1
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-115-13/+13
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-111-1/+1
* st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index bufferBrian Paul2013-05-091-1/+1
* mesa/st: Don't copy propagate from swizzles.Fabian Bieler2013-05-081-0/+2
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-5/+0
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-20/+2
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2