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* drivers: compute version and then initialize exec tableJordan Justen2012-12-162-2/+8
| | | | | | | | This change forces the context version to be computed before initilizing the exec dispatch tables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: add texture buffer object rgb32 support.Dave Airlie2012-12-161-1/+13
| | | | | | | This checks if the pipe driver can support RGB32 formats. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Disable varying packing on hardware with <=8 texture indirections.Paul Berry2012-12-141-0/+14
| | | | | | | In practice this will disable varying packing on R300, R400, i915g, and nv30. Reviewed-by: Marek Olšák <[email protected]>
* mesa: disallow creation of GL 3.1 compatibility contextsMarek Olšák2012-12-121-4/+1
| | | | | | Death to driver-specific hacks! Reviewed-by: Ian Romanick <[email protected]>
* gallium: remove pipe_surface::usageMarek Olšák2012-12-126-17/+7
| | | | | | Not really used by anybody now. Reviewed-by: Brian Paul <[email protected]>
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-121-1/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: manage render condition in cso_context and fix postprocessing w/ itMarek Olšák2012-12-124-33/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: remove a weird msaa hackMarek Olšák2012-12-124-29/+2
| | | | | | It doesn't work and it's not clear how it's supposed to work. Reviewed-by: Brian Paul <[email protected]>
* glsl_to_tgsi: emit multi-level structs and arrays properly.Dave Airlie2012-12-121-9/+42
| | | | | | | | | | | | | This follow the code from the i965 driver, and emits the structs and arrays recursively. This fixes an assert in the two UBO tests fs-struct-copy-complicated and vs-struct-copy-complicated These tests now pass on softpipe, with no regressions. Signed-off-by: Dave Airlie <[email protected]>
* st_glsl_to_tgsi: fix ubo bools.Dave Airlie2012-12-101-2/+19
| | | | | | | This should fix the ubo boolean tests, along with the previous ubo loading fix. Signed-off-by: Dave Airlie <[email protected]>
* st_glsl_to_tgsi: call ubo load pass earlierDave Airlie2012-12-101-1/+2
| | | | | | This calls it in around the same place as the 965 driver. Signed-off-by: Dave Airlie <[email protected]>
* glsl_to_tgsi: fix texture offset translationDave Airlie2012-12-101-4/+7
| | | | | | | | | | | I noticed the texelFetch offset test failed on 2D rect samplers with GLSL 1.40. This is because I wrote the immediate->offset translation wrong. Fixed the translation to actually use the ureg info to set the offsets up. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: set PIPE_BIND_SAMPLER_VIEW for TBOs in st_bufferobj_dataChristoph Bumiller2012-12-081-0/+3
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* mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie2012-12-086-7/+147
| | | | | | | | | | | | | | | | this adds UBO support to the state tracker, it works with softpipe as-is. It uses UARL + CONST[x][ADDR[0].x] type constructs. v2: don't disable UBOs if geom shaders don't exist (me) rename upload to bind (calim) fix 12 -> 13 comparison as comment (calim + brianp) fix signed->unsigned (Brian) remove assert (Brian) Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add option to enable GLSL 1.40Dave Airlie2012-12-081-1/+6
| | | | | | Allow GLSL 1.40 to be enabled if the driver advertises it. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add texture buffer object support to state tracker (v1.1)Dave Airlie2012-12-085-7/+31
| | | | | | | | | | This adds the necessary changes to the st to allow texture buffer object support if the driver advertises it. v1.1: remove extra blank line and whitespace Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/dri: implement MSAA for GLX/DRI2 framebuffersMarek Olšák2012-12-071-2/+2
| | | | | | | | | | | | | All MSAA buffers are allocated privately and resolved into the DRI-provided back and front buffers. If an MSAA visual is chosen, the buffers st/mesa receives are all multi-sample. st/mesa doesn't have access to the single-sample buffers in that case. This makes MSAA work in games like Nexuiz. Reviewed-by: Brian Paul <[email protected]>
* gallium: pass the current context to the flush_front state tracker functionMarek Olšák2012-12-071-1/+1
| | | | | | I will later use the context to resolve an MSAA front buffer. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: implement CopyTexSubImage for MSAA framebuffersMarek Olšák2012-12-071-66/+113
| | | | | | | | | | Reviewed-by: Brian Paul <[email protected]> Just use pipe->blit, which can do resolve, flipping, and format conversions. The util_blit_pixels codepath is still there for the cases where we have to force alpha to 1. This also turns on acceleration for copying GL_DEPTH_STENCIL.
* st/mesa: add null pointer check in st_renderbuffer_delete()Brian Paul2012-12-031-4/+4
| | | | | | | In my testing I haven't found any cases where we get a null context pointer, but it might still be possible. Check for null just to be safe. Note: This is a candidate for the stable branches.
* st/mesa: make st_flush do what glFlush doesMarek Olšák2012-12-021-0/+1
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* st/mesa: fix context use-after-free problem in st_renderbuffer_delete()Brian Paul2012-11-301-3/+5
| | | | | | | | | | The use-after-free happened when the renderbuffer was shared by multiple contexts and we tried to delete the renderbuffer using a context which was previously deleted. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-301-2/+2
| | | | | | | | | | We sometimes need a rendering context when deleting renderbuffers. Pass it explicitly instead of trying to grab a current context (which might be NULL). The next patch will make use of this. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-292-2/+2
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* gallium/postprocess: share pipe_context and cso_context with the state trackerMarek Olšák2012-11-291-0/+2
| | | | | | | Using one context instead of two is more efficient and we can skip another context flush. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: allow forward-compatible contexts and set Const.ContextFlagsMarek Olšák2012-11-291-5/+7
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: add support for GL core profilesMarek Olšák2012-11-291-0/+3
| | | | | | | | | | | The rest of the plumbing was in place already. I have tested this by turning on all GL 3.1 features. The drivers not supporting GL 3.1 will fail to create a core profile as they should. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: fix computation of last_level in GenerateMipmapMarek Olšák2012-11-121-21/+7
| | | | | | | | | Array textures were broken. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: fix computation of last_level during texture creationMarek Olšák2012-11-121-4/+2
| | | | | | | | | Array textures were broken. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: fix guessing the base level sizeMarek Olšák2012-11-121-50/+44
| | | | | | | | | | | | It was pretty broken with array textures, where the array size (height or depth depending on the target) shouldn't be magnified. The guessing also doesn't fail with 1D and cube textures. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: add support for ARB_texture_cube_map_array (v2)Dave Airlie2012-11-095-23/+64
| | | | | | | | | | | This adds mesa state tracker support for the new extension, along with glsl->tgsi conversion to use the new opcodes where appropriate. v2: fix assert found running textureSize tests. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl_to_tgsi: fix dst register for texturing fetches.Dave Airlie2012-11-091-1/+1
| | | | | | | | | | | | | | I've no idea why there isn't a piglit that triggers this behaviour, but while enabling TBOs for softpipe and r600g, I noticed all the integer tests failed. I tracked it back to the TXF returning a float when it should be returning an int. This fixed it and I haven't seen any regressions in a full piglit run on softpipe. http://bugs.freedesktop.org/55010 NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Remove PROG_EMIT_VERTEX and PROG_END_PRIMITIVE opcodes.Kenneth Graunke2012-11-071-4/+0
| | | | | | | | These were only used for geometry shader support back in the days before the new GLSL compiler. Future geometry shader support will not use these. Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: change glsl_to_tgsi_visitor from class to structBrian Paul2012-11-061-1/+1
| | | | | | To match the declaration in the .h file and silence an MSVC warning. Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: add int cast to silence warningBrian Paul2012-11-061-1/+1
| | | | | | MSVC warns that negating an unsigned value yields an unsigned value. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove NV_texgen_reflection extension enable flagMarek Olšák2012-10-311-1/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: don't always enable OES_standard_derivativesMarek Olšák2012-10-311-0/+2
| | | | | | | | For Intel, expose it only if gen >= 4. For Gallium, expose it only if PIPE_CAP_SM3 is advertised. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove ARB_window_pos extension enable flagMarek Olšák2012-10-311-1/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove ARB_copy_buffer extension enable flagMarek Olšák2012-10-311-1/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+6
| | | | | | | | Reviewed-by: Brian Paul <[email protected]> v2: update relnotes-9.1 v3: use align_malloc and align_free for malloced buffers in r300g v4: document the new CAP in the docs
* st/mesa: don't use _NEW_PROGRAM where ST_NEW_xxx_PROGRAM is sufficientMarek Olšák2012-10-313-6/+6
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-318-15/+32
| | | | | | | | | | | | | | | | | | | | | This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <[email protected]>
* glsl_to_tgsi: set correct register type for array and structure elementsBryan Cain2012-10-291-2/+19
| | | | | | | | | | | | | | This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for operations on integer or boolean values dereferenced from an array or structure. Assertions have been added to get_opcode() to prevent this bug from reappearing in the future. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Tested-by: Andreas Boll <[email protected]>
* Revert "glsl_to_tgsi: set correct register type for array and structure ↵Andreas Boll2012-10-291-19/+2
| | | | | | | | elements" This reverts commit ebd8df7a3152e34805e2863c8471ee1a2de38fe1. accidentally pushed.
* mesa/st: Don't use 4bits for GL_UNSIGNED_BYTE_3_3_2(_REV)José Fonseca2012-10-251-0/+2
| | | | | | | | | | | | 4bits and 3bits quantitization values differ significantly for values other than 0 and 1. Fixes piglit draw-pixels for softpipe/llvmpipe. NOTE: Probably a candidate for stable branches. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl_to_tgsi: set correct register type for array and structure elementsBryan Cain2012-10-241-2/+19
| | | | | | | | | This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for operations on integer or boolean values dereferenced from an array or structure. Assertions have been added to get_opcode() to prevent this bug from reappearing in the future.
* st/mesa: Fix assertions for copying texture image to finalized miptree.Michel Dänzer2012-10-241-1/+4
| | | | | | | | | | | | | | | | | The layer dimension of array textures is not subject to mipmap minification. OTOH we were missing an assertion for the depth dimension. Fixes assertion failures with piglit {f,v}s-textureSize-sampler1DArrayShadow. For some reason, they only resulted in piglit 'warn' results for me, not failures. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56211 NOTE: This is a candidate for the stable branches. Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Andreas Boll <[email protected]>
* st/mesa: free TGSI tokens with ureg_free_tokens()Brian Paul2012-10-221-1/+1
| | | | | | since they're allocated by ureg_get_tokens(). NOTE: This is a candidate for the 8.0 and 9.0 branches.
* st/mesa: replace REALLOC() with realloc()Brian Paul2012-10-221-8/+2
| | | | | | | | | We should use the later since we're freeing the memory with free(), not the gallium FREE() macro. This fixes a mismatch when using the gallium debug memory functions. NOTE: This is a candidate for the 9.0 branch.
* st/mesa: Fix source miptree level for copying data to finalized miptree.Michel Dänzer2012-10-191-1/+5
| | | | | | | | | | | | Fixes WebGL texture mips conformance test, no piglit regressions. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44912 NOTE: This is a candidate for the stable branches. Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Andreas Boll <[email protected]>