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* st/mesa: implement glBitmap unpacking from a PBO, for the cache pathBrian Paul2013-02-191-2/+11
* st/mesa: remove what is left from u_blitMarek Olšák2013-02-186-29/+0
* st/mesa: simplify and improve CopyTexSubImageMarek Olšák2013-02-181-244/+74
* st/mesa: don't do sRGB conversion in CopyTexSubImageMarek Olšák2013-02-181-2/+2
* st/mesa: implement blit-based TexImage and TexSubImageMarek Olšák2013-02-181-2/+216
* st/mesa: fix blit-based GetTexImage for 1D array texturesMarek Olšák2013-02-181-19/+52
* st/mesa: fix blit-based GetTexImage for depth/stencil formatsMarek Olšák2013-02-181-1/+1
* st/mesa: factor out code for determining blit.mask from CopyTexSubImageMarek Olšák2013-02-181-42/+66
* st/mesa: fix format query for GL_ARB_texture_rgBrian Paul2013-02-151-3/+4
* st/mesa: try to find exact format matching user format and type for DrawPixelsMarek Olšák2013-02-144-37/+59
* st/mesa: fix texture buffer objectsMarek Olšák2013-02-131-4/+10
* st/mesa: accelerate glGetTexImage for all formats using a blitMarek Olšák2013-02-132-49/+152
* st/mesa: use new RGBX formatsMarek Olšák2013-02-071-17/+111
* st/mesa: get rid of GET_CURRENT_CONTEXT in st_choose_formatMarek Olšák2013-02-066-22/+21
* st/mesa: adjust texture format selection to try the closest base format firstMarek Olšák2013-02-061-18/+13
* st/mesa: put RGBX8 and RGBA8 in the default format listsMarek Olšák2013-02-061-0/+2
* st/mesa: add the rest of RGB8 format/type combos to exact_format_mapping tablesMarek Olšák2013-02-061-2/+0
* mesa: fixup inconsistent naming of RG16 formatsMarek Olšák2013-02-061-2/+2
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-063-3/+6
* st/mesa: advertise ARB_shading_language_packing for GLSL >= 1.30Marek Olšák2013-02-062-0/+16
* st/mesa: do most of GLSL lowering outside of the optimization do-while loopMarek Olšák2013-02-061-36/+29
* st/mesa: remove dead code depending on EmitCondCodesMarek Olšák2013-02-061-22/+2
* st/mesa: emit SQRT opcode when driver supports itBrian Paul2013-02-041-7/+21
* st/mesa: simplify the update_single_texture() functionBrian Paul2013-02-041-28/+7
* st/mesa: merge st_ChooseTextureFormat_renderable() into st_ChooseTextureFormat()Brian Paul2013-02-042-38/+21
* st/mesa: improve the format choosing code for DrawPixelsBrian Paul2013-02-041-6/+8
* st/mesa: don't choose DXT formats if we can't do DXT compressionBrian Paul2013-02-045-13/+29
* st/mesa: whitespace/indentation fixBrian Paul2013-02-011-2/+2
* st/mesa: add support for GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-302-1/+28
* st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES >= 2Brian Paul2013-01-291-1/+3
* st/mesa: set ctx->Const.MaxSamples = 0, not 1Brian Paul2013-01-291-0/+4
* st/mesa: handle new GLSL IR enumerants in switch statementsBrian Paul2013-01-251-2/+16
* st/mesa: do proper error checking for u_upload_alloc() callsBrian Paul2013-01-255-17/+26
* st/mesa: silence assorted MSVC warnings in DrawPixels codeBrian Paul2013-01-251-2/+2
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-3/+5
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-10/+7
* st/mesa: implement ARB_internalformat_query v2Marek Olšák2013-01-244-0/+39
* st/mesa: advertise OES_depth_texture_cube_map if GLSL 1.30 is supportedMarek Olšák2013-01-241-1/+2
* mesa: Use a single flag for the S3TC extensions that don't require on-line co...Ian Romanick2013-01-231-2/+2
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-1/+1
* st/mesa: a couple fixes for st_BlitFramebuffer()Brian Paul2013-01-161-30/+52
* st/mesa: simplify some src/dst surface setup in BlitFramebufferBrian Paul2013-01-161-4/+4
* st/mesa: use a generic varying to pass the clear color to the FSMarek Olšák2013-01-151-2/+2
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-152-2/+5
* st/mesa: fix InternalFormat for Z24X8 window-system buffersMarek Olšák2013-01-151-1/+3
* st/mesa: remove dead conditional in ClearMarek Olšák2013-01-151-12/+0
* st/mesa: simplify conditionals in ClearMarek Olšák2013-01-151-30/+12
* st/mesa: fix glClear with different colormask for each colorbufferMarek Olšák2013-01-151-18/+25
* st/mesa: always assume separate depth and stencil clear is supportedMarek Olšák2013-01-152-97/+22
* st/mesa: add some simple buffer/draw debug codeBrian Paul2013-01-144-0/+18