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* st/mesa: add missing ETC2 entries to format_mapRob Clark2016-02-161-0/+42
* st/mesa: do not init limits when compute shaders are not supportedSamuel Pitoiset2016-02-161-0/+8
* st/mesa: use new CSO_BITS_ALL_SHADERSBrian Paul2016-02-164-24/+9
* st/mesa: simplify st->ctx, ctx->st usage in a various placesBrian Paul2016-02-166-18/+17
* st/mesa: use _mesa_geometric_width/height() in glDrawPixels codeBrian Paul2016-02-161-10/+9
* st/mesa: rename attr variable in st_DrawTex()Brian Paul2016-02-161-10/+10
* st/mesa: use 'cso' instead of 'st->cso_context' in st_DrawTex()Brian Paul2016-02-161-1/+1
* st/mesa: fix whitespace and add comment in st_DrawTex()Brian Paul2016-02-161-3/+3
* st/mesa: used _mesa_num_tex_faces() in st_finalize_texture()Brian Paul2016-02-161-1/+1
* st/mesa: use cso_save/restore_state() in st_cb_texture.cBrian Paul2016-02-161-33/+22
* st/mesa: use new cso_save/restore_state() functionsBrian Paul2016-02-164-101/+55
* st/mesa: use new cso_set_viewport_dims() helperBrian Paul2016-02-163-36/+7
* st/mesa: use 'cso' local var instead of st->cso_contextBrian Paul2016-02-163-90/+89
* st/mesa: consolidate quad drawing codeBrian Paul2016-02-165-238/+136
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-165-161/+193
* st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.cBrian Paul2016-02-161-1/+1
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-151-4/+210
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-155-0/+236
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+1
* st/mesa: fix pipe_grid_info initializerSamuel Pitoiset2016-02-131-1/+1
* st/mesa: implement limits for ARB_compute_shaderSamuel Pitoiset2016-02-131-2/+31
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-133-0/+125
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-137-1/+129
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-132-0/+94
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-132-1/+26
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-139-3/+202
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-1313-21/+69
* st/mesa: release GLSL IR in LinkShader after it's not neededMarek Olšák2016-02-111-0/+4
* mesa: call build_program_resource_list inside Driver.LinkShaderMarek Olšák2016-02-111-0/+3
* st/mesa: use correct pipe functions to create tess shadersMarek Olšák2016-02-113-7/+27
* st/mesa: check ureg_create() retval in create_pbo_upload_vs()Samuel Pitoiset2016-02-101-0/+2
* st/mesa: clarify some texture target code in st_cb_drawpix.cBrian Paul2016-02-091-3/+5
* st/mesa: fix bitmap texture target code and simplify tex sampler stateBrian Paul2016-02-092-17/+17
* st/mesa: use MAX3() macro, as we do for sampler view code belowBrian Paul2016-02-091-1/+2
* st/mesa: move some st_cb_drawpixels.c code, add commentsBrian Paul2016-02-091-17/+22
* gallium: pass the robust buffer access context flag to driversMarek Olšák2016-02-091-1/+5
* st/mesa: remove st_is_program_nativeMarek Olšák2016-02-091-13/+0
* st/mesa: unify destroy_program_variants cases for TCS, TES, GSMarek Olšák2016-02-091-50/+16
* st/mesa: unify get_variant functions for TCS, TES, GSMarek Olšák2016-02-093-176/+31
* st/mesa: unify variants and delete functions for TCS, TES, GSMarek Olšák2016-02-095-214/+108
* st/mesa: don't allocate bitmap drawing state until neededBrian Paul2016-02-093-72/+77
* st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()Brian Paul2016-02-091-90/+78