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* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
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* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
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* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
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* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
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* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
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* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
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* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
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* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
| | | | | Depending on the hardware driver this might not be needed, but it will cause no harm.
* st: rename a helper functionBrian Paul2009-04-061-4/+4
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* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
| | | | Fixes conform spcorner.c & spclear.c failure.
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-119/+64
| | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-041-13/+3
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* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-031-0/+1
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* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-031-1/+1
| | | | | It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
* mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane2009-04-031-0/+5
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* gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca2009-03-311-6/+0
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* mesa: add new signed rgba texture formatRoland Scheidegger2009-03-281-1/+1
| | | | | This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own.
* mesa: Support Z24S8 wherever S8Z24 is supported.José Fonseca2009-03-272-0/+48
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* st: init the default texture to (0,0,0,1)Brian Paul2009-03-261-2/+12
| | | | | The default texture is used when a sampler uses an incomplete texture. This change fixes the piglit fp-incomplete test.
* gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer2009-03-263-44/+0
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* mesa/st: bump gallium version to 0.3Keith Whitwell2009-03-241-13/+2
| | | | | | | | | To distinguish from the -0.2 version still being maintained on the gallium-mesa-7.4 branch. There are already greater interface changes between these two branches than there were between -0.2 and -0.1. Also stop injecting Tungsten into the vendor string - the Gallium in the renderer string should be sufficient.
* gallium: Remove remnants of reference counting internals outside of p_refcnt.h.Michel Dänzer2009-03-231-1/+1
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* gallium: remove remaining references to origin_lower_leftKeith Whitwell2009-03-211-3/+0
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* st: Silence compiler warnings.Michal Krol2009-03-211-2/+2
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* gallium: remove use of origin_lower_leftBrian Paul2009-03-204-24/+197
| | | | | | | | | | | | | | This was used to indicate OpenGL's lower-left origin for fragment window coordinates for polygon stipple and gl_FragCoord. Now: - fragment coordinate origin is always upper-left corner - GL polygon stipple is inverted and shifted before given to gallium - GL fragment programs that use INPUT[WPOS] are modified to use an inverted window coord which is placed in a temp register. Note: the origin_lower_left field still exists in pipe_rasterizer_state. Remove it when all the drivers, etc. no longer reference it.
* mesa: check renderbuffer is defined before use.Alan Hourihane2009-03-191-8/+10
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* st/gl: Only transfer needed parts in st_TexSubimageJakob Bornecrantz2009-03-191-4/+2
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* st: call _glapi_check_multithread from st_make_currentKeith Whitwell2009-03-181-0/+5
| | | | | | | This function is called from many OS-dependent versions of MakeCurrent. Move the check for multithreading to this central location to avoid having to make this check from all the callers.
* st: need to free/realloc pipe texture when we're handed image level > last_levelBrian Paul2009-03-181-0/+1
| | | | Fixes progs/tests/tri-fbo-tex-mip.c
* st: clean up some if-statment codeBrian Paul2009-03-181-12/+11
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* st: update texture commentsBrian Paul2009-03-181-7/+5
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* gallium: Use struct pipe_atomic for pipe refcounts.Thomas Hellstrom2009-03-161-1/+1
| | | | Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-132-18/+6
| | | | | | | | | The draw module provides a similar interface to the driver which is retained as various bits of hardware may be able to take on incremental parts of the vertex pipeline. However, there's no need to advertise all this complexity to the state tracker. There are basically two modes now - normal and passthrough/screen-coords.
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-134-25/+4
| | | | | | | | Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
* mesa/st: add check for null front renderbufferKeith Whitwell2009-03-131-9/+12
| | | | | | Not sure if this indicates a problem elsewhere, but without this check trivial/tri-fbo.c segfaults on resize. With the patch, it renders correctly.
* mesa/st: don't call finish in st_glFlush()Keith Whitwell2009-03-131-4/+7
| | | | | | | | | It is not the state tracker's responsibilty to inject sleeps and pessimize performance in the hope of avoiding buffer synchronization issues in buggy drivers. Calling finish() here will just hide problems that need to be fixed elsewhere.
* gallium: Remove do_flip argument from surface_copyJakob Bornecrantz2009-03-134-9/+3
| | | | | | | I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
* st: silence warningBrian Paul2009-03-091-0/+2
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* st: remove unused DrawPixels codeBrian Paul2009-03-091-124/+4
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* st: use pointer_to_offset() cast wrapper to convert pointers to uintBrian Paul2009-03-093-4/+19
| | | | Silences warnings with 64-bit builds. See comments for details.
* st: also check for a8 texture support in bitmap codeKeith Whitwell2009-03-091-0/+4
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* gallium: use unsigned long to silence warnings with 64-bit buildBrian Paul2009-03-071-1/+1
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* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-072-0/+2
| | | | A bit of refactoring with an eye toward ES2 and GL 3.1
* mesa: gl_register_file enum typedefBrian Paul2009-03-071-1/+1
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* mesa: remove last of _mesa_unreference_framebuffer() callsBrian Paul2009-03-071-1/+1
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* mesa: Follow ARB_map_buffer_range more stricly.José Fonseca2009-03-041-6/+26
| | | | | Namelly, FlushMappedBufferRange takes a subrange relative to the original range.
* mesa: Clear cache->trans after destroying the transfer.José Fonseca2009-03-041-0/+1
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* Merge commit 'origin/master' into gallium-map-rangeJosé Fonseca2009-03-0417-70/+58
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| * gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer2009-03-046-6/+0
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| * gallium: Unify reference counting.Michel Dänzer2009-03-0415-62/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().