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* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-151-7/+12
* st/mesa: fix reference counting bug in st_vdpauChristian König2016-07-141-2/+8
* glsl_to_tgsi: don't use the negate modifier in integer ops after bitcastMarek Olšák2016-07-121-5/+7
* st/mesa: return appropriate mesa format for ETC texture formatsIlia Mirkin2016-07-111-0/+7
* st/mesa: remove st_dump_program_for_shader_dbMarek Olšák2016-07-111-66/+0
* st/mesa: set debug callback async flagNicolai Hähnle2016-07-084-5/+8
* gallium: add async flag to pipe_debug_callbackNicolai Hähnle2016-07-081-1/+4
* nir: use the same driver location for packed varyingsTimothy Arceri2016-07-071-0/+3
* Revert "st/glsl_to_tgsi: don't increase immediate index by 1."Dave Airlie2016-07-051-1/+1
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+2
* st/glsl_to_tgsi: don't increase immediate index by 1.Dave Airlie2016-07-021-1/+1
* st/mesa: get max supported number of image samples from driverIlia Mirkin2016-07-011-1/+5
* st/mesa: check the texture image level in st_texture_match_imageNicolai Hähnle2016-07-011-0/+3
* st/mesa: an incomplete texture may have a zero-size first imageNicolai Hähnle2016-07-011-0/+3
* mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.Vinson Lee2016-07-011-6/+6
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-301-1/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-307-15/+8
* st/mesa: don't assume that the whole surface gets mappedIlia Mirkin2016-06-241-7/+6
* st/mesa: handle negative _ColorDrawBufferIndexes values correctlyFrancesco Ansanelli2016-06-241-1/+1
* st/mesa: fix readpixels regression with MESA_pack_invertNicolai Hähnle2016-06-241-1/+1
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-234-5/+5
* st/mesa: expose EXT_vertex_array_bgra when supported by backendChristian Gmeiner2016-06-221-1/+2
* st/mesa: use a single memcpy in st_ReadPixels when possibleNicolai Hähnle2016-06-221-8/+15
* st/mesa: cache staging texture for glReadPixelsNicolai Hähnle2016-06-214-14/+110
* st/mesa: invalidate readpixels cacheNicolai Hähnle2016-06-2112-0/+17
* st/mesa: add readpix_cache structureNicolai Hähnle2016-06-213-0/+22
* st/mesa: move ReadPixels blit into a separate functionNicolai Hähnle2016-06-211-52/+78
* st/mesa: flush bitmap cache before CopyImageSubDataNicolai Hähnle2016-06-211-0/+3
* st/mesa: flush bitmap cache before texture functionsNicolai Hähnle2016-06-212-0/+12
* st/mesa: flush bitmap cache before compute dispatchNicolai Hähnle2016-06-211-0/+3
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-1810-1/+174
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-161-1/+1
* gallium: Convert the state_tracker to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-6/+2
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-162-18/+18
* st_glsl_to_tgsi: don't read potentially uninitialized buffer variableNicolai Hähnle2016-06-151-1/+1
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-131-2/+6
* st/mesa: remove unneeded break from st_api_create_context()Emil Velikov2016-06-131-1/+0
* st/mesa: use c99 initializer for st_gl_apiEmil Velikov2016-06-131-13/+13
* gallium: remove st_api::get_proc_address hookEmil Velikov2016-06-131-7/+0
* st/mesa: tweak surface format mapping tableBrian Paul2016-06-101-9/+11
* st/mesa: use base level size as "guess" when availableNicolai Hähnle2016-06-101-6/+27
* st/mesa: fix type confusion with reladdrsIlia Mirkin2016-06-091-5/+5
* glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.Dave Airlie2016-06-091-1/+1
* st/glsl_to_tgsi: move to checking 64-bitness instead of doubleDave Airlie2016-06-091-16/+14
* st/glsl_to_tgsi: use enum glsl_base_type instead of unsignedDave Airlie2016-06-091-12/+12
* st/mesa: try not to compile compute shader on the first useMarek Olšák2016-06-081-0/+1
* st/mesa: directly compute level=0 texture size in st_finalize_textureNicolai Hähnle2016-06-085-53/+48
* st/mesa: use buffer usage history to set dirty flags for revalidationIlia Mirkin2016-06-071-2/+13
* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11