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path: root/src/mesa/state_tracker
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* glsl_to_tgsi: use TEX_LZ and TXF_LZ when availableMarek Olšák2017-03-151-6/+20
* glsl_to_tgsi: remove a redundant statementMarek Olšák2017-03-151-2/+0
* st/mesa: disable the shader cache if dumping shadersMarek Olšák2017-03-131-4/+4
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-131-2/+2
* st/mesa: don't propagate uniforms when restoring from cacheTimothy Arceri2017-03-083-3/+6
* st/mesa: inform the driver of framebuffer changes before compute dispatchesNicolai Hähnle2017-03-011-1/+9
* st/glsl_to_tgsi: avoid iterating past the head of the instruction listNicolai Hähnle2017-03-011-2/+9
* st/mesa: don't update unrelated states in non-draw calls such as ClearMarek Olšák2017-02-256-4/+21
* st/mesa: set blend state for PBO readbacksMarek Olšák2017-02-251-0/+6
* st/mesa: reset sample_mask, min_sample, and render_condition for PBO opsMarek Olšák2017-02-252-0/+13
* st/mesa: don't check st->vp in update_clipMarek Olšák2017-02-251-4/+2
* st/mesa: assume all drivers support user index buffersMarek Olšák2017-02-253-40/+13
* st/mesa: free shader cache buffer on fallbackTimothy Arceri2017-02-241-1/+3
* st/mesa: fix crash in shader cache cased by race conditionTimothy Arceri2017-02-241-6/+8
* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-181-0/+7
* st/mesa: get on-disk shader cacheTimothy Arceri2017-02-231-0/+3
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-234-6/+479
* st/mesa: add sha1 field to st program structsTimothy Arceri2017-02-231-0/+18
* st/mesa: move set_prog_affected_state_flags() to st_program.cTimothy Arceri2017-02-233-141/+144
* mesa: Track transform feedback overflow query objects.Rafael Antognolli2017-02-211-0/+6
* st/mesa: move extern C wrappers where applicableEmil Velikov2017-02-212-7/+7
* st/mesa: stop using TGSI_OPCODE_CLAMPMarek Olšák2017-02-181-10/+4
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-171-0/+2
* driconf: add allow_higher_compat_version optionSamuel Pitoiset2017-02-151-0/+2
* st/mesa: tell u_vbuf that GL core doesn't have user VBOsMarek Olšák2017-02-141-1/+8
* gallium: let state trackers tell u_vbuf whether user VBOs are possibleMarek Olšák2017-02-141-1/+1
* st/mesa: use the common uploader (v2)Marek Olšák2017-02-147-44/+25
* st/mesa: don't pass compare mode for stencil-sampled texturesIlia Mirkin2017-02-121-1/+1
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+3
* st/mesa/i965: create link status enumTimothy Arceri2017-02-091-1/+1
* mesa/st: fix strict aliasing issue in int64 code.Dave Airlie2017-02-081-4/+2
* st/mesa: MAX_VARYING is the max supported number of patch varyings, not minIlia Mirkin2017-02-021-1/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-4/+1
* st/mesa: inline get_mesa_program()Timothy Arceri2017-02-021-37/+23
* st/mesa: create set_prog_affected_state_flags() helperTimothy Arceri2017-02-021-106/+111
* st/mesa: st_atom_shader.c C99 tidy upTimothy Arceri2017-02-021-3/+1
* st/mesa: remove pre C99 statement block for variable declarationTimothy Arceri2017-02-021-60/+58
* st/mesa: make st_texture_get_sampler_view() staticSamuel Pitoiset2017-01-302-5/+1
* st/mesa: use correct return statement for a void functionEmil Velikov2017-01-271-1/+2
* st/mesa: add support for enabling ARB_gpu_shader_int64.Dave Airlie2017-01-271-0/+1
* st/glsl_to_tgsi: add support for 64-bit integersDave Airlie2017-01-271-18/+202
* st/mesa: destroy pipe_context before destroying st_context (v2)Marek Olšák2017-01-241-6/+7
* st/glsl_to_tgsi: fix compilation warnings since int64 typesSamuel Pitoiset2017-01-241-3/+3
* st/glsl_to_tgsi: use DDIV instead of DRCP + DMULNicolai Hähnle2017-01-231-6/+3
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-231-8/+8
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-232-4/+11
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-235-109/+48
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-201-0/+6
* st/mesa: ask pipe driver to recreate derived internal resources when (re-)bin...Philipp Zabel2017-01-201-0/+4
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-191-1/+1