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Commit message (
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Author
Age
Files
Lines
*
glsl_to_tgsi: use TEX_LZ and TXF_LZ when available
Marek Olšák
2017-03-15
1
-6
/
+20
*
glsl_to_tgsi: remove a redundant statement
Marek Olšák
2017-03-15
1
-2
/
+0
*
st/mesa: disable the shader cache if dumping shaders
Marek Olšák
2017-03-13
1
-4
/
+4
*
glsl: don't use ralloc for blob creation
Timothy Arceri
2017-03-13
1
-2
/
+2
*
st/mesa: don't propagate uniforms when restoring from cache
Timothy Arceri
2017-03-08
3
-3
/
+6
*
st/mesa: inform the driver of framebuffer changes before compute dispatches
Nicolai Hähnle
2017-03-01
1
-1
/
+9
*
st/glsl_to_tgsi: avoid iterating past the head of the instruction list
Nicolai Hähnle
2017-03-01
1
-2
/
+9
*
st/mesa: don't update unrelated states in non-draw calls such as Clear
Marek Olšák
2017-02-25
6
-4
/
+21
*
st/mesa: set blend state for PBO readbacks
Marek Olšák
2017-02-25
1
-0
/
+6
*
st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops
Marek Olšák
2017-02-25
2
-0
/
+13
*
st/mesa: don't check st->vp in update_clip
Marek Olšák
2017-02-25
1
-4
/
+2
*
st/mesa: assume all drivers support user index buffers
Marek Olšák
2017-02-25
3
-40
/
+13
*
st/mesa: free shader cache buffer on fallback
Timothy Arceri
2017-02-24
1
-1
/
+3
*
st/mesa: fix crash in shader cache cased by race condition
Timothy Arceri
2017-02-24
1
-6
/
+8
*
st: add ST_FLUSH_WAIT to st_context_flush()
Charmaine Lee
2017-02-18
1
-0
/
+7
*
st/mesa: get on-disk shader cache
Timothy Arceri
2017-02-23
1
-0
/
+3
*
st/mesa: implement a tgsi on-disk shader cache
Timothy Arceri
2017-02-23
4
-6
/
+479
*
st/mesa: add sha1 field to st program structs
Timothy Arceri
2017-02-23
1
-0
/
+18
*
st/mesa: move set_prog_affected_state_flags() to st_program.c
Timothy Arceri
2017-02-23
3
-141
/
+144
*
mesa: Track transform feedback overflow query objects.
Rafael Antognolli
2017-02-21
1
-0
/
+6
*
st/mesa: move extern C wrappers where applicable
Emil Velikov
2017-02-21
2
-7
/
+7
*
st/mesa: stop using TGSI_OPCODE_CLAMP
Marek Olšák
2017-02-18
1
-10
/
+4
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
1
-0
/
+2
*
driconf: add allow_higher_compat_version option
Samuel Pitoiset
2017-02-15
1
-0
/
+2
*
st/mesa: tell u_vbuf that GL core doesn't have user VBOs
Marek Olšák
2017-02-14
1
-1
/
+8
*
gallium: let state trackers tell u_vbuf whether user VBOs are possible
Marek Olšák
2017-02-14
1
-1
/
+1
*
st/mesa: use the common uploader (v2)
Marek Olšák
2017-02-14
7
-44
/
+25
*
st/mesa: don't pass compare mode for stencil-sampled textures
Ilia Mirkin
2017-02-12
1
-1
/
+1
*
gallium: add separate PIPE_CAP_INT64_DIVMOD
Ilia Mirkin
2017-02-09
1
-0
/
+3
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
1
-1
/
+1
*
mesa/st: fix strict aliasing issue in int64 code.
Dave Airlie
2017-02-08
1
-4
/
+2
*
st/mesa: MAX_VARYING is the max supported number of patch varyings, not min
Ilia Mirkin
2017-02-02
1
-1
/
+1
*
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Nicolai Hähnle
2017-02-02
1
-4
/
+1
*
st/mesa: inline get_mesa_program()
Timothy Arceri
2017-02-02
1
-37
/
+23
*
st/mesa: create set_prog_affected_state_flags() helper
Timothy Arceri
2017-02-02
1
-106
/
+111
*
st/mesa: st_atom_shader.c C99 tidy up
Timothy Arceri
2017-02-02
1
-3
/
+1
*
st/mesa: remove pre C99 statement block for variable declaration
Timothy Arceri
2017-02-02
1
-60
/
+58
*
st/mesa: make st_texture_get_sampler_view() static
Samuel Pitoiset
2017-01-30
2
-5
/
+1
*
st/mesa: use correct return statement for a void function
Emil Velikov
2017-01-27
1
-1
/
+2
*
st/mesa: add support for enabling ARB_gpu_shader_int64.
Dave Airlie
2017-01-27
1
-0
/
+1
*
st/glsl_to_tgsi: add support for 64-bit integers
Dave Airlie
2017-01-27
1
-18
/
+202
*
st/mesa: destroy pipe_context before destroying st_context (v2)
Marek Olšák
2017-01-24
1
-6
/
+7
*
st/glsl_to_tgsi: fix compilation warnings since int64 types
Samuel Pitoiset
2017-01-24
1
-3
/
+3
*
st/glsl_to_tgsi: use DDIV instead of DRCP + DMUL
Nicolai Hähnle
2017-01-23
1
-6
/
+3
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
1
-8
/
+8
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
2
-4
/
+11
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
5
-109
/
+48
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
1
-0
/
+6
*
st/mesa: ask pipe driver to recreate derived internal resources when (re-)bin...
Philipp Zabel
2017-01-20
1
-0
/
+4
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
1
-1
/
+1
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