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path: root/src/mesa/state_tracker
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* Improved pipe_region/surface_reference() functionsBrian2007-08-221-1/+1
* Rework of shader constant buffers.Brian2007-08-226-36/+66
* temporarily call _mesa_enable_sw_extensions() so we can run more test progs w...Brian2007-08-211-0/+3
* Set viewport state so viewport matches window dims.Brian2007-08-202-14/+49
* Update glClear and glDrawPixels code.Brian2007-08-202-15/+92
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-78/+2
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-204-14/+111
* implement DrawElements, still some rough spotsBrian2007-08-201-2/+35
* Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
* added tnl state atomBrian2007-08-183-1/+32
* tell vbo module to use bufferobjsBrian2007-08-171-1/+5
* added call to _mesa_load_state_parameters()Brian2007-08-171-0/+3
* added outputs_written field to pipe_shader_stateBrian2007-08-172-0/+2
* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
* added assertions, disable debug outputBrian2007-08-172-0/+7
* Move VS code from st_atom_fs.c to st_atom_vs.c.michal2007-08-162-97/+80
* Remove many dependencies on mesa headers.Brian2007-08-161-1/+1
* misc changes to support vertex shaders (disabled by default)Brian2007-08-163-4/+23
* make pass-through vertex shaderBrian2007-08-161-0/+54
* Begin added vertex shader state/support.Brian2007-08-165-4/+88
* translate GL texture targets to PIPE_TEXTURE_x valuesBrian2007-08-152-14/+43
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-152-2/+2
* convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...Brian2007-08-151-12/+69
* sketch out vbo drawing functionBrian2007-08-151-1/+57
* added glCopyPixels stubBrian2007-08-141-0/+14
* set renderbuffer Width/Height = texture sizeBrian2007-08-131-6/+7
* Added st_fb_orientation() function to determine the up/down orientation of th...Brian2007-08-133-15/+42
* fix up some render-to-texture code ... almost thereBrian2007-08-131-9/+38
* added an assertionBrian2007-08-131-2/+4
* fix some issues with texture/mipmap_tree state trackingBrian2007-08-133-6/+8
* check for ctx==NULL in st_renderbuffer_delete()Brian2007-08-131-7/+12
* flush pipe before reading imageBrian2007-08-131-1/+9
* added Bitmap() stub, call st_validate_state() in DrawPixelsBrian2007-08-111-3/+18
* added st_cb_queryobj.cBrian2007-08-111-0/+2
* Begin/EndQuery functionsBrian2007-08-112-0/+112
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-104-0/+128
* Y invert, clean-upBrian2007-08-101-82/+74
* invert Y for scissorBrian2007-08-101-0/+8
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+9
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-103-12/+14
* fix image orientationBrian2007-08-101-5/+8
* readpixels handles any format/type/packing/transfer ops nowBrian2007-08-101-10/+56
* setup sampler state, computed wincoords with pixel zoom factorsBrian2007-08-101-30/+59
* don't hardcode cppBrian2007-08-101-6/+8
* added st_sizeof_format()Brian2007-08-102-0/+13
* basic texture-based glDrawPixels path worksBrian2007-08-101-21/+60
* use st_mesa_format_to_pipe_format()Brian2007-08-101-17/+2
* added st_mesa_format_to_pipe_format()Brian2007-08-102-0/+18
* minor clean-upsBrian2007-08-101-17/+16
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-104-0/+125