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* fix blend term translation bug, rename some funcsBrian2007-10-161-13/+13
* GL_UNSIGNED_BYTE indexesBrian2007-10-151-0/+3
* Undo prev changes.Brian2007-10-152-23/+36
* setup vertex format for GL_FEEDBACK modeBrian2007-10-151-0/+14
* GL_SELECT mode works nowBrian2007-10-152-0/+22
* call pipe->set_vertex_buffer() after drawing/unreferencing.Brian2007-10-151-0/+2
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-152-0/+4
* simplify KIL usage for bitmap fragprogBrian2007-10-151-4/+2
* implement accum opsBrian2007-10-141-8/+162
* 16-bit rgba surface/format for accumBrian2007-10-143-9/+57
* Added accum function/files.Brian2007-10-143-0/+128
* GL_STENCIL_INDEX supportBrian2007-10-131-1/+77
* GL_STENCIL_INDEX supportBrian2007-10-131-2/+83
* format info for Z16/Z32Brian2007-10-131-1/+15
* glDrawPixels support for GL_DEPTH_COMPONENTBrian2007-10-131-10/+115
* get_tile() of Z surfaces returns floats nowBrian2007-10-131-13/+1
* Use KIL in glBitmap shader to cull the fragments for 0 bits.Brian2007-10-121-41/+30
* added assertion to be sure we don't exceed bitfield sizeBrian2007-10-121-0/+1
* initial use of KIL for glBitmap renderingBrian2007-10-121-7/+44
* rename some vars, updated commentsBrian2007-10-111-8/+8
* remove unused tgsi_attrib_to_mesa_attrib()Brian2007-10-111-64/+0
* update st_feedback_draw_vbo()Brian2007-10-111-80/+58
* streamline st_draw_vbo() a bit more, free user-space buffers at endBrian2007-10-111-44/+32
* clean-up, streamline st_draw_vbo()Brian2007-10-111-14/+12
* Use winsys->user_buffer_create() to wrap user-space vertex arrays and element...Brian2007-10-101-22/+50
* use correct mipmap level in st_render_texture()Brian2007-10-101-3/+3
* fix width/height padding that caused failed assertion upon window resizeBrian2007-10-101-3/+4
* Size of input_to_index array should be VERT_ATTRIB_MAX.Brian2007-10-101-1/+1
* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...Brian2007-10-101-27/+29
* remove unused varBrian2007-10-101-2/+0
* Finish up decls for packed fragment program outputs.Brian2007-10-091-0/+3
* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-091-12/+8
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-031-14/+35
* basic support for reading GL_DEPTH_COMPONENTBrian2007-10-031-3/+34
* Some minor cleanups.Michel Dänzer2007-10-031-6/+5
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-033-21/+0
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-033-13/+18
* Explain a little better what we're doing here.Zack Rusin2007-10-031-3/+10
* assert that program length > 1 (some code, plus END)Brian2007-10-021-0/+3
* added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for GleanBrian2007-10-021-0/+2
* comments/code for min/max_lod - revisit somedayBrian2007-10-011-0/+10
* don't crash in RasterPos if feedback not implemented yetBrian2007-10-011-3/+6
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-012-6/+8
* fix bug causing unnecessary translationsBrian2007-09-281-1/+1
* remove old debug code, fix warningBrian2007-09-281-11/+0
* fix st_use_program()Brian2007-09-281-0/+3
* Instead of linked program pairs, keep a list of vertex programs translated fo...Brian2007-09-285-238/+149
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-281-4/+7
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-284-20/+1
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-284-1/+20