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path: root/src/mesa/state_tracker
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* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
* st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
* st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul2009-06-011-1/+2
* mesa: Check/propagate return value on st_make_current.José Fonseca2009-05-302-8/+11
* st/mesa: fix incorrect src/dst stride params to _mesa_generate_mipmap_level()Brian Paul2009-05-181-2/+6
* st: fix incorrect target parameter to screen->is_format_supported()Brian Paul2009-05-181-1/+1
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-112-6/+17
* mesa/st: keep surface_copy arguments positiveKeith Whitwell2009-05-082-3/+68
* mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell2009-05-081-3/+0
* mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell2009-05-081-8/+15
* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-081-0/+6
* st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul2009-05-011-1/+11
* mesa/st: protect internal flushes with FLUSH_CURRENTKeith Whitwell2009-04-281-1/+1
* mesa/st: remove duplicate offset calculationKeith Whitwell2009-04-282-18/+1
* mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_programKeith Whitwell2009-04-281-0/+8
* mesa/st: workaround for crashes in st_copy_texsubimageKeith Whitwell2009-04-281-0/+10
* st: Add an st_get_current() function.Thomas Hellstrom2009-04-282-0/+8
* mesa/st: fix incorrect face, level in compress_with_blitKeith Whitwell2009-04-271-2/+1
* st: comments, license, copyrightBrian Paul2009-04-221-0/+32
* st: also check _NEW_PROGRAM flag for vertex shader constant buffersBrian Paul2009-04-221-1/+1
* gallium: Reinstate unconditional flushes.Thomas Hellstrom2009-04-222-0/+4
* st: play it safe for now and check _NEW_PROGRAM for shader const buffer atomBrian Paul2009-04-211-1/+1
* st: use the static atoms[] array directlyBrian Paul2009-04-212-20/+8
* st: do away with dynamic state atom for const buffersBrian Paul2009-04-212-29/+4
* st: report GL_OUT_OF_MEMORY instead of assertingBrian Paul2009-04-211-4/+4
* mesa: Handle failure to create a transfer.José Fonseca2009-04-201-1/+2
* st: assert on pipe_buffer_create failureKeith Whitwell2009-04-201-0/+5
* gallium: Fix glDraw/CopyPixels fragment program leak.Michel Dänzer2009-04-201-0/+2
* st: Wait to create bitmap transfer until neededJakob Bornecrantz2009-04-191-8/+30
* gallium: Create OGL state tracker wrappers for various CPU access operations.Thomas Hellstrom2009-04-1713-173/+265
* Merge branch 'register-negate'Brian Paul2009-04-162-13/+9
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| * mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul2009-04-142-13/+9
* | Merge branch 'gallium-s3tc'José Fonseca2009-04-163-6/+284
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| * | st: remove XXX commentBrian Paul2009-04-151-1/+0
| * | st: check for fast memcpy path in decompress_with_blit()Brian Paul2009-04-151-13/+33
| * | st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul2009-04-152-0/+24
| * | st: decompress_with_blit() path for glGetTexImage().Brian Paul2009-04-151-2/+81
| * | st: If the hw supports it do hw conversion of texture uploadsJakob Bornecrantz2009-04-091-4/+160
* | | gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom2009-04-158-11/+112
* | | mesa: TGSI translation of multiple render targets.José Fonseca2009-04-151-3/+3
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* | mesa: Fix gcc assembly enable logic.José Fonseca2009-04-141-1/+1
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* gallium: remove pipe_texture::compressed fieldBrian Paul2009-04-101-1/+0
* st: remove another unneeded 'is compressed' comparisonBrian Paul2009-04-091-2/+3
* st: remove unneeded "is compressed" checkBrian Paul2009-04-091-2/+1
* st: rearrange some code to be a little more clearBrian Paul2009-04-091-9/+7
* gallium: remove unneeded compressed=0 assignmentBrian Paul2009-04-091-1/+0
* st: remove comp_byte parameter to st_texture_create()Brian Paul2009-04-096-20/+9
* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16