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* Re-implement GLSL texture sampler variables.Brian2007-10-261-1/+32
* surface_alloc() is now a winsys function.Brian2007-10-261-1/+1
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-253-9/+15
* silence warningBrian2007-10-251-0/+2
* Move the get/put_tile() functions to pipe_context.Brian2007-10-254-16/+16
* Fix glDrawElements + VBO rendering when ptr/offset is not zero.Brian2007-10-241-2/+5
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-241-4/+2
* Undo indexOffset change (I think, git???)Brian2007-10-241-2/+4
* flush pipe in draw_stencil_pixels()Brian2007-10-241-0/+2
* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
* Cleanup some code.Zack Rusin2007-10-241-1/+5
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+2
* Initial stab at LLVM integration.Zack Rusin2007-10-241-1/+3
* Don't pad renderbuffers to multiple of two pixels anymore.Brian2007-10-231-6/+1
* fix masking bug, memory leakBrian2007-10-221-29/+28
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-221-0/+1
* add support for sprite texcoord modesBrian2007-10-221-0/+12
* add point_sprite flag to rasterizer stateBrian2007-10-221-0/+1
* flush the pipe before accum opsBrian2007-10-201-0/+3
* unmap regions when reallocating renderbuffer storageBrian2007-10-201-0/+4
* renderbuffer tweaks in update_framebuffer_state()Brian2007-10-201-4/+5
* Alternate CopyPixels path based on get/put_tile().Brian2007-10-183-8/+41
* fix off-by-one error in CopyPixels src positionBrian2007-10-181-1/+1
* fix upside down CopyPixels imageBrian2007-10-181-17/+25
* fix function nameBrian2007-10-181-1/+1
* checkpoint: code refactoring for glCopyPixelsBrian2007-10-181-50/+123
* start implementing glCopyPixels (stencil works)Brian2007-10-181-0/+79
* make read_stencil_pixels() non-staticBrian2007-10-182-5/+11
* print vertex input mappingBrian2007-10-181-0/+6
* handle fogcoord/raster distanceBrian2007-10-181-4/+15
* debug functionsBrian2007-10-182-0/+96
* remove #include vf.hBrian2007-10-174-5/+0
* formatting fixBrian2007-10-171-1/+3
* fix addressing error in read_stencil_pixels()Brian2007-10-171-2/+2
* generate selection hit if in selection mode and pos is not clippedBrian2007-10-171-0/+5
* Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian2007-10-171-1/+5
* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-172-5/+5
* use new st_clear_accum_buffer() functionBrian2007-10-161-24/+3
* New st_clear_accum_buffer() function (can't use pipe->clear() since it doesn'...Brian2007-10-162-6/+41
* remove debug assertionBrian2007-10-161-1/+0
* fix blend term translation bug, rename some funcsBrian2007-10-161-13/+13
* GL_UNSIGNED_BYTE indexesBrian2007-10-151-0/+3
* Undo prev changes.Brian2007-10-152-23/+36
* setup vertex format for GL_FEEDBACK modeBrian2007-10-151-0/+14
* GL_SELECT mode works nowBrian2007-10-152-0/+22
* call pipe->set_vertex_buffer() after drawing/unreferencing.Brian2007-10-151-0/+2
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-152-0/+4
* simplify KIL usage for bitmap fragprogBrian2007-10-151-4/+2
* implement accum opsBrian2007-10-141-8/+162
* 16-bit rgba surface/format for accumBrian2007-10-143-9/+57