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* code for functional Z buffer surfaceBrian2007-06-251-5/+5
* more texture sampler workBrian2007-06-222-0/+136
* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-221-24/+38
* alpha test and misc changesBrian2007-06-211-1/+1
* checkpoint: implement z/depth testingBrian2007-06-202-0/+15
* Rename static variable in temporary tnl codeKeith Whitwell2007-06-201-2/+2
* better commentBrian2007-06-201-2/+1
* actually use new glClear codeBrian2007-06-202-0/+18
* fix commentBrian2007-06-201-1/+1
* Initial work for glClear(), clear color state.Brian2007-06-204-0/+65
* hook up point stateBrian2007-06-194-1/+73
* Re-org of surface/framebuffer state.Brian2007-06-193-7/+2
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
* Added alpha test state.Brian2007-06-182-0/+95
* Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian2007-06-182-16/+16
* Added st_update_framebuffer struct/object.Brian2007-06-152-0/+2
* initial framebuffer stateBrian2007-06-151-0/+1
* framebuffer stateBrian2007-06-151-0/+78
* Rename directories again?!Keith Whitwell2007-06-1413-123/+123
* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-1419-0/+1855