| Commit message (Collapse) | Author | Age | Files | Lines |
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If the source region for a glCopyPixels is completely outside the
source buffer bounds, no-op the copy. Fixes a failed assertion.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
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There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
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instead of recreating the vertex buffer for each draw_vbo call.
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This adds the blend mode mapping, it also uses the var->index in the
glsl to tgsi convertor - this is the other half of my using 4 in the GLSL
compiler.
Signed-off-by: Dave Airlie <[email protected]>
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Fixes uninitialized member defects reported by Coverity.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add the maximum base vertex offset to max_index for computing the
buffer size. Fixes a failed assertion in the u_upload_mgr.c code with
the VMware svga driver.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48141
v2: incorporate Marek's suggestions.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Marek Olšák <[email protected]>
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Previously, set_callee() performed some assertions about the type of the
ir_call; protecting the bare pointer ensured these checks would be run.
However, ir_call no longer has a type, so the getter and setter methods
don't actually do anything useful. Remove them in favor of accessing
callee directly, as is done with most other fields in our IR.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The image height or depth is the array_size for array textures.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47742
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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The default was 32 for the EmitNoLoops=0 case. This allows the oZone3D
soft shadows test to work properly with the vmware driver. Jose reported
that SM3 supports up to 255 loop iterations.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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This reverts commit 72931ca4b9fb1002f5b62b74f7f7f32e94e80fde.
This commit caused a few piglit regressions (quad-invariance, draw-batch,
etc) with the vmware svga driver.
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postpone unreferences until end of function, as the ones in use will
get naturally dereferenced.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.
However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
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Use the max 2D/rect texture size as the limit. If that's not true
for some devices we'll need new PIPE_CAP_ queries.
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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To allow creating floating point buffers / pbuffers.
Reviewed-by: Jose Fonseca <[email protected]>
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It was incomplete and didn't take byte swapping into account either.
Reviewed-by: Jose Fonseca <[email protected]>
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st_equal_formats() is no longer used now.
Reviewed-by: Jose Fonseca <[email protected]>
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from st_get/create_texture_sampler_view_from stobj() functions.
No real value in these cases.
Reviewed-by: Jose Fonseca <[email protected]>
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Implement in terms of st_create_texture_sampler_view_format().
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Similar to the previous commit. Also fix incorrect setting of the
sampler view's state after it's created. We need to specify the
first/last_level fields in the template instead.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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Rather than the one in st_texture_object. This sampler view really has
no connection to the one used for rendering.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Just use _mesa_framebuffer_renderbuffer().
Reviewed-by: Jose Fonseca <[email protected]>
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Just use _mesa_get_fallback_texture() instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The st_renderbuffer_alloc_storage() function is used to allocate both
window-system buffers and user-created renderbuffers. The later kind
are never directly displayed so don't set PIPE_BIND_DISPLAY_TARGET for
those surfaces.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The subsequent u_surface_default_template() call does that for us.
Reviewed-by: Jose Fonseca <[email protected]>
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It was only used for software buffers and easily computed.
Reviewed-by: Jose Fonseca <[email protected]>
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We only used it in a few places that can implemented differently.
Reviewed-by: Jose Fonseca <[email protected]>
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Marek: this fixes a firefox crash and maybe even:
https://bugs.freedesktop.org/show_bug.cgi?id=45943
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Use the float tables instead. Pixel maps are seldom used so this
shouldn't be a big deal. Next, we can get rid of the gl_pixelmap::Map8
array.
Reviewed-by: Jose Fonseca <[email protected]>
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If we have no more enabled samplers and we've reset all the previously
used ones, no need to keep going around this loop.
(just moved some stuff around to clean it up a bit).
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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