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* gallium: include scissor.hBrian Paul2008-06-092-0/+2
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* mesa: Add MESA_FORMAT_S8_Z24 texture formatJakob Bornecrantz2008-06-081-2/+4
| | | | | | | None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture.
* mesa: Fix build after TGSI declaration interface changes.Michal Krol2008-05-311-17/+11
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* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-314-30/+30
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* draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell2008-05-291-3/+4
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* draw: draw_range_elements trialKeith Whitwell2008-05-291-4/+23
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* gallium: Always unreference bitmap cache texture before resetting the cache.Michel Dänzer2008-05-271-4/+6
| | | | Fixes assertion failure with tunnel2 demo.
* gallium: free renderbuffer's old texture in st_renderbuffer_alloc_storage()Brian Paul2008-05-261-2/+3
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* Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+7
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| * gallium: fix vertex shader mem leak (glRasterPos)Brian Paul2008-05-201-0/+7
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* | Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-202-1/+5
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| * gallium: replace assignment with pipe_texture_reference()Brian Paul2008-05-201-1/+1
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| * gallium: fix shader mem leakBrian Paul2008-05-201-0/+4
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* | Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-202-5/+10
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| * gallium: move vertex/fragment program unbindingBrian Paul2008-05-201-3/+3
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| * gallium: fix default case in st_new_program()Brian Paul2008-05-201-2/+7
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* | Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+10
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| * gallium: fix mem leaksBrian Paul2008-05-201-0/+10
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| * gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-204-12/+37
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| * gallium: remove dead codeBrian Paul2008-05-191-9/+0
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* | Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-204-12/+37
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| * | gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-204-12/+37
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| * fix program delete/refcount bugBrian Paul2008-05-191-1/+3
| | | | | | | | cherry-picked from gallium-tex-surfaces
* | gallium: remove dead codeBrian Paul2008-05-191-9/+0
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* | fix program delete/refcount bugBrian Paul2008-05-181-1/+4
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* | Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-185-13/+14
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| * s/PIPE_FORMAT_U_S8/PIPE_FORMAT_S8_UNORM/Brian Paul2008-05-173-5/+5
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| * gallium: release textures during context tear-down (fix mem leak)Brian Paul2008-05-161-0/+4
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| * gallium: ref counting clean-upsBrian Paul2008-05-161-8/+5
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| * gallium: implement full reference counting for vertex/fragment programsBrian2008-05-063-3/+31
| | | | | | | | | | | | Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed...
| * gallium: change calculate_first_last_level() to match gallium-tex-surfaces ↵Brian Paul2008-05-061-1/+1
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* | gallium: fix glBitmap surface memleak in context tear-downBrian Paul2008-05-161-0/+5
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* | gallium: depth textures have usage depth_stencil instead of render_targetRoland Scheidegger2008-05-093-11/+17
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* | gallium: don't free shader.tokens in get_passthrough_fs()Brian Paul2008-05-081-0/+2
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* | gallium: fix out of tex memory crashesBrian Paul2008-05-082-3/+13
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* | gallium: re-enable call to init_renderbuffer_bits(), remove dead codeBrian Paul2008-05-081-14/+1
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* | gallium: fix render to depth textureBrian Paul2008-05-081-0/+5
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* | gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)Brian Paul2008-05-081-4/+5
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* | gallium: remove dead codeBrian Paul2008-05-081-9/+0
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* | gallium: no-op st_Bitmap() if width or height is zeroBrian Paul2008-05-081-0/+3
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* | gallium: clean-up, minor fixBrian Paul2008-05-081-7/+3
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* | gallium: plug in dummy stage->destroy funcBrian Paul2008-05-081-0/+7
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* | gallium: fix some render to texture bugsBrian Paul2008-05-0711-40/+189
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
* | gallium: implement full reference counting for vertex/fragment programsBrian Paul2008-05-073-3/+31
| | | | | | | | | | | | | | | | Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1
* | Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"Michel Dänzer2008-05-071-10/+11
| | | | | | | | | | | | | | This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1.
* | gallium: re-enable temporarily disabled code in do_copy_texsubimage()Brian Paul2008-05-061-1/+1
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* | gallium: create drawing surfaces as GPU_READ/WRITE onlyBrian Paul2008-05-066-49/+129
| | | | | | | | | | Create different temporary surfaces for CPU_READ/WRITE when needed (such as for glReadPixels, glAccum, some glCopy/DrawPixels, glCopyTexSubImage, etc).
* | gallium: create renderbuffer surface w/out CPU_READ/WRITE flagsMichal Danzer2008-05-061-2/+0
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* | gallium: move setup of dest_surface in do_copy_texsubimage()Michal Danzer2008-05-061-11/+10
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* | gallium: sync up texture/sampler changes with masterBrian Paul2008-05-062-12/+14
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