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* st/mesa: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-132-15/+6
* st/mesa: add color varyings to MaxVaryingMarek Olšák2011-12-121-6/+4
* st/mesa: move frag depth up a level.Dave Airlie2011-12-102-19/+19
* Revert "st/mesa: only resolve is number of samples is > 1"Dave Airlie2011-12-101-1/+1
* st/mesa: only resolve is number of samples is > 1Dave Airlie2011-12-101-1/+1
* gallium: implement ARB_conservative_depthMarek Olšák2011-12-101-0/+19
* mesa/st: Don't modify the context draw/read buffers.José Fonseca2011-12-091-64/+0
* glsl_to_tgsi: fix a bug in eliminate_dead_code_advanced()Bryan Cain2011-12-081-10/+8
* mesa: remove dead swrast and state tracker accum buffer codeBrian Paul2011-12-082-410/+0
* mesa: rewrite accum buffer supportBrian Paul2011-12-083-5/+26
* mesa: remove TextureMemCpy driver hookBrian Paul2011-12-081-52/+0
* st/mesa: Use util_blit_pixels_writemask() for depth blits as well in st_copy_...Henri Verbeet2011-12-081-81/+89
* mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88Brian Paul2011-12-021-2/+2
* st/mesa: add support for GL_OES_compressed_ETC1_RGB8_textureChia-I Wu2011-12-022-0/+20
* gallium/failover: Remove the deprecated module.Kai Wasserbäch2011-11-301-1/+0
* st/mesa: fix indentationBrian Paul2011-11-301-1/+1
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-293-10/+10
* st/mesa: don't try to allocate zero-sized renderbuffersBrian Paul2011-11-281-0/+5
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-281-5/+5
* st/mesa: add ARB_texture_rgb10_a2ui supportDave Airlie2011-11-282-2/+15
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-271-0/+8
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-6/+11
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-17/+12
* st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCILMarek Olšák2011-11-221-0/+7
* st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()Brian Paul2011-11-221-2/+12
* st/mesa: use PIPE_SHADER_CAP_OUTPUT_READVadim Girlin2011-11-211-4/+12
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-23/+0
* st/mesa: rewrite the primitive restart fallback codeBrian Paul2011-11-181-101/+145
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-151-1/+1
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-141-51/+0
* st/mesa: fix system value to semantic mappingChristoph Bumiller2011-11-142-0/+2
* mesa/st: Flush stdout after pritingin the GLSL.José Fonseca2011-11-141-0/+1
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-072-2/+0
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-072-6/+17
* st/mesa: first implementation of Map/UnmapRenderbuffer()Brian Paul2011-11-072-0/+61
* st/mesa: clean-up st_translate_interp()Brian Paul2011-11-071-3/+7
* st/mesa: add some null pointer checking to better handle out of memoryBrian Paul2011-11-073-10/+61
* st/mesa: fix memory leaksMorgan Armand2011-11-071-2/+2
* st/mesa: fix indentationMorgan Armand2011-11-072-9/+8
* st/mesa: set geometry shader to NULL when doing internal drawingMarek Olšák2011-11-045-1/+17
* mesa/st: Be nice with the stack -- use malloc for large structures/arrays.José Fonseca2011-11-041-12/+40
* st/mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-035-0/+9
* st/mesa: Enable NV_fog_distance for Gallium driversNicholas Miell2011-11-011-0/+1