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* mesa/st: Initialize format bits of framebuffer renderbuffersNicolai Hähnle2009-09-201-0/+1
* st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul2009-09-161-3/+3
* st/mesa: fix texture memory allocation bugBrian Paul2009-09-161-2/+10
* st/mesa: silence uninitialized var warningsBrian Paul2009-09-031-2/+2
* st/mesa: fix glCopyPixels(GL_STENCIL_INDEX) inverted positionBrian Paul2009-09-031-0/+4
* st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardwareKeith Whitwell2009-09-021-14/+51
* st/mesa: flush bitmap cache if Z value changesBrian Paul2009-08-211-5/+11
* st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
* st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
* st/mesa: we don't support GL_NV_point_sprite (see comment)Brian Paul2009-08-031-1/+3
* mesa/st: short-circuit glFinish calls on WIN32 onlyKeith Whitwell2009-07-291-0/+12
* mesa/st: recognize no-op scissor state when checking clear_with_quadsKeith Whitwell2009-07-291-4/+20
* st/mesa: silence warningBrian Paul2009-07-271-1/+2
* mesa: Fix logbase2.José Fonseca2009-07-161-7/+5
* mesa: Report the true face number when flushing.José Fonseca2009-07-141-3/+8
* gallium: compare the actual register, not all the inputsZack Rusin2009-07-111-1/+1
* st/mesa: implement indirect addressing for destination registersBrian Paul2009-07-101-0/+5
* gallium: fixup register indexes for fog/frontface/point coordZack Rusin2009-07-071-3/+12
* gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-072-10/+37
* gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
* gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
* mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
* st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz2009-06-301-0/+27
* st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz2009-06-301-0/+58
* mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.José Fonseca2009-07-011-0/+2
* gallium: fix the front face semanticsZack Rusin2009-07-013-4/+45
* mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca2009-06-301-0/+3
* st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+5
* Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-191-3/+0
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-172-22/+4
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
* mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
* st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
* st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul2009-06-011-1/+2