Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: use cso_save/restore_sampler_textures() functions | Brian | 2008-03-31 | 2 | -11/+7 |
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* | gallium: set the bypass_vs flag now | Brian | 2008-03-31 | 1 | -1/+2 |
| | | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs. | ||||
* | gallium: turn on clipping for bitmaps | Brian | 2008-03-31 | 2 | -36/+60 |
| | | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient. | ||||
* | gallium: Set vertex state/buffers en-mass. | Brian Paul | 2008-03-29 | 1 | -39/+43 |
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* | gallium: begin some bounding box code for bitmap cache | Brian | 2008-03-28 | 1 | -20/+52 |
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* | gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵ | Brian | 2008-03-28 | 1 | -1/+1 |
| | | | | | | signed/unsigned arithmetic problem Negative values became very large uints. | ||||
* | gallium: don't call st_flush_bitmap_cache() if the only change is ↵ | Brian | 2008-03-28 | 1 | -1/+6 |
| | | | | _NEW_PACKUNPACK state | ||||
* | gallium: disable a debug hack | Brian | 2008-03-28 | 1 | -1/+1 |
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* | gallium: implement a glBitmap cache | Brian | 2008-03-28 | 6 | -12/+236 |
| | | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE. | ||||
* | gallium: re-work texture format selection code | Brian Paul | 2008-03-28 | 1 | -167/+93 |
| | | | | Use same code for choosing texture format and renderbuffer format. | ||||
* | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | 2008-03-28 | 1 | -1/+0 |
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* | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | 2008-03-27 | 1 | -1/+1 |
| | | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | ||||
* | gallium: Update calls to the simple shader functions | Brian | 2008-03-27 | 3 | -3/+9 |
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* | gallium: fix Element() macro redefinition warning | Brian | 2008-03-27 | 1 | -0/+2 |
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* | gallium: need to call st_validate_state() in Bitmap() | Brian Paul | 2008-03-26 | 1 | -0/+2 |
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* | gallium: Change pipe->flush() interface to optionally return a fence. | Michel Dänzer | 2008-03-26 | 7 | -22/+30 |
| | | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it. | ||||
* | gallium: disable the selection/feedback draw module's options for wide ↵ | Brian Paul | 2008-03-25 | 1 | -0/+8 |
| | | | | | | | lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos. | ||||
* | gallium: added some debug code (disable) | Brian Paul | 2008-03-25 | 1 | -0/+6 |
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* | gallium: don't enable stencil test if no stencil buffer. | Brian Paul | 2008-03-24 | 1 | -1/+4 |
| | | | | Also, if not doing two-sided stencil, set back-face state = front-face state. | ||||
* | gallium: save/restore samplers in draw_textured_quad() | Brian | 2008-03-24 | 1 | -3/+2 |
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* | gallium: fix a few texture border/mipmap glitches found w/ conform | Brian Paul | 2008-03-24 | 1 | -14/+13 |
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* | gallium: check SamplersUsed to determine if texture needed, as in ↵ | Brian Paul | 2008-03-24 | 1 | -16/+15 |
| | | | | | | | st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state. | ||||
* | gallium: free bitmap fragment shaders, misc clean-up | Brian Paul | 2008-03-24 | 5 | -10/+15 |
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* | gallium: add missing cso_save_samplers() call | Brian Paul | 2008-03-24 | 1 | -0/+1 |
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* | gallium: pass the filter mode to util_gen_mipmap(). | Brian | 2008-03-24 | 1 | -1/+2 |
| | | | | Remove util_gen_mipmap_filter() when no longer used. | ||||
* | gallium: fix a few more shader-related mem leaks | Brian | 2008-03-22 | 4 | -42/+45 |
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* | gallium: fix a few mem leaks when deleting programs | Brian | 2008-03-22 | 1 | -13/+20 |
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* | gallium: fix const buffer update bug | Brian | 2008-03-21 | 1 | -3/+4 |
| | | | | | | | If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test. | ||||
* | Refactor PBO validate/map code. | Brian | 2008-03-21 | 3 | -8/+3 |
| | | | | | | We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master. | ||||
* | gallium: implement PBO operations for glDraw/ReadPixels and glBitmap | Brian Paul | 2008-03-21 | 3 | -28/+35 |
| | | | | | | At this time there are no optimizations for directly blitting between buffer objects and surfaces (always go through mappings). glean pbo test passes now | ||||
* | gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵ | Brian Paul | 2008-03-21 | 1 | -4/+6 |
| | | | | | | supported The PIPE_CAP_S3TC token will be deprecated. | ||||
* | gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵ | Brian Paul | 2008-03-21 | 1 | -1/+4 |
| | | | | supported | ||||
* | gallium: catch some out of memory conditions in the texture image code. | Brian Paul | 2008-03-20 | 2 | -5/+13 |
| | | | | | st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier). | ||||
* | gallium: assign framebuffer width, height | Brian | 2008-03-20 | 1 | -0/+3 |
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* | gallium: unused var silence warning | Brian | 2008-03-20 | 1 | -1/+2 |
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* | gallium: glBitmap code now separe from glDraw/CopyPixels code | Brian | 2008-03-20 | 4 | -294/+15 |
| | | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code. | ||||
* | gallium: glBitmap code now separated from glDraw/CopyPixels code | Brian | 2008-03-20 | 2 | -0/+565 |
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* | gallium: Y-invert blit depending on framebuffer orientation | Brian | 2008-03-20 | 1 | -5/+8 |
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* | gallium: in clear_with_quad() check fb orientation, invert Y if needed | Brian | 2008-03-20 | 1 | -2/+10 |
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* | gallium: create one vertex buffer and re-use, also enable bypass_clipping | Brian | 2008-03-20 | 2 | -31/+47 |
| | | | | Quad clears should be a little more efficient now. | ||||
* | gallium: use the utility pasthrough shaders | Brian | 2008-03-20 | 4 | -110/+39 |
| | | | | This avoids the Mesa->TGSI translation step. | ||||
* | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | 2008-03-19 | 4 | -13/+10 |
| | | | | | This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | ||||
* | gallium: need to set/save framebuffer state in st_context since we use it ↵ | Brian Paul | 2008-03-19 | 1 | -8/+8 |
| | | | | elsewhere | ||||
* | gallium: implement CSO save/restore functions for use by meta operations ↵ | Brian | 2008-03-19 | 8 | -94/+51 |
| | | | | | | | (blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state. | ||||
* | gallium: remove old commented-out code | Brian | 2008-03-19 | 1 | -3/+3 |
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* | gallium: plug in and init GL_EXT_framebuffer_blit function/extension | Brian | 2008-03-18 | 3 | -0/+10 |
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* | gallium: glFramebufferBlitEXT() implementation | Brian | 2008-03-18 | 2 | -0/+171 |
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* | gallium: fix typos | Brian | 2008-03-18 | 2 | -2/+2 |
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* | gallium: restore additional state after clearing with quad | Brian | 2008-03-18 | 1 | -0/+2 |
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* | gallium: use new color packing utility functions | Brian | 2008-03-18 | 1 | -55/+6 |
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