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* gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-312-11/+7
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* gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
| | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs.
* gallium: turn on clipping for bitmapsBrian2008-03-312-36/+60
| | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient.
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-39/+43
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* gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
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* gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵Brian2008-03-281-1/+1
| | | | | | signed/unsigned arithmetic problem Negative values became very large uints.
* gallium: don't call st_flush_bitmap_cache() if the only change is ↵Brian2008-03-281-1/+6
| | | | _NEW_PACKUNPACK state
* gallium: disable a debug hackBrian2008-03-281-1/+1
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* gallium: implement a glBitmap cacheBrian2008-03-286-12/+236
| | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
* gallium: re-work texture format selection codeBrian Paul2008-03-281-167/+93
| | | | Use same code for choosing texture format and renderbuffer format.
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-281-1/+0
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* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-1/+1
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* gallium: Update calls to the simple shader functionsBrian2008-03-273-3/+9
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* gallium: fix Element() macro redefinition warningBrian2008-03-271-0/+2
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* gallium: need to call st_validate_state() in Bitmap()Brian Paul2008-03-261-0/+2
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* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-267-22/+30
| | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
* gallium: disable the selection/feedback draw module's options for wide ↵Brian Paul2008-03-251-0/+8
| | | | | | | lines, points, etc. Disable paths that would convert points/lines to tris as that upsets selection, feedback, rastpos.
* gallium: added some debug code (disable)Brian Paul2008-03-251-0/+6
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* gallium: don't enable stencil test if no stencil buffer.Brian Paul2008-03-241-1/+4
| | | | Also, if not doing two-sided stencil, set back-face state = front-face state.
* gallium: save/restore samplers in draw_textured_quad()Brian2008-03-241-3/+2
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* gallium: fix a few texture border/mipmap glitches found w/ conformBrian Paul2008-03-241-14/+13
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* gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul2008-03-241-16/+15
| | | | | | | st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
* gallium: free bitmap fragment shaders, misc clean-upBrian Paul2008-03-245-10/+15
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* gallium: add missing cso_save_samplers() callBrian Paul2008-03-241-0/+1
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* gallium: pass the filter mode to util_gen_mipmap().Brian2008-03-241-1/+2
| | | | Remove util_gen_mipmap_filter() when no longer used.
* gallium: fix a few more shader-related mem leaksBrian2008-03-224-42/+45
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* gallium: fix a few mem leaks when deleting programsBrian2008-03-221-13/+20
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* gallium: fix const buffer update bugBrian2008-03-211-3/+4
| | | | | | | If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test.
* Refactor PBO validate/map code.Brian2008-03-213-8/+3
| | | | | | We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
* gallium: implement PBO operations for glDraw/ReadPixels and glBitmapBrian Paul2008-03-213-28/+35
| | | | | | At this time there are no optimizations for directly blitting between buffer objects and surfaces (always go through mappings). glean pbo test passes now
* gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵Brian Paul2008-03-211-4/+6
| | | | | | supported The PIPE_CAP_S3TC token will be deprecated.
* gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵Brian Paul2008-03-211-1/+4
| | | | supported
* gallium: catch some out of memory conditions in the texture image code.Brian Paul2008-03-202-5/+13
| | | | | st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier).
* gallium: assign framebuffer width, heightBrian2008-03-201-0/+3
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* gallium: unused var silence warningBrian2008-03-201-1/+2
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* gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian2008-03-204-294/+15
| | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
* gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian2008-03-202-0/+565
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* gallium: Y-invert blit depending on framebuffer orientationBrian2008-03-201-5/+8
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* gallium: in clear_with_quad() check fb orientation, invert Y if neededBrian2008-03-201-2/+10
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* gallium: create one vertex buffer and re-use, also enable bypass_clippingBrian2008-03-202-31/+47
| | | | Quad clears should be a little more efficient now.
* gallium: use the utility pasthrough shadersBrian2008-03-204-110/+39
| | | | This avoids the Mesa->TGSI translation step.
* gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul2008-03-194-13/+10
| | | | | This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
* gallium: need to set/save framebuffer state in st_context since we use it ↵Brian Paul2008-03-191-8/+8
| | | | elsewhere
* gallium: implement CSO save/restore functions for use by meta operations ↵Brian2008-03-198-94/+51
| | | | | | | (blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
* gallium: remove old commented-out codeBrian2008-03-191-3/+3
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* gallium: plug in and init GL_EXT_framebuffer_blit function/extensionBrian2008-03-183-0/+10
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* gallium: glFramebufferBlitEXT() implementationBrian2008-03-182-0/+171
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* gallium: fix typosBrian2008-03-182-2/+2
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* gallium: restore additional state after clearing with quadBrian2008-03-181-0/+2
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* gallium: use new color packing utility functionsBrian2008-03-181-55/+6
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