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* mesa,glsl,st/dri: add a new driconf option force_glsl_version for UnigineMarek Olšák2013-07-301-0/+5
* st/dri: implement the driconf option force_s3tc_enable properlyMarek Olšák2013-07-301-9/+1
* st/dri: support the driconf option disable_blend_func_extendedMarek Olšák2013-07-301-1/+2
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-301-1/+1
* st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supportedMarek Olšák2013-07-301-0/+1
* st/mesa: fix sRGB renderbuffers without EXT_framebuffer_sRGB supportMarek Olšák2013-07-302-0/+15
* st/mesa: Enable the ARB_shading_language_420pack extension for 1.30+.Kenneth Graunke2013-07-181-0/+1
* gallium: fixup definitions of the rsq and sqrtZack Rusin2013-07-111-2/+4
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-5/+6
* tgsi: fix-up KILP commentsBrian Paul2013-07-121-0/+1
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-3/+0
* st/mesa: disable EXT_separate_shader_objectsMarek Olšák2013-07-021-1/+8
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-023-17/+10
* st/mesa: handle SNORM formats in generic CopyPixels pathMarek Olšák2013-06-301-0/+6
* mesa: GL_EXT_shadow_funcs is not optional with GL_ARB_shadowIan Romanick2013-06-281-1/+0
* mesa: GL_ARB_texture_storage is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_ARB_shading_language_100 is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_NV_blend_square is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-1/+0
* st/mesa: add casts to silence MSVC warningsBrian Paul2013-06-265-8/+8
* st/mesa: make rtt_level, face, slice unsigned to silence MSVC warningsBrian Paul2013-06-261-1/+1
* mesa: Remove the Initialized field from framebuffers.Eric Anholt2013-06-251-2/+0
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-241-29/+29
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+2
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-3/+2
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-181-3/+3
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-171-36/+7
* st/mesa: fix temp texture bindings in st_CopyPixels()Chia-I Wu2013-06-141-17/+13
* st/mesa: make generic CopyPixels path work with MSAA visualsMarek Olšák2013-06-131-92/+70
* st/mesa: don't use blit_copy_pixels if an occlusion query is activeMarek Olšák2013-06-131-1/+2
* st/mesa: rework blit_copy_pixels to use pipe->blitMarek Olšák2013-06-131-35/+79
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-132-2/+4
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-131-2/+1
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-121-1/+1
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-071-0/+22
* mesa: remove outdated version lines in commentsRico Schüller2013-06-054-4/+0
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-041-1/+2
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-2/+2
* st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.Kenneth Graunke2013-05-291-1/+1
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-281-5/+2
* st/mesa: add switch cases for new IR enums to silence warningsBrian Paul2013-05-241-0/+2
* st/mesa: fix weird UCMP opcode use for bool ubo loadRoland Scheidegger2013-05-181-4/+2
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+2
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-5/+1
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-157-63/+22
* st: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+5
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2