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* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-192-8/+8
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-191-1/+1
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-192-14/+2
* st/mesa/i965: simplify gl_program references and stop leakingTimothy Arceri2016-11-192-7/+5
* st/mesa: silence warnings in optimized buildsNicolai Hähnle2016-11-181-2/+2
* st/mesa: remove a redundant call to _mesa_is_multisample_enabledNicolai Hähnle2016-11-181-1/+1
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-173-11/+11
* st/mesa: stop initialing Instructions and NumInstructionsTimothy Arceri2016-11-172-6/+0
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-161-0/+2
* st/mesa: swap bytes in the fallback format translation path of GetTexImageNicolai Hähnle2016-11-161-0/+6
* st/mesa: simplify and fix st_GetTexSubImageNicolai Hähnle2016-11-161-49/+24
* st/mesa: fix SINT <-> UINT conversion during PBO upload / downloadNicolai Hähnle2016-11-165-22/+89
* st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fsNicolai Hähnle2016-11-163-10/+11
* st/mesa: fix ReadPixels into packed formats with PBONicolai Hähnle2016-11-161-2/+1
* glsl_to_tgsi: lower small branches based on the CAPMarek Olšák2016-11-151-1/+4
* glsl/lower_if: don't lower branches touching tess control outputsMarek Olšák2016-11-151-1/+2
* mesa: remove LowerShaderSharedVariablesMarek Olšák2016-11-101-3/+0
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-091-2/+5
* st/mesa: initialize members of glsl_to_tgsi_instruction in emit_asm()Brian Paul2016-11-051-0/+4
* st/mesa: fix the layer of VDPAU surface samplersNicolai Hähnle2016-11-043-17/+27
* st/glsl_to_tgsi: fix dvec[34] loads from SSBONicolai Hähnle2016-11-041-6/+4
* st/mesa/r200/i915/i965: use rzalloc() to create gl_programTimothy Arceri2016-11-031-6/+12
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-286-20/+20
* st/mesa: set RobustAccess true when is supportedTapani Pälli2016-10-271-1/+3
* st/mesa: allow multiple concurrent waiters in ClientWaitSyncMarek Olšák2016-10-261-4/+22
* st/mesa: unduplicate st_check_sync codeMarek Olšák2016-10-261-20/+6
* nir: stop adjusting driver location for varying packingTimothy Arceri2016-10-261-3/+0
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-262-3/+3
* st/mesa: use common patch outputs written fieldTimothy Arceri2016-10-262-2/+2
* st/mesa: use common patch inputs read fieldTimothy Arceri2016-10-262-2/+2
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-265-8/+11
* st/mesa: use common double inputs read fieldTimothy Arceri2016-10-263-3/+6
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-267-18/+18
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-2617-60/+50
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-261-2/+2
* st/mesa: get interpolation location at translation timeTimothy Arceri2016-10-263-15/+18
* st/mesa: stop making use of InterpQualifier arrayTimothy Arceri2016-10-262-31/+41
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-268-12/+12
* st/mesa: switch cs over to shared shader_infoTimothy Arceri2016-10-262-8/+5
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-2611-35/+34
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-269-19/+19
* st/mesa: switch gs over to shared shader_infoTimothy Arceri2016-10-261-4/+7
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-269-19/+19
* st/mesa: switch tes over to shared shader_infoTimothy Arceri2016-10-261-5/+7
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-268-16/+16
* st/mesa: switch tcs over to shared shader_infoTimothy Arceri2016-10-261-1/+1
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-262-3/+3
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-262-6/+7
* st/mesa: cleanup and fix primitive restart for indirect drawsNicolai Hähnle2016-10-241-17/+28
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-221-1/+1