summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker
Commit message (Expand)AuthorAgeFilesLines
...
* st/mesa: Ensure dst in compile_instruction is initialized.Vinson Lee2012-08-021-1/+1
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-011-1/+0
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-011-6/+9
* gallium: specify resource_resolve destination via a pipe_surfaceChristoph Bumiller2012-07-281-9/+6
* st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, tooChristoph Bumiller2012-07-281-2/+3
* st/mesa: undo a couple static assertsBrian Paul2012-07-271-2/+2
* st/mesa: use STATIC_ASSERT in a few placesBrian Paul2012-07-274-17/+17
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-263-3/+8
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-241-1/+2
* mesa: move some format helper functions to glformats.cBrian Paul2012-07-241-0/+1
* st/mesa: fix DDY opcode for FBOsMarek Olšák2012-07-231-2/+22
* st/mesa: set the centroid qualifier in fragment shader inputsMarek Olšák2012-07-233-4/+11
* st/mesa: flush the glBitmap cache before changing framebuffer stateMarek Olšák2012-07-233-39/+41
* st/mesa: set the correct window renderbuffer internal formatMarek Olšák2012-07-231-1/+9
* st/mesa: remove st_flush_bitmap wrapperMarek Olšák2012-07-223-17/+1
* mesa: add glformats integer type/format detection routinesJordan Justen2012-07-211-1/+2
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-201-3/+5
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-4/+0
* mesa/st: Generates TGSI that always recognizes INSTANCEID/VERTEXID as integers.José Fonseca2012-07-132-0/+38
* mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibilityMarek Olšák2012-07-132-0/+6
* st/mesa: expose new transform feedback extensionsMarek Olšák2012-07-121-0/+6
* st/mesa: implement accelerated stencil blitting using shader stencil exportMarek Olšák2012-07-124-12/+41
* st/mesa: set colormask to zero when blitting depthMarek Olšák2012-07-121-2/+2
* gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemaskMarek Olšák2012-07-122-15/+15
* gallium: add util_format_stencil_only helper functionMarek Olšák2012-07-121-21/+2
* st/mesa: implement ARB_timer_queryMarek Olšák2012-07-102-0/+19
* st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3Marek Olšák2012-07-061-4/+1
* mesa/st: gl_ClipDistance must be interpolated in 3d space.Olivier Galibert2012-07-041-2/+2
* st/mesa: use DEBUG_INCOMPLETE_FBO debug flagBrian Paul2012-06-291-7/+3
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-281-1/+2
* st/mesa: added some simple fbo debugging/helper codeBrian Paul2012-06-251-1/+25
* st/mesa: fix transform feedback of unsubscripted gl_ClipDistance arrayMarcin Slusarz2012-06-202-44/+6
* st/mesa: clamp glDrawPixels size to max texture sizeBrian Paul2012-06-191-0/+31
* st/mesa: move st_validate_state() call earlier in st_DrawPixels()Brian Paul2012-06-191-5/+5
* st/mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-192-0/+2
* st/mesa: properly allocate MSAA renderbuffersMarek Olšák2012-06-161-3/+31
* st/mesa: make unsupported renderbuffer formats always fail as FBO incompleteMarek Olšák2012-06-161-4/+10
* st/mesa: separate sw renderbuffer allocation from hw oneMarek Olšák2012-06-161-75/+93
* st/mesa: don't do srgb->linear conversion in decompress_with_blitMarek Olšák2012-06-151-0/+1
* gallium: Add support for ir_unop_f2u to tgsi backend.Paul Berry2012-06-151-0/+6
* st/mesa: atomize vertex array stateMarek Olšák2012-06-156-578/+624
* st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color outputBrian Paul2012-06-141-2/+11
* st/mesa: Finally activate the ARB_shader_bit_encoding extension.Olivier Galibert2012-06-071-0/+4
* glsl: Bitwise conversion operator support in the software renderers.Olivier Galibert2012-06-071-0/+6
* mesa: consolidate internal glCompressedTexSubImage1/2/3D codeBrian Paul2012-06-061-3/+1
* mesa: consolidate internal glCompressedTexImage1/2/3D codeBrian Paul2012-06-061-9/+9
* mesa: consolidate internal glCopyTexSubImage1/2/3D codeBrian Paul2012-06-061-52/+6
* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-061-3/+1
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-42/+9