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* gallium: Add support for multiple viewportsZack Rusin2013-05-252-2/+2
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.Kenneth Graunke2013-05-291-1/+1
| | | | | | | | | | | | | The derived _RestartIndex field is an attempt to support both GL_PRIMITIVE_RESTART and GL_PRIMITIVE_RESTART_FIXED_INDEX (part of ES 3.0). Gallium drivers don't appear to support ES 3.0 yet, so they don't need to use it. Plus, it's broken and going to go away soon. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-281-5/+2
| | | | | | | | Some Gallium drivers were crashing, because the array was not large enough. v2: clamp the per-shader maximum in st/mesa, then sum them all up NOTE: This is a candidate for the stable branches.
* st/mesa: add switch cases for new IR enums to silence warningsBrian Paul2013-05-241-0/+2
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* st/mesa: fix weird UCMP opcode use for bool ubo loadRoland Scheidegger2013-05-181-4/+2
| | | | | | | | | | I don't know what this code was trying to do but whatever it was it couldn't have worked since negation of integer boolean inputs while not specified as outright illegal (not yet at least) won't do anything since it doesn't affect the result of comparison with zero at all. In fact it looks like the whole instruction can just be omitted. Reviewed-by: Marek Olšák <[email protected]>
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+2
| | | | | | | Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-5/+1
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-157-63/+22
| | | | | | | | | | | | | | | | | | | | | There were 2 issues with it: 1) The texture format which should be used for texturing was only set in gl_texture_image::TexFormat, which wasn't used for sampler views. 2) Textures are sometimes reallocated under some circumstances in st_finalize_texture, which is unacceptable if the texture comes from a window system. The issues are resolved as follows: 1) If surface_based is true (texture_from_pixmap, etc.), store the format in a new variable st_texture_object::surface_format. 2) Don't reallocate a surface-based texture in st_finalize_texture. Also don't use st_ChooseTextureFormat is st_context_teximage, because the format is dictated by the caller. This fixes the glx-tfp piglit test. Reviewed-by: Adam Jackson <[email protected]>
* st: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+5
| | | | | | | | | NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2
| | | | | | | | | | | | Pass in the size of the index buffer, when available, and use it to handle out of bounds conditions. The behavior in the case of an overflow needs to be the same as with other overflows in the vertex processing pipeline meaning that a vertex should still be generated but all attributes in it set to zero. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-3/+5
| | | | | | | | | | | | | | We would crash when stride was bigger than the size of the buffer. The correct behavior is to just fetch zero's in this case. Unfortunatly with user_buffer's there's no way to validate the size because currently we're just not getting it. Adjust the draw interface to pass the size along the mapped buffer, which works perfectly for buffer backed vertex_buffers and, in future, it will allow us to plumb user_buffer sizes through the same interface. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa/st: Temporary workaround for fdo bug 64568.José Fonseca2013-05-141-0/+5
| | | | | Effectively reverting the problematic hunk of commit 614ee25077b7ffafeb87b22563d01856824fb4bc
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
| | | | | | | | | | | | | | | | | | This will eventually replace do_vec_index_to_cond_assign. This lowering pass is called in all the places where do_vec_index_to_cond_assign or do_vec_index_to_swizzle is called. v2: Use WRITEMASK_* instead of integer literals. Use a more concise method of generating broadcast_index. Both suggested by Eric. v3: Use a series of scalar compares instead of a single vector compare. Suggested by Eric and Ken. It still uses 'if (cond) v.x = y;' instead of conditional assignments because ir_builder doesn't do conditional assignments, and I'd rather keep the code simple. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
| | | | | | | | | | | | | | | This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+1
| | | | | | | | | | | | | do_common_optimization may need to make choices about whether to emit certain kinds of instructions. gl_context::ShaderCompilerOptions contains exactly that information, so it makes sense to pass it in. Rather than passing the whole array, pass the structure for the stage that's currently being worked on. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: remove dependency on _NEW_BUFFER_OBJECT for vertex arraysMarek Olšák2013-05-112-3/+3
| | | | | | | _NEW_BUFFER_OBJECT means glBufferData was called. We can just set our own flag in BufferData. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: don't check for _NEW_PROGRAM when binding UBOsMarek Olšák2013-05-111-2/+2
| | | | | | Probably copied from i965. However st/mesa has its flags ST_NEW_xxx_PROGRAM. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: fix a couple of issues in st_bind_ubosMarek Olšák2013-05-111-4/+16
| | | | | | | | | | | | - don't reference a buffer for a local variable (that's never useful unless it can be the only reference to the buffer) - check if the buffer is not NULL - set buffer_size as specified with BindBufferRange NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: restore the transfer_inline_write path for BufferDataMarek Olšák2013-05-111-0/+15
| | | | | | Version 2 that shouldn't crash. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: initialize Const.MaxColorAttachmentsMarek Olšák2013-05-111-7/+3
| | | | | | NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-1/+4
| | | | | | v2: fix typo 65535 -> 65536 Reviewed-by: Brian Paul <[email protected]>
* st/mesa: consolidate setting MaxTextureImageUnitsMarek Olšák2013-05-111-15/+11
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: initialize all program constants and UBO limitsMarek Olšák2013-05-111-21/+43
| | | | | | | | Also simplify UBO support checking. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Brian Paul <[email protected]>
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-114-6/+9
| | | | | | | v2: move the flagging from intel_bufferobj_data to intel_bufferobj_alloc_buffer Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-111-0/+1
| | | | | | | | | The limits should not be different and OpenGL requires both to be at least 32, which is also the maximum limit on radeon. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-115-13/+13
| | | | | | | | | | Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-111-1/+1
| | | | | | | Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index bufferBrian Paul2013-05-091-1/+1
| | | | | | | | | | | Before, if we failed to allocate the index buffer we'd silently return from st_draw_vbo() without drawing anything. We should raise GL_OUT_OF_MEMORY to give some indication that something went wrong. Note: This is a candidate for the stable branches. Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Don't copy propagate from swizzles.Fabian Bieler2013-05-081-0/+2
| | | | | | | | | | | | | | | | | | | | Do not propagate a copy if source and destination are identical. Otherwise code like MOV TEMP[0].xyzw, TEMP[0].wzyx MOV TEMP[1].xyzw, TEMP[0].xyzw is changed to MOV TEMP[0].xyzw, TEMP[0].wzyx MOV TEMP[1].xyzw, TEMP[0].wzyx This fixes Piglit test shaders/glsl-copy-propagation-self-2 for gallium drivers. NOTE: This is a candidate for the stable branches. Signed-off-by: Fabian Bieler <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-5/+0
| | | | | | | | | | Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-20/+2
| | | | | | Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2
| | | | | | | | | | i965/Gen7+ and Radeon/Evergreen+ have bfm/bfi instructions to implement bitfieldInsert() from ARB_gpu_shader5. v2: Add ir_binop_bfm and ir_triop_bfi to st_glsl_to_tgsi.cpp. Remove spurious temporary assignment and dereference. Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+6
| | | | | | v2: Move use of ir_binop_bfm and ir_triop_bfi to a later patch. Reviewed-by: Chris Forbes <[email protected]>
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-043-3/+3
| | | | | | | | | | | | | | | | It should be unsigned, not enum pipe_flush_flags. Fixed a build error: src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error: invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive] v2: replace all occurrences of enum pipe_flush_flags by unsigned Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [olv: document the parameter now that the type is unsigned]
* Revert "st/mesa: add a simple path to BufferData if it only discards buffer ↵José Fonseca2013-04-291-14/+0
| | | | | | | | contents" This reverts commit 5649f886f76023532538b8792605a3578cec1ed1. It causes segfaults when size is zero.
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-6/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove _NEW_PACKUNPACKMarek Olšák2013-04-241-5/+1
| | | | | | | | | | No driver checks the flag. Nobody uses it. I also removed the FLUSH_VERTICES calls, because PixelStorei has no effect on rendering. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-243-3/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: add a simple path to BufferData if it only discards buffer contentsMarek Olšák2013-04-241-0/+14
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/mesa: depth-stencil-alpha state also depends on _NEW_BUFFERSMarek Olšák2013-04-241-1/+1
| | | | | | | | | because the code looks at the visual if there is a depth or stencil buffer before enabling depth or stencil, respectively. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* gallium: Replace gl_rasterization_rules with lower_left_origin and ↵José Fonseca2013-04-234-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | half_pixel_center. Squashed commit of the following: commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:37:18 2013 +0100 gallium: s/lower_left_origin/bottom_edge_rule/ commit 4dff4f64fa83b9737def136fffd161d55e4f1722 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:35:04 2013 +0100 gallium: Move diagram to docs. commit 442a63012c8c3c3797f45e03f2ca20ad5f399832 Author: James Benton <[email protected]> Date: Fri May 11 17:50:55 2012 +0100 gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. This change is necessary to achieve correct results when using OpenGL FBOs. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: minor indentation fixesBrian Paul2013-04-221-2/+2
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* gallium: handle drirc disable_glsl_line_continuations optionVadim Girlin2013-04-191-0/+3
| | | | | | | | NOTE: This is a candidate for the 9.1 branch Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-184-4/+30
| | | | | | | | | | | | This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-172-2/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* st/mesa: clean up formatting in st_cb_msaa.cBrian Paul2013-04-171-12/+18
| | | | Insert blank lines, wrap lines, remove trailing whitespace, etc.
* gallium: Disambiguate TGSI_OPCODE_IF.José Fonseca2013-04-172-3/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TGSI_OPCODE_IF condition had two possible interpretations: - src.x != 0.0f - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for vertex and fragment shaders - gallivm/llvmpipe - postprocess - vl state tracker - vega state tracker - most old drivers - old internal state trackers - many graw examples - src.x != 0U - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both vertex and fragment shaders - tgsi_exec/softpipe - r600 - radeonsi - nv50 And drivers that use draw module also were a mess (because Mesa would emit float IFs, but draw module supports native integers so it would interpret IF arg as integers...) This sort of works if the source argument is limited to float +0.0f or +1.0f, integer 0, but would fail if source is float -0.0f, or integer in the float NaN range. It could also fail if source is integer 1, and hardware flushes denormalized numbers to zero. But with this change there are now two opcodes, IF and UIF, with clear meaning. Drivers that do not support native integers do not need to worry about UIF. However, for backwards compatibility with old state trackers and examples, it is advisable that native integer capable drivers also support the float IF opcode. I tried to implement this for r600 and radeonsi based on the surrounding code. I couldn't do this for nouveau, so I just shunted IF/UIF together, which matches the current behavior. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> v2: - Incorporate Roland's feedback. - Fix r600_shader.c merge conflict. - Fix typo in radeon, spotted by Michel Dänzer. - Incorporte Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float) properly in nv50/ir.
* st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie2013-04-1112-20/+96
| | | | | | | | | | | | | | | | This adds support to the mesa state tracker for ARB_texture_multisample. hardware doesn't seem to use a different texture instructions, so I don't think we need to create one for TGSI at this time. Thanks to Marek for fixes to sample number picking. v2: idr pointed out a bug in how we picked the max sample counts, use new internal format chooser interface to pick proper answers. v3: use st_choose_format directly, it was okay, fix anding of masks. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add support for get sample positionDave Airlie2013-04-113-0/+95
| | | | | | | This just calls into the gallium interface. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: fix UBO offsets.Dave Airlie2013-04-111-0/+1
| | | | | | | | Reported and tested by degasus on #radeon. Note: This is a candidate for the 9.1 branch Signed-off-by: Dave Airlie <[email protected]>