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path: root/src/mesa/state_tracker
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* sketch out vbo drawing functionBrian2007-08-151-1/+57
* added glCopyPixels stubBrian2007-08-141-0/+14
* set renderbuffer Width/Height = texture sizeBrian2007-08-131-6/+7
* Added st_fb_orientation() function to determine the up/down orientation of th...Brian2007-08-133-15/+42
* fix up some render-to-texture code ... almost thereBrian2007-08-131-9/+38
* added an assertionBrian2007-08-131-2/+4
* fix some issues with texture/mipmap_tree state trackingBrian2007-08-133-6/+8
* check for ctx==NULL in st_renderbuffer_delete()Brian2007-08-131-7/+12
* flush pipe before reading imageBrian2007-08-131-1/+9
* added Bitmap() stub, call st_validate_state() in DrawPixelsBrian2007-08-111-3/+18
* added st_cb_queryobj.cBrian2007-08-111-0/+2
* Begin/EndQuery functionsBrian2007-08-112-0/+112
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-104-0/+128
* Y invert, clean-upBrian2007-08-101-82/+74
* invert Y for scissorBrian2007-08-101-0/+8
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+9
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-103-12/+14
* fix image orientationBrian2007-08-101-5/+8
* readpixels handles any format/type/packing/transfer ops nowBrian2007-08-101-10/+56
* setup sampler state, computed wincoords with pixel zoom factorsBrian2007-08-101-30/+59
* don't hardcode cppBrian2007-08-101-6/+8
* added st_sizeof_format()Brian2007-08-102-0/+13
* basic texture-based glDrawPixels path worksBrian2007-08-101-21/+60
* use st_mesa_format_to_pipe_format()Brian2007-08-101-17/+2
* added st_mesa_format_to_pipe_format()Brian2007-08-102-0/+18
* minor clean-upsBrian2007-08-101-17/+16
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-104-0/+125
* pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian2007-08-104-15/+17
* fix asst glitchesBrian2007-08-101-3/+3
* use st_cb_readpixels.cBrian2007-08-101-0/+3
* glReadPixelsBrian2007-08-102-0/+111
* more render to texture workBrian2007-08-101-11/+8
* sketch out some render-to-texture codeBrian2007-08-101-2/+16
* rename st_cb_teximage.h st_format.hBrian2007-08-104-4/+4
* Rename (file contains surface format-related functions)Brian2007-08-102-0/+0
* code movementBrian2007-08-104-266/+219
* init strb->Base.DataType appropriately, clean-upsBrian2007-08-092-3/+13
* Split texfilter enums to match common hardware usage.Keith Whitwell2007-08-091-11/+35
* silence warningKeith Whitwell2007-08-091-1/+1
* more work toward texture-based glDrawPixelsBrian2007-08-091-1/+129
* commentsBrian2007-08-091-1/+3
* move viewport Y inversion to state trackerBrian2007-08-091-36/+21
* assertionsBrian2007-08-091-0/+2
* Checkpoint intel_renderbuffer removal.Brian2007-08-094-82/+85
* checkpoint: no longer using intel_fbo.cBrian2007-08-093-15/+97
* Quieten TGSIKeith Whitwell2007-08-091-1/+4
* update lod bias, limitsBrian2007-08-081-0/+4
* setup frag shader state: color pass-through programBrian2007-08-081-2/+62
* debug infoBrian2007-08-071-0/+5
* set mt->formatBrian2007-08-071-31/+50