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* draw: add support for num_samples + sample_stride to the image pathsDave Airlie2020-05-061-2/+2
* draw: introduce sampler num samples + stride membersDave Airlie2020-05-061-1/+1
* gallium: add a new cap PIPE_CAP_GLSL_ZERO_INITPierre-Eric Pelloux-Prayer2020-05-051-0/+2
* mesa: extend GLSLZeroInit semanticsPierre-Eric Pelloux-Prayer2020-05-051-1/+3
* mesa/st: consider NumUniformBlocks instead of num_ubos when bindingErik Faye-Lund2020-05-052-2/+2
* driconf: add force_integer_tex_nearest optionPierre-Eric Pelloux-Prayer2020-05-051-0/+2
* mesa: add gl_coontext::ForceIntegerTexNearestPierre-Eric Pelloux-Prayer2020-05-051-2/+7
* st/mesa: destroy only own program variants when program is releasedTapani Pälli2020-05-041-1/+3
* mesa: add glInternalBufferSubDataCopyMESA for glthreadMarek Olšák2020-04-301-1/+1
* mesa,st/mesa: add a fast path for non-static VAOsMarek Olšák2020-04-302-0/+34
* st/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver flag.Mathias Fröhlich2020-04-303-9/+8
* gallium: add pipe cap for scissored clears and pass scissor state to clear() ...Mike Blumenkrantz2020-04-293-2/+32
* st/mesa: expose more SPIR-V capabilitiesMarek Olšák2020-04-291-0/+12
* mesa/st: call _mesa_initialize() earlyErik Faye-Lund2020-04-271-0/+2
* mesa: replace GLenum target with gl_shader_stage in NewProgramMarek Olšák2020-04-271-17/+12
* mesa: add Const.BufferCreateMapUnsynchronizedThreadSafe & MESA_MAP_THREAD_SAFEMarek Olšák2020-04-272-0/+5
* st/mesa: Treat vertex inputs absent in inputMapping as zero in mesa_to_tgsiDanylo Piliaiev2020-04-271-2/+6
* st/nir: Fix assigning PointCoord location with !PIPE_CAP_TEXCOORDConnor Abbott2020-04-251-0/+2
* mesa: add support for AlphaToCoverageDitherControlNVIndrajit Kumar Das2020-04-232-0/+4
* gallium: add # of MRT to blend stateRob Clark2020-04-232-0/+3
* mesa/st: avoid u_vbuf for GLESRob Clark2020-04-231-2/+14
* mesa/gallium: do not use enum for bit-allocated memberErik Faye-Lund2020-04-211-1/+1
* remove final imports.h and imports.c bitsDylan Baker2020-04-2128-102/+101
* replace imports memory functions with utils memory functionsDylan Baker2020-04-212-0/+2
* replace malloc macros in imports.h with u_memory.h versionsDylan Baker2020-04-214-0/+5
* replace IFLOOR with util_ifloorDylan Baker2020-04-211-2/+2
* replace _mesa_logbase2 with util_logbase2Dylan Baker2020-04-211-1/+1
* st/mesa: Re-assign vs in locations after updating nir info for ffvp/ARB_vpDanylo Piliaiev2020-04-211-0/+1
* glsl: Hard-code noise to zero in builtin_functions.cppJason Ekstrand2020-04-212-12/+0
* st/glsl_to_nir: make use of nir linker for linking uniformsTimothy Arceri2020-04-211-10/+9
* Fix promotion of floats to doublesAlbert Astals Cid2020-04-181-1/+1
* st/mesa: Update shader info of ffvp/ARB_vp after translation to NIRDanylo Piliaiev2020-04-171-3/+20
* st/mesa: properly guard fallback_copy_texsubimage aginst failed mapsKarol Herbst2020-04-171-1/+10
* st/mesa: fix a crash due to passing a draw vertex shader into the driverMarek Olšák2020-04-161-1/+2
* mesa/st: initialize all winsys_handle fields for memory objectsTapani Pälli2020-04-161-7/+11
* st/mesa: add support for GL_NV_viewport_array2Ilia Mirkin2020-04-153-1/+6
* st/mesa: add NV_viewport_swizzle supportIlia Mirkin2020-04-122-0/+12
* mesa: precompute _mesa_primitive_restart_index during state changesMarek Olšák2020-04-062-3/+2
* mesa: remove no longer needed _mesa_is_bufferobj functionMarek Olšák2020-04-065-8/+8
* mesa: don't ever bind NullBufferObj to glBindBuffer(Base,Range) slotsMarek Olšák2020-04-062-2/+2
* mesa/st: release variants for active programs before unrefTapani Pälli2020-04-063-6/+22
* mesa/st: unbind shader state before deleting itTapani Pälli2020-04-061-0/+6
* st/mesa: Fall back on R3G3B2 for R3_G3_B2Icecream952020-03-311-2/+3
* meson: inline `inc_common`Eric Engestrom2020-03-281-4/+4
* mesa: don't use <> for including internal headersMarek Olšák2020-03-272-6/+6
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-2729-30/+30
* mesa: allow out-of-order drawing to optimize immediate mode if it's safeMarek Olšák2020-03-261-0/+2
* glsl_to_tgsi: set shader_info::writes_memoryMarek Olšák2020-03-261-0/+8
* glsl: Add an IR lowering pass to convert mediump operations to 16-bitNeil Roberts2020-03-241-0/+6
* st/mesa: fix use of uninitialized memory due to st_nir_lower_builtinMarek Olšák2020-03-231-1/+1