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* st/mesa: kill off point size clamping in vertex shadersMarek Olšák2012-01-312-98/+0
* st/mesa: simplify initialization of light_twosideMarek Olšák2012-01-311-21/+3
* st/mesa: use table-driven approach to exposing extensions for formats (v3)Marek Olšák2012-01-291-207/+167
* st/mesa: use table-driven approach to exposing extensions based on CAPsMarek Olšák2012-01-291-108/+58
* st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.cMarek Olšák2012-01-291-21/+28
* state_stracker: Fix access to uninitialized memory.Mathias Fröhlich2012-01-291-1/+1
* mesa/st: Assign inputsRead at right (previous) location.José Fonseca2012-01-251-2/+4
* mesa: remove ctx->Const.sRGBCapableMarek Olšák2012-01-252-2/+1
* st/mesa: require all s3tc formats for EXT_texture_compression_s3tcMarek Olšák2012-01-251-1/+10
* st/mesa: simplify enabling EXT_packed_depth_stencil and ARB_fboMarek Olšák2012-01-251-16/+5
* st/mesa: inline if(1) conditionalMarek Olšák2012-01-251-219/+215
* st/mesa: move fragment shader tgsi tokens into st_fp_variantMarek Olšák2012-01-254-17/+8
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-2513-46/+120
* st/mesa: Fix recurring surfaceless contextsBenjamin Franzke2012-01-251-2/+4
* mesa: remove gl_renderbuffer::WrappedBrian Paul2012-01-241-2/+0
* st/mesa: remove gl_renderbuffer::GetPointer stuffBrian Paul2012-01-241-19/+0
* st/mesa: remove gl_renderbuffer:DataType assignmentsBrian Paul2012-01-244-107/+0
* st/mesa: copy num_immediates field when copying the immediates arrayBrian Paul2012-01-191-1/+5
* mesa: Set default access flags based on the run-time APIIan Romanick2012-01-191-1/+1
* st/mesa: add fallback pipe formats for (compressed) R, RG formatsBrian Paul2012-01-191-12/+22
* st/mesa: pass GL_MAP_INVALIDATE_RANGE_BIT to gallium driversBrian Paul2012-01-182-0/+4
* gallium: improve the pipe_stream_output_info struct (v2)Marek Olšák2012-01-151-11/+7
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* st/mesa: re-order #includes in st_manager.cBrian Paul2012-01-121-10/+10
* st/mesa: fix struct vs. class compilation warningBrian Paul2012-01-121-1/+1
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-122-2/+3
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-3/+3
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
* st/mesa: remove unnecessary memset()/zero callBrian Paul2012-01-101-1/+0
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-101-1/+1
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-107-23/+17
* glsl_to_tgsi: emit IABS for absolute value of integersBryan Cain2012-01-071-2/+4
* mesa: rework ctx->Driver.CopyTexSubImage() parametersBrian Paul2012-01-071-19/+21
* glsl_to_tgsi: fix emission of boolean constantsBryan Cain2012-01-071-1/+1
* glsl_to_tgsi: remove bad assertionBryan Cain2012-01-071-2/+1
* st/mesa: add support for clip vertex.Dave Airlie2012-01-072-6/+18
* st/mesa: fix default interpolation for colors.Dave Airlie2012-01-071-4/+10
* glsl_to_tgsi: Remove the obsolete remove_output_reads pass.Kenneth Graunke2012-01-061-84/+0
* glsl_to_tgsi: Use the GLSL compiler's new remove-output-reads pass.Vincent Lejeune2012-01-061-8/+7
* gallium: Make use of gl_transform_feedback_info::ComponentOffset.Paul Berry2012-01-051-1/+2
* st/mesa: add support for gl_ClipDistanceBryan Cain2012-01-052-5/+61
* gallium: fix behavior of pipe_buffer_map_rangeMarek Olšák2012-01-052-9/+6
* st/mesa: 80-column wrappingBrian Paul2012-01-051-1/+2
* st/mesa: remove st_CompressedTexSubImage1D/2D/3D()Brian Paul2012-01-041-81/+3
* st/mesa: fix indentation in st_copy_texsubimage()Brian Paul2012-01-041-5/+5
* st/mesa: remove st_TexImage(), use core Mesa code insteadBrian Paul2012-01-042-242/+41
* st/mesa: refactor gl_TexImage() code into prep_teximage()Brian Paul2012-01-041-17/+38