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* st/mesa: disallow deferred flush if there are multiple contextsPierre-Eric Pelloux-Prayer2020-03-181-1/+2
* nir/glsl: gather bitmask of images used by programTapani Pälli2020-03-161-0/+1
* st/mesa: Fix signed integer overflow when using util_throttle_memory_usageDanylo Piliaiev2020-03-161-3/+3
* mesa: don't unroll glMultiDrawElements with user indices for galliumMarek Olšák2020-03-111-0/+3
* st/mesa: keep serialized NIR instead of nir_shader in st_programMarek Olšák2020-03-114-8/+79
* gallium/cso_context: remove cso_delete_xxx_shader helpers to fix the live cacheMarek Olšák2020-03-106-24/+68
* st/mesa: fix a possible crash with selection and feedback modesMarek Olšák2020-03-091-1/+1
* st/mesa: flush the bitmap cache before st/dri and vbo flushesMarek Olšák2020-03-092-2/+7
* glsl: Add ir_unop_f2fmpNeil Roberts2020-03-091-0/+1
* glsl: Add b2f16 and f162b conversion operationsNeil Roberts2020-03-091-0/+2
* glsl: Add IR conversion ops for 16-bit float typesNeil Roberts2020-03-091-0/+2
* mesa: remove _mesa_index_buffer::index_size in favor of index_size_shiftMarek Olšák2020-03-042-3/+3
* mesa: replace some index_size multiplications and divisions with shiftsMarek Olšák2020-03-042-4/+4
* gallium: add PIPE_CAP_PSIZ_CLAMPEDLouis-Francis Ratté-Boulianne2020-03-031-0/+2
* gallium: add PIPE_CAP_VIEWPORT_TRANSFORM_LOWEREDLouis-Francis Ratté-Boulianne2020-03-031-0/+5
* gallium: add PIPE_CAP_PACKED_STREAM_OUTPUTLouis-Francis Ratté-Boulianne2020-03-031-0/+3
* st/mesa: allow TXB2/TXL2 to work with cube array shadow texturesIlia Mirkin2020-03-021-8/+18
* mesa/st: fix formats required for EXT_texture_norm16Tapani Pälli2020-03-021-7/+0
* mesa: fix 11 warningsMarek Olšák2020-02-271-1/+1
* nir: fix 5 warningsMarek Olšák2020-02-271-1/+1
* mesa: move num_instances and base_instance out of _mesa_primMarek Olšák2020-02-284-7/+12
* mesa: remove redundant _mesa_prim::is_indexedMarek Olšák2020-02-281-1/+0
* gallium: pass cso_velems_state into cso_context instead of pipe_vertex_elementMarek Olšák2020-02-2810-46/+53
* mesa: remove unused "indirect" parameter from Driver.DrawMarek Olšák2020-02-284-9/+4
* mesa/st: toggle EXT_texture_norm16 based on format supportTapani Pälli2020-02-261-0/+12
* gallium: Add a cap for enabling lowering of image load/store intrinsics.Eric Anholt2020-02-241-0/+2
* nir: Make image lowering optionally handle the !bindless case as well.Eric Anholt2020-02-241-1/+1
* glapi/copyimage: Implement CopyImageSubDataNVIndrajit Kumar Das2020-02-241-0/+1
* st/mesa: try to fix MSVC build failure due to ALWAYS_INLINEMarek Olšák2020-02-181-1/+4
* st/nir: Unify inputs_read/outputs_written before serializing NIRDanylo Piliaiev2020-02-181-22/+19
* st/mesa: simplify releasing the current attrib bufferMarek Olšák2020-02-141-9/+13
* st/mesa: make st_setup_current staticMarek Olšák2020-02-142-8/+1
* st/mesa: change some loops from while to do..while in st_atom_array.cMarek Olšák2020-02-141-4/+4
* st/mesa: simplify determination whether a draw needs min/max indexMarek Olšák2020-02-141-5/+2
* st/mesa: simplify determination whether a draw has user vertex buffersMarek Olšák2020-02-141-3/+4
* st/mesa: always inline the code setting non-64bit vertex elementsMarek Olšák2020-02-141-46/+63
* mesa: translate into gallium vertex formats in mesa/mainMarek Olšák2020-02-141-261/+2
* st: add support for INTEL_blackhole_renderLionel Landwerlin2020-02-132-0/+4
* st/mesa: optimize st_update_array with ALWAYSINLINEMarek Olšák2020-02-111-2/+8
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-111-1/+0
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-111-1/+0
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-111-7/+5
* vbo: remove immediate mode code that doesn't do anything and simplify stuffMarek Olšák2020-02-111-5/+0
* mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handlingMarek Olšák2020-02-114-15/+4
* mesa: remove FLUSH_CURRENT calls that have no effectMarek Olšák2020-02-111-1/+1
* mesa/st: Move the SYSTEM_VALUE -> TGSI_SEMANTIC map to tgsi_from_mesa.Eric Anholt2020-02-052-93/+3
* glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.Eric Anholt2020-02-051-4/+3
* softpipe: Refactor pipe_get/put_tile_rgba_* paths.Eric Anholt2020-02-041-5/+5
* mesa/st: Use direct util_format_pack/unpack instead of u_tile.Eric Anholt2020-02-041-8/+7
* st/mesa: Handle the rest renderbuffer formats from OSMesaDanylo Piliaiev2020-02-041-0/+5