| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <[email protected]>
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It was set to pipe_resource::last_level and _MaxLevel was embedded in max_lod,
that's why it worked for ordinary texturing. However, min_lod doesn't have
any effect on texelFetch and textureQueryLevels, so we must still set
last_level correctly.
Reviewed-by: Roland Scheidegger <[email protected]>
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Marek: also handle cube arrays
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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v2: enable also for i915 (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
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This code was originally introduced to fix https://bugs.freedesktop.org/show_bug.cgi?id=53617. The comment says you need to pass NULL in order to unref old views however cso_set_sampler_views() already takes care of old views with the second for loop. Also as of 2355a6441435b8e66a032c44f0794066338e30a3 cso_set_sampler_views() passes the max of the old and new views to the driver for all state trackers making this code obsolete.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Commit c5d822dad90 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Fixes the valgrind report below and random crashes with piglit on radeonsi.
==30005== Conditional jump or move depends on uninitialised value(s)
==30005== at 0xB13584E: st_translate_program (st_glsl_to_tgsi.cpp:5100)
==30005== by 0xB14698B: st_translate_fragment_program (st_program.c:747)
==30005== by 0xB14777D: st_get_fp_variant (st_program.c:824)
==30005== by 0xB11219C: get_color_fp_variant (st_cb_drawpixels.c:1042)
==30005== by 0xB1131AE: st_DrawPixels (st_cb_drawpixels.c:1154)
==30005== by 0xAFF8806: _mesa_DrawPixels (drawpix.c:162)
==30005== by 0x4EB86DB: stub_glDrawPixels (generated_dispatch.c:6640)
==30005== by 0x4F1DF08: piglit_visualize_image (piglit-util-gl.c:1574)
==30005== by 0x40691D: draw_image_to_window_system_fb(int, bool) (draw-buffers-common.cpp:733)
==30005== by 0x406C8B: draw_reference_image(bool, bool) (draw-buffers-common.cpp:854)
==30005== by 0x40722A: piglit_display (alpha-to-coverage-dual-src-blend.cpp:117)
==30005== by 0x4EA7168: run_test (piglit_fbo_framework.c:52)
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Previously the code used the total number of ubos being declared in the
linked program (so the ubos of all shaders combined), use the number
from the particular shader instead.
This fixes an assertion failure with piglit arb_uniform_buffer_object-maxblocks
seen in llvmpipe since 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f as it now emits
code for each declared buffer, not just the ones actually used.
CC: "10.1 10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Previously, ir_unop_any was implemented via a dot-product call, which
uses floating point multiplication and addition. The multiplication was
completely pointless, and the addition can just as well be done with an
or. Since we know that the inputs are booleans, they must already be in
canonical 0/~0 format, and the final SNE can also be avoided.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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With the more advanced dead code elimination pass already being run,
eliminate_dead_code was making no difference in instruction count, and had
an undesirable O(n^2) runtime. So remove it and rename
eliminate_dead_code_advanced to eliminate_dead_code.
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
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Also make sure that pipe_blit_info gets zero'd out so that query isn't
accidentally left enabled.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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If StencilSampling is enabled on the texture object, pass in an
equivalent stencil-only format.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This handles the last of the ARB_gs5 instructions currently present in
mesa.
Signed-off-by: Ilia Mirkin <[email protected]>
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I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Also pipe through [IU]MUL_HI, MAD, and lower ldexp. This provides
coverage of all new ARB_gpu_shader5 functions except uaddCarry,
usubBorrow and interpolateAt*.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This can happen with glamor, which uses EGL_KHR_surfaceless_context and
only explicitly binds GL_READ_FRAMEBUFFER for glReadPixels.
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug
messages from other threads. That requires gl_debug_state to be protected by
a mutex, even when it is a context state. While we do not spawn threads in
Mesa yet, this commit makes it easier to do when we want to.
Since the definition of struct gl_debug_state is no longer needed by the rest
of the driver, move it to main/errors.c. This should make it even harder to
use the struct incorrectly.
v2: add comments for the accessors
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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util_color often merely represents a collection of bytes, however it is
inconvenient if those bytes can only be accessed as floats/doubles for int
formats exceeding 32bits.
(Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and
short member were left as is.)
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Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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Fixes assertion failures with radeonsi.
Tested-by: Marek Olšák <[email protected]>
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This prevents buffer overflow w/ llvmpipe when running piglit
bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto
v2: Compute the framebuffer size as the minimum size, as pointed out by
Brian; compacted code; ran piglit quick test list (with no
regressions.)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The '**used' pointer was pointing into the stObj->sampler_views array.
If 'free' was null, we'd realloc that array, thus making the 'used'
pointer invalid. This soon led to memory errors.
Just change the pointer to be '*used' so it points directly at the
pipe_sampler_view.
Reviewed-by: Michel Dänzer <[email protected]>
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fs-deref-literal-array-of-structs.shader_test
This allows the following shader code to work without a weird crash:
struct Foo {
int value[1];
};
int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0];
Signed-off-by: Maarten Lankhorst <[email protected]>
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Now that we pass in gl_shader_compiler_options, it makes sense to just
use options->MaxUnrollIterations, rather than passing a separate
parameter.
Half of the invocations already passed options->MaxUnrollIterations,
while the other half passed in a hardcoded value of 32.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It was always getting set to -8/7 unconditionally. Use the
driver-reported value instead.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This replaces u_gen_mipmap with an extremely simple implementation based
on pipe->blit. st/mesa is also cleaned up.
Pros:
- less code
- correct mipmap generation for NPOT 3D textures (u_blitter uses a better
formula)
- queries are not affected by mipmap generation if drivers disable them
v2: add "first_layer", "last_layer" parameters, drop "face"
v2.1: add format
v2.2: document the format parameter
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This is needed by _mesa_generate_mipmap.
This adds an array of pipe_transfers to st_texture_image. Each transfer is
for mapping a single layer.
v2: allocate the array of transfers on demand
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We were using REALLOC() from u_memory.h but FREE() from imports.h.
This mismatch caused us to trash the heap on Windows after we
deleted a texture object.
This fixes a regression from commit 6c59be7776e4d.
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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The next few patches will introduce an optimization that only works when
integers are not represented as floating point values.
v2: Re-word-wrap a line, as requested by Ian Romanick.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Add support for the LODQ texture instruction.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Keep a dynamically increasing array of all the views
created for a texture instead of just the last one.
v2: add comments, fix array size calculation,
release only the first sampler view found
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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_mesa_format_matches_format_and_type() returns true for
GL_RED/GL_RED_INTEGER (with an appropriate type) into an intensity
mesa_format.
We want the `red`-based format instead, regardless of the order we find
them in our walk of the mesa formats list.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Previously we only examined the GL_DEPTH_MODE state to determine the
sampler view swizzle for depth textures. Now we also consider the
texture base format for color textures too.
The basic idea is if we're sampling from a RGB texture we always
want to get A=1, even if the actual hardware format might be RGBA.
We had assumed that the texture's A values were always one since that's
what Mesa's texstore code does. But if we render to the RGBA texture,
the A values might not be 1. Subsequent sampling didn't return the
right values.
Now we examine the user-specified texture base format vs. the actual
gallium format to determine the right swizzle.
Fixes several fbo-blending-formats, fbo-clear-formats and fbo-tex-rgbx
failures with VMware/svga driver (and possibly other drivers).
No other piglit regressions with softpipe or VMware/svga.
Reviewed-by: Marek Olšák <[email protected]>
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In preparation for following changes.
I used a temporary test harness to compare the old code to the new
for all possible swizzle inputs. No change in results.
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Don't pass null query object pointers into gallium functions.
This avoids segfaulting in the VMware driver (and others?) if the
pipe_context::create_query() call fails and returns NULL.
Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Release the references to the sampler views before
destroying the pipe context.
v2: remove TODO and unrelated change
v3: move to st_texture.[ch], rename callback, add comment
v4: fix rebase mess up and add further cleanups
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.0 10.1" <[email protected]>
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Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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With shared glx contexts it is possible that a texture is create and used
in one context and then used in another one resulting in incorrect
sampler view usage.
v2: avoid template copy
v3: add XXX comment
Signed-off-by: Christian König <[email protected]>
Cc: "10.0 10.1" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fallback to triangle strips is silly and should be done in drivers
if they need it.
This should fix the case when quad strips are used with flatshading that is
enabled by the "flat" GLSL varying modifier. It also fixes primitive restart
for quad strips.
This fixes piglit:
NV_primitive_restart/primitive-restart-draw-mode-quad_strip
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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