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* st/mesa: fix crash when a shader uses a TBO and it's not boundMarek Olšák2014-02-061-0/+6
* st/mesa: add MESA_SHADER_COMPUTE case in shader_stage_to_ptarget()Brian Paul2014-02-051-0/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-4/+6
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-2/+2
* st/mesa: use _mesa_get_current_tex_object() in st_context_teximage()Brian Paul2014-02-021-2/+2
* mesa: GL_ARB_map_buffer_alignment is not optionalSiavash Eliasi2014-01-291-2/+0
* mesa/st: Unconditionally enable ARB_map_buffer_alignment.Siavash Eliasi2014-01-291-3/+3
* mesa: Fix Type A _INT formats to MESA_FORMAT naming standardMark Mueller2014-01-271-40/+40
* mesa: Fix MESA_FORMAT names containg SIGNEDMark Mueller2014-01-271-28/+28
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-271-64/+64
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-54/+54
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-50/+50
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-16/+16
* mesa: change gl_format to mesa_formatMark Mueller2014-01-278-18/+18
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-1/+0
* mesa/st: expose ARB_texture_rgb10_a2ui if R10G10B10A2_UINT is supported v2Christoph Bumiller2014-01-272-2/+8
* st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2014-01-271-10/+9
* st/mesa: add a simple sanity check assertion in st_validate_attachment()Brian Paul2014-01-241-0/+6
* st/mesa: fix glReadBuffer(GL_NONE) segfaultBrian Paul2014-01-231-1/+2
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-212-10/+2
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-211-3/+6
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-215-11/+11
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-211-1/+1
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-6/+6
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-4/+4
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-205-15/+15
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1770-155/+155
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-151-2/+1
* st/mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-14/+8
* glsl: Replace foreach_iter and iter.remove() with foreach_list_safe.Kenneth Graunke2014-01-131-6/+6
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-41/+40
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-134-14/+15
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-091-20/+20
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-094-9/+9
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-1/+1
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-081-0/+1
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-6/+6
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
* st/mesa: use pipe_sampler_view_release()Jonathan Liu2013-12-221-1/+1
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-7/+1
* st_glsl_to_tgsi: add support for prim id fragment shader inputDave Airlie2013-12-181-0/+5
* st/mesa: plug in default buffer object driver functionsBrian Paul2013-12-181-0/+3
* st/mesa: only set up sampler compare mode for depth texturesBrian Paul2013-12-131-9/+12