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state_tracker
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Author
Age
Files
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...
*
st/mesa: remove most of the ReadPixels code
Brian Paul
2011-11-15
2
-634
/
+8
*
st/mesa: remove dependencies on code in st_cb_readpixels.c
Brian Paul
2011-11-15
3
-7
/
+19
*
st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
Brian Paul
2011-11-15
1
-5
/
+27
*
mesa: replace GLstencil with GLubyte
Brian Paul
2011-11-15
1
-1
/
+1
*
glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
Ian Romanick
2011-11-14
1
-51
/
+0
*
st/mesa: fix system value to semantic mapping
Christoph Bumiller
2011-11-14
2
-0
/
+2
*
mesa/st: Flush stdout after pritingin the GLSL.
José Fonseca
2011-11-14
1
-0
/
+1
*
state_tracker: remove written but never used variable.
Mathias Fröhlich
2011-11-11
1
-2
/
+0
*
st/mesa: fix OOM failure in bitmap code
Brian Paul
2011-11-11
1
-5
/
+10
*
st/mesa: Fix memory leak on error path.
Vinson Lee
2011-11-07
1
-1
/
+3
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
2
-2
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
2
-6
/
+17
*
st/mesa: first implementation of Map/UnmapRenderbuffer()
Brian Paul
2011-11-07
2
-0
/
+61
*
st/mesa: clean-up st_translate_interp()
Brian Paul
2011-11-07
1
-3
/
+7
*
st/mesa: add some null pointer checking to better handle out of memory
Brian Paul
2011-11-07
3
-10
/
+61
*
st/mesa: fix memory leaks
Morgan Armand
2011-11-07
1
-2
/
+2
*
st/mesa: fix indentation
Morgan Armand
2011-11-07
2
-9
/
+8
*
st/mesa: set geometry shader to NULL when doing internal drawing
Marek Olšák
2011-11-04
5
-1
/
+17
*
mesa/st: Be nice with the stack -- use malloc for large structures/arrays.
José Fonseca
2011-11-04
1
-12
/
+40
*
st/mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
5
-0
/
+9
*
st/mesa: Enable NV_fog_distance for Gallium drivers
Nicholas Miell
2011-11-01
1
-0
/
+1
*
st/mesa: implement GL_ARB_texture_storage
Brian Paul
2011-10-31
2
-0
/
+63
*
mesa/st: get interpolation mode from the fragment shader.
Dave Airlie
2011-10-29
1
-1
/
+15
*
mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
Paul Berry
2011-10-27
1
-1
/
+1
*
st/mesa: tell VBO module to always unmap buffers before drawing
Brian Paul
2011-10-26
1
-0
/
+4
*
mesa: Fold gallium's texture border stripping into a core Mesa option.
Eric Anholt
2011-10-26
2
-55
/
+5
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-1
/
+3
*
st/mesa: fix a bug in and re-org setup_interleaved_attribs()
Brian Paul
2011-10-21
1
-31
/
+76
*
st/mesa: Initialize variable.
Vinson Lee
2011-10-20
1
-0
/
+2
*
st/mesa: remove primitive restart assertion
Brian Paul
2011-10-19
1
-6
/
+4
*
st/mesa: Don't have indices buffers map when calling draw
Jakob Bornecrantz
2011-10-19
1
-22
/
+31
*
st/mesa: Implement primitive restart in software
Jakob Bornecrantz
2011-10-19
3
-3
/
+132
*
mesa/st: Backport WPOS adjustment fixes from st_mesa_to_tgsi.c to st_glsl_to_...
José Fonseca
2011-10-19
1
-51
/
+83
*
glsl_to_tgsi: Use _mesa_generate_parameters_list_for_uniforms
Ian Romanick
2011-10-18
1
-117
/
+2
*
ir_to_mesa: Move some things outside the 'extern "C"' blocks
Ian Romanick
2011-10-18
1
-3
/
+4
*
st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()
Brian Paul
2011-10-13
1
-1
/
+1
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
6
-53
/
+53
*
mesa/st: Check for a NULL _LinkedShader[i] before using it.
Stéphane Marchesin
2011-10-10
1
-1
/
+2
*
st/mesa: add readpixel integer support
Dave Airlie
2011-10-08
1
-2
/
+38
*
st/mesa: add support for int type conversion
Dave Airlie
2011-10-08
1
-67
/
+386
*
mesa: Simplify calling Driver.ProgramStringNotify after previous refactors
Ian Romanick
2011-10-07
1
-33
/
+11
*
mesa: Simplify destroy_shader_program_variants_cb after previous refactors
Ian Romanick
2011-10-07
1
-6
/
+3
*
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
2011-10-07
2
-4
/
+4
*
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
2011-10-07
2
-4
/
+4
*
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
2011-10-07
2
-4
/
+4
*
st/mesa: fix comment
Brian Paul
2011-10-05
1
-1
/
+1
*
st/mesa: don't use gl_texture_image::RowStride
Brian Paul
2011-10-05
1
-5
/
+7
*
st/mesa: completely stop using gl_texture_image::Data
Brian Paul
2011-10-05
2
-14
/
+19
*
st/mesa: stop using gl_texture_image::Data when mapping/unmapping textures
Brian Paul
2011-10-05
2
-33
/
+35
*
mesa: get rid of imageOffsets arrays in texstore code
Brian Paul
2011-10-05
2
-9
/
+4
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