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Author
Age
Files
Lines
*
st/mesa: force depth mode to GL_RED for sized depth/stencil formats
Ilia Mirkin
2016-02-19
1
-9
/
+25
*
st/mesa: fix pbo uploads
Ilia Mirkin
2016-02-19
1
-10
/
+18
*
st/mesa: implement a simple cache for glDrawPixels
Brian Paul
2016-02-19
3
-0
/
+97
*
st/mesa: disable depth/stencil/alpha tests in PBO upload
Nicolai Hähnle
2016-02-18
1
-0
/
+8
*
st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
Brian Paul
2016-02-17
2
-3
/
+141
*
st/mesa: apply DepthMode swizzle to stencil texturing as well
Ilia Mirkin
2016-02-17
1
-2
/
+0
*
st/mesa: fix up result_src.type when doing i2u/u2i conversions
Ilia Mirkin
2016-02-17
1
-0
/
+1
*
st/mesa: use cso_set_viewport_dims() in try_pbo_upload_common()
Brian Paul
2016-02-17
1
-12
/
+1
*
st/mesa: add missing ETC2 entries to format_map
Rob Clark
2016-02-16
1
-0
/
+42
*
st/mesa: do not init limits when compute shaders are not supported
Samuel Pitoiset
2016-02-16
1
-0
/
+8
*
st/mesa: use new CSO_BITS_ALL_SHADERS
Brian Paul
2016-02-16
4
-24
/
+9
*
st/mesa: simplify st->ctx, ctx->st usage in a various places
Brian Paul
2016-02-16
6
-18
/
+17
*
st/mesa: use _mesa_geometric_width/height() in glDrawPixels code
Brian Paul
2016-02-16
1
-10
/
+9
*
st/mesa: rename attr variable in st_DrawTex()
Brian Paul
2016-02-16
1
-10
/
+10
*
st/mesa: use 'cso' instead of 'st->cso_context' in st_DrawTex()
Brian Paul
2016-02-16
1
-1
/
+1
*
st/mesa: fix whitespace and add comment in st_DrawTex()
Brian Paul
2016-02-16
1
-3
/
+3
*
st/mesa: used _mesa_num_tex_faces() in st_finalize_texture()
Brian Paul
2016-02-16
1
-1
/
+1
*
st/mesa: use cso_save/restore_state() in st_cb_texture.c
Brian Paul
2016-02-16
1
-33
/
+22
*
st/mesa: use new cso_save/restore_state() functions
Brian Paul
2016-02-16
4
-101
/
+55
*
st/mesa: use new cso_set_viewport_dims() helper
Brian Paul
2016-02-16
3
-36
/
+7
*
st/mesa: use 'cso' local var instead of st->cso_context
Brian Paul
2016-02-16
3
-90
/
+89
*
st/mesa: consolidate quad drawing code
Brian Paul
2016-02-16
5
-238
/
+136
*
st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap
Brian Paul
2016-02-16
5
-161
/
+193
*
st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.c
Brian Paul
2016-02-16
1
-1
/
+1
*
st/mesa: count shader images in MaxCombinedShaderOutputResources
Nicolai Hähnle
2016-02-15
1
-0
/
+1
*
st/mesa: enable GL image extensions when backend supports them
Ilia Mirkin
2016-02-15
1
-0
/
+17
*
st/mesa: convert GLSL image intrinsics into TGSI
Ilia Mirkin
2016-02-15
1
-4
/
+210
*
st/mesa: allow st_format.h to be included from C++ files
Ilia Mirkin
2016-02-15
1
-0
/
+8
*
st/mesa: set pipe_image_view layers correctly for 3D textures
Nicolai Hähnle
2016-02-15
1
-7
/
+17
*
st/mesa: call st_finalize_texture from image atoms
Nicolai Hähnle
2016-02-15
1
-1
/
+5
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
5
-0
/
+236
*
st/mesa: empty buffer binding if the buffer's not really there
Ilia Mirkin
2016-02-15
1
-3
/
+5
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
1
-0
/
+1
*
st/mesa: fix pipe_grid_info initializer
Samuel Pitoiset
2016-02-13
1
-1
/
+1
*
st/mesa: implement limits for ARB_compute_shader
Samuel Pitoiset
2016-02-13
1
-2
/
+31
*
st/mesa: add compute program dispatch callbacks
Samuel Pitoiset
2016-02-13
3
-0
/
+125
*
st/mesa: add state validation for compute shaders
Samuel Pitoiset
2016-02-13
7
-1
/
+129
*
st/mesa: add mappings for compute shader sysvals
Samuel Pitoiset
2016-02-13
1
-0
/
+12
*
st/mesa: keep track of shared memory declarations
Samuel Pitoiset
2016-02-13
1
-3
/
+16
*
st/mesa: add intrinsics for shared variables
Samuel Pitoiset
2016-02-13
2
-0
/
+94
*
st/mesa: add conversion for compute shaders
Samuel Pitoiset
2016-02-13
2
-1
/
+26
*
st/mesa: add compute shader states
Samuel Pitoiset
2016-02-13
9
-3
/
+202
*
st/mesa: add a second pipeline for compute
Samuel Pitoiset
2016-02-13
13
-21
/
+69
*
st/mesa: release GLSL IR in LinkShader after it's not needed
Marek Olšák
2016-02-11
1
-0
/
+4
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-0
/
+3
*
st/mesa: use correct pipe functions to create tess shaders
Marek Olšák
2016-02-11
3
-7
/
+27
*
st/mesa: check ureg_create() retval in create_pbo_upload_vs()
Samuel Pitoiset
2016-02-10
1
-0
/
+2
*
st/mesa: clarify some texture target code in st_cb_drawpix.c
Brian Paul
2016-02-09
1
-3
/
+5
*
st/mesa: fix bitmap texture target code and simplify tex sampler state
Brian Paul
2016-02-09
2
-17
/
+17
*
st/mesa: use MAX3() macro, as we do for sampler view code below
Brian Paul
2016-02-09
1
-1
/
+2
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