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* st/mesa: force depth mode to GL_RED for sized depth/stencil formatsIlia Mirkin2016-02-191-9/+25
* st/mesa: fix pbo uploadsIlia Mirkin2016-02-191-10/+18
* st/mesa: implement a simple cache for glDrawPixelsBrian Paul2016-02-193-0/+97
* st/mesa: disable depth/stencil/alpha tests in PBO uploadNicolai Hähnle2016-02-181-0/+8
* st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap textBrian Paul2016-02-172-3/+141
* st/mesa: apply DepthMode swizzle to stencil texturing as wellIlia Mirkin2016-02-171-2/+0
* st/mesa: fix up result_src.type when doing i2u/u2i conversionsIlia Mirkin2016-02-171-0/+1
* st/mesa: use cso_set_viewport_dims() in try_pbo_upload_common()Brian Paul2016-02-171-12/+1
* st/mesa: add missing ETC2 entries to format_mapRob Clark2016-02-161-0/+42
* st/mesa: do not init limits when compute shaders are not supportedSamuel Pitoiset2016-02-161-0/+8
* st/mesa: use new CSO_BITS_ALL_SHADERSBrian Paul2016-02-164-24/+9
* st/mesa: simplify st->ctx, ctx->st usage in a various placesBrian Paul2016-02-166-18/+17
* st/mesa: use _mesa_geometric_width/height() in glDrawPixels codeBrian Paul2016-02-161-10/+9
* st/mesa: rename attr variable in st_DrawTex()Brian Paul2016-02-161-10/+10
* st/mesa: use 'cso' instead of 'st->cso_context' in st_DrawTex()Brian Paul2016-02-161-1/+1
* st/mesa: fix whitespace and add comment in st_DrawTex()Brian Paul2016-02-161-3/+3
* st/mesa: used _mesa_num_tex_faces() in st_finalize_texture()Brian Paul2016-02-161-1/+1
* st/mesa: use cso_save/restore_state() in st_cb_texture.cBrian Paul2016-02-161-33/+22
* st/mesa: use new cso_save/restore_state() functionsBrian Paul2016-02-164-101/+55
* st/mesa: use new cso_set_viewport_dims() helperBrian Paul2016-02-163-36/+7
* st/mesa: use 'cso' local var instead of st->cso_contextBrian Paul2016-02-163-90/+89
* st/mesa: consolidate quad drawing codeBrian Paul2016-02-165-238/+136
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-165-161/+193
* st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.cBrian Paul2016-02-161-1/+1
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-151-4/+210
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-155-0/+236
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+1
* st/mesa: fix pipe_grid_info initializerSamuel Pitoiset2016-02-131-1/+1
* st/mesa: implement limits for ARB_compute_shaderSamuel Pitoiset2016-02-131-2/+31
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-133-0/+125
* st/mesa: add state validation for compute shadersSamuel Pitoiset2016-02-137-1/+129
* st/mesa: add mappings for compute shader sysvalsSamuel Pitoiset2016-02-131-0/+12
* st/mesa: keep track of shared memory declarationsSamuel Pitoiset2016-02-131-3/+16
* st/mesa: add intrinsics for shared variablesSamuel Pitoiset2016-02-132-0/+94
* st/mesa: add conversion for compute shadersSamuel Pitoiset2016-02-132-1/+26
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-139-3/+202
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-1313-21/+69
* st/mesa: release GLSL IR in LinkShader after it's not neededMarek Olšák2016-02-111-0/+4
* mesa: call build_program_resource_list inside Driver.LinkShaderMarek Olšák2016-02-111-0/+3
* st/mesa: use correct pipe functions to create tess shadersMarek Olšák2016-02-113-7/+27
* st/mesa: check ureg_create() retval in create_pbo_upload_vs()Samuel Pitoiset2016-02-101-0/+2
* st/mesa: clarify some texture target code in st_cb_drawpix.cBrian Paul2016-02-091-3/+5
* st/mesa: fix bitmap texture target code and simplify tex sampler stateBrian Paul2016-02-092-17/+17
* st/mesa: use MAX3() macro, as we do for sampler view code belowBrian Paul2016-02-091-1/+2