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* mesa/st: fix color outputs in presence of sample mask outputIlia Mirkin2014-05-261-13/+17
* glsl_to_tgsi: Make sure the 'shader' member is always initializedMichel Dänzer2014-05-161-0/+3
* mesa/st: fix number of ubos being declared in a shaderRoland Scheidegger2014-05-151-3/+5
* mesa/st: provide native integers implementation of ir_unop_anyIlia Mirkin2014-05-141-24/+76
* glsl_to_tgsi: remove unnecessary dead code elimination passBryan Cain2014-05-131-45/+5
* mesa/st: leave current query enabled during glBlitFramebufferIlia Mirkin2014-05-113-0/+4
* mesa/st: pass 4-offset TG4 without lowering if supportedIlia Mirkin2014-05-071-14/+41
* mesa/st: implement ARB_stencil_texturingIlia Mirkin2014-05-042-0/+9
* mesa/st: enable carry/borrow lowering passIlia Mirkin2014-05-021-0/+2
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-7/+0
* gallium: Drop use of _ReallyEnabled.Eric Anholt2014-04-301-2/+4
* mesa/st: implement new bit manipulation opcodesIlia Mirkin2014-04-281-17/+56
* st/mesa: Fix NULL pointer dereference for incomplete framebuffersMichel Dänzer2014-04-281-1/+6
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-271-3/+1
* mesa/st: translate gl_InvocationID to INVOCATIONID semanticIlia Mirkin2014-04-261-0/+1
* mesa/st: translate gl_SampleMaskIn to SAMPLEMASK semanticIlia Mirkin2014-04-261-0/+1
* mesa/st: add support for ARB_sample_shadingIlia Mirkin2014-04-267-11/+57
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
* st/mesa: remove trailing NULL colorbuffersMarek Olšák2014-04-251-0/+6
* mesa/st: Handle empty frame-buffers without asserting.José Fonseca2014-04-241-5/+4
* mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.José Fonseca2014-04-231-2/+33
* mesa/st: enable EXT_shader_integer_mix when NativeIntegers is onIlia Mirkin2014-04-221-0/+4
* st/mesa: fix invalid pointer use in st_texture_get_sampler_view()Brian Paul2014-04-211-3/+3
* gallium glsl: Fix crash with piglit fs-deref-literal-array-of-structs.shader_...Maarten Lankhorst2014-04-171-1/+4
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-3/+1
* mesa/st: set min/max texture gather offset to driver-reported valueIlia Mirkin2014-04-101-0/+3
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-104-73/+11
* st/mesa: properly implement MapTextureImage with multiple mapped slices (v2)Marek Olšák2014-04-103-21/+53
* st/mesa: fix sampler_view REALLOC/FREE macro mix-upBrian Paul2014-04-103-1/+16
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+3
* st/mesa: add support for ARB_texture_query_lodDave Airlie2014-04-072-2/+4
* st/mesa: improve sampler view handlingChristian König2014-04-048-56/+140
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+7
* mesa/st: Accelerate ARB_clear_buffer_object with clear_bufferIlia Mirkin2014-03-311-0/+28
* st: fix st_choose_matching_format to ignore intensityChris Forbes2014-04-011-0/+6
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
* st/mesa: add null pointer checking in query object functionsBrian Paul2014-03-261-2/+16
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-263-0/+28
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-256-8/+8
* st/mesa: recreate sampler view on context change v3Christian König2014-03-241-0/+10
* st/mesa: drop the lowering of quad strips to triangle stripsMarek Olšák2014-03-211-10/+0
* st/mesa: fix generating mipmaps for cube arraysMarek Olšák2014-03-211-1/+2
* st/mesa: remove _NEW_POLYGON dependency from vertex shaderMarek Olšák2014-03-153-11/+12
* st/mesa: implement zero-stride edge flag by culling primitivesMarek Olšák2014-03-153-1/+17
* st/mesa: fix per-vertex edge flags and GLSL support (v2)Marek Olšák2014-03-152-7/+6
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-075-11/+17
* mesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_UINT_Z24_UNORMBrian Paul2014-03-101-2/+2
* st/mesa: only mark framebuffer as sRGB capable if Mesa supports the formatBrian Paul2014-03-071-2/+3
* st/mesa: add test_format_conversion() debug functionBrian Paul2014-03-071-1/+43