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src
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mesa
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state_tracker
/
st_program.h
Commit message (
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Author
Age
Files
Lines
*
st/mesa: use correct pipe functions to create tess shaders
Marek Olšák
2016-02-11
1
-0
/
+1
*
st/mesa: unify get_variant functions for TCS, TES, GS
Marek Olšák
2016-02-09
1
-14
/
+3
*
st/mesa: unify variants and delete functions for TCS, TES, GS
Marek Olšák
2016-02-09
1
-71
/
+17
*
st/mesa: fix parameter names for tesseval/tessctrl prototypes
Samuel Pitoiset
2016-01-03
1
-4
/
+4
*
st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Marek Olšák
2016-01-02
1
-1
/
+0
*
st/mesa: translate tessellation shaders into TGSI when we get them
Marek Olšák
2015-10-09
1
-0
/
+10
*
st/mesa: translate geometry shaders into TGSI when we get them
Marek Olšák
2015-10-09
1
-0
/
+5
*
st/mesa: translate fragment shaders into TGSI when we get them
Marek Olšák
2015-10-09
1
-2
/
+5
*
st/mesa: translate vertex shaders into TGSI when we get them
Marek Olšák
2015-10-09
1
-0
/
+4
*
st/mesa: fix glDrawPixels with a texture
Marek Olšák
2015-10-09
1
-0
/
+4
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
1
-2
/
+0
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2015-10-09
1
-5
/
+0
*
st/mesa: inline st_prepare_vertex_program
Marek Olšák
2015-10-09
1
-10
/
+0
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-1
/
+121
*
glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)
Marek Olšák
2015-06-05
1
-0
/
+1
*
st/mesa: add double input support including lowering (v3.1)
Dave Airlie
2015-05-08
1
-0
/
+1
*
st/mesa: add a debug option to compile shaders at link time
Marek Olšák
2015-04-16
1
-0
/
+3
*
st/mesa: replace INLINE with inline
Brian Paul
2015-02-26
1
-7
/
+7
*
st/mesa: remove unused/broken function st_print_shaders
Marek Olšák
2015-02-24
1
-4
/
+0
*
st/mesa: cleanup st_geometry_program structure
Marek Olšák
2015-02-24
1
-18
/
+0
*
st/mesa: add extern "C" to st_program.h
Brian Paul
2014-12-16
1
-0
/
+9
*
st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC/VARi to TGSI GENERIC[i]
Marek Olšák
2014-09-24
1
-0
/
+25
*
mesa/st: add per sample shading state to fp key and set interpolation
Ilia Mirkin
2014-07-09
1
-0
/
+3
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
Replace gl_geom_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-4
/
+4
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-4
/
+4
*
st/mesa: added st_print_current_vertex_program(), for debugging
Brian Paul
2012-05-19
1
-0
/
+4
*
st/mesa: move fragment shader tgsi tokens into st_fp_variant
Marek Olšák
2012-01-25
1
-2
/
+2
*
st/mesa: do vertex and fragment color clamping in shaders
Marek Olšák
2012-01-25
1
-0
/
+6
*
st/mesa: inline st_prepare_fragment_program in st_translate_fragment_program
Bryan Cain
2011-08-08
1
-15
/
+0
*
st/mesa: Add a GLSL IR to TGSI translator.
Bryan Cain
2011-08-01
1
-0
/
+27
*
st/mesa: s/varient/variant
Brian Paul
2010-12-16
1
-31
/
+31
*
st/mesa: rename the varient release functions
Brian Paul
2010-12-14
1
-3
/
+3
*
st/mesa: program struct comments
Brian Paul
2010-12-13
1
-1
/
+3
*
st/mesa: rename variable
Brian Paul
2010-12-13
1
-2
/
+2
*
Squashed commit of the following (st-mesa-per-context-shaders branch):
Brian Paul
2010-12-13
1
-25
/
+94
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-1
/
+1
*
st/mesa: Clean up header file inclusion in st_program.h.
Vinson Lee
2010-08-05
1
-5
/
+2
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-3
/
+45
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
st/mesa: move per-fragment shader fields to local vars
Brian Paul
2010-02-14
1
-3
/
+0
*
st/mesa: rename state -> tgsi, updated comments
Brian Paul
2010-02-12
1
-3
/
+5
*
st/mesa: remove duplicate calculation of fp input mapping
Keith Whitwell
2010-02-01
1
-5
/
+1
*
st/mesa: remove dead stfp input_map array
Keith Whitwell
2010-02-01
1
-3
/
+0
*
gallium: edgeflags change fixes
Roland Scheidegger
2009-12-16
1
-0
/
+3
*
gallium: first steps to treat edgeflags as regular vertex element
Keith Whitwell
2009-12-09
1
-1
/
+1
*
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-11-15
1
-19
/
+56
*
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-11-06
1
-0
/
+4
*
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-08-18
1
-1
/
+7
*
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-07-03
1
-3
/
+0
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