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src
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mesa
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state_tracker
/
st_program.h
Commit message (
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Author
Age
Files
Lines
*
st/mesa: replace INLINE with inline
Brian Paul
2015-02-26
1
-7
/
+7
*
st/mesa: remove unused/broken function st_print_shaders
Marek Olšák
2015-02-24
1
-4
/
+0
*
st/mesa: cleanup st_geometry_program structure
Marek Olšák
2015-02-24
1
-18
/
+0
*
st/mesa: add extern "C" to st_program.h
Brian Paul
2014-12-16
1
-0
/
+9
*
st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC/VARi to TGSI GENERIC[i]
Marek Olšák
2014-09-24
1
-0
/
+25
*
mesa/st: add per sample shading state to fp key and set interpolation
Ilia Mirkin
2014-07-09
1
-0
/
+3
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
Replace gl_geom_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-4
/
+4
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-4
/
+4
*
st/mesa: added st_print_current_vertex_program(), for debugging
Brian Paul
2012-05-19
1
-0
/
+4
*
st/mesa: move fragment shader tgsi tokens into st_fp_variant
Marek Olšák
2012-01-25
1
-2
/
+2
*
st/mesa: do vertex and fragment color clamping in shaders
Marek Olšák
2012-01-25
1
-0
/
+6
*
st/mesa: inline st_prepare_fragment_program in st_translate_fragment_program
Bryan Cain
2011-08-08
1
-15
/
+0
*
st/mesa: Add a GLSL IR to TGSI translator.
Bryan Cain
2011-08-01
1
-0
/
+27
*
st/mesa: s/varient/variant
Brian Paul
2010-12-16
1
-31
/
+31
*
st/mesa: rename the varient release functions
Brian Paul
2010-12-14
1
-3
/
+3
*
st/mesa: program struct comments
Brian Paul
2010-12-13
1
-1
/
+3
*
st/mesa: rename variable
Brian Paul
2010-12-13
1
-2
/
+2
*
Squashed commit of the following (st-mesa-per-context-shaders branch):
Brian Paul
2010-12-13
1
-25
/
+94
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-1
/
+1
*
st/mesa: Clean up header file inclusion in st_program.h.
Vinson Lee
2010-08-05
1
-5
/
+2
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
1
-3
/
+45
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
st/mesa: move per-fragment shader fields to local vars
Brian Paul
2010-02-14
1
-3
/
+0
*
st/mesa: rename state -> tgsi, updated comments
Brian Paul
2010-02-12
1
-3
/
+5
*
st/mesa: remove duplicate calculation of fp input mapping
Keith Whitwell
2010-02-01
1
-5
/
+1
*
st/mesa: remove dead stfp input_map array
Keith Whitwell
2010-02-01
1
-3
/
+0
*
gallium: edgeflags change fixes
Roland Scheidegger
2009-12-16
1
-0
/
+3
*
gallium: first steps to treat edgeflags as regular vertex element
Keith Whitwell
2009-12-09
1
-1
/
+1
*
mesa/st: refactor vertex and fragment shader translation
Keith Whitwell
2009-11-15
1
-19
/
+56
*
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-11-06
1
-0
/
+4
*
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-08-18
1
-1
/
+7
*
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-07-03
1
-3
/
+0
*
gallium: implement full reference counting for vertex/fragment programs
Brian Paul
2008-05-07
1
-1
/
+23
*
inline -> INLINE
Alan Hourihane
2008-05-02
1
-2
/
+2
*
gallium: fix some bitmap frag shader issues
Brian Paul
2008-04-22
1
-0
/
+4
*
gallium: st_translate_fragment_program() is void now
Brian Paul
2008-04-22
1
-1
/
+1
*
use cso fs/vs handle functions
Keith Whitwell
2008-04-21
1
-2
/
+2
*
gallium: free bitmap fragment shaders, misc clean-up
Brian Paul
2008-03-24
1
-4
/
+0
*
gallium: remove semantic info from pipe_shader_state
Brian Paul
2008-03-13
1
-0
/
+2
*
gallium: rework CSO-related code in state tracker
Brian
2008-03-11
1
-16
/
+6
*
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-26
1
-0
/
+3
*
Use gallium's rtasm module.
José Fonseca
2008-02-19
1
-1
/
+0
*
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-02-12
1
-1
/
+1
*
Fix problems with vertex shaders and the private draw module.
Brian
2008-01-14
1
-2
/
+5
*
gallium: reorg tgsi directories.
Michal Krol
2007-11-23
1
-1
/
+1
*
Size of input_to_index array should be VERT_ATTRIB_MAX.
Brian
2007-10-10
1
-1
/
+1
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-4
/
+0
*
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-28
1
-8
/
+22
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-4
/
+0
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