index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
state_tracker
/
st_program.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-11-06
1
-0
/
+4
*
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-08-18
1
-1
/
+7
*
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-07-03
1
-3
/
+0
*
gallium: implement full reference counting for vertex/fragment programs
Brian Paul
2008-05-07
1
-1
/
+23
*
inline -> INLINE
Alan Hourihane
2008-05-02
1
-2
/
+2
*
gallium: fix some bitmap frag shader issues
Brian Paul
2008-04-22
1
-0
/
+4
*
gallium: st_translate_fragment_program() is void now
Brian Paul
2008-04-22
1
-1
/
+1
*
use cso fs/vs handle functions
Keith Whitwell
2008-04-21
1
-2
/
+2
*
gallium: free bitmap fragment shaders, misc clean-up
Brian Paul
2008-03-24
1
-4
/
+0
*
gallium: remove semantic info from pipe_shader_state
Brian Paul
2008-03-13
1
-0
/
+2
*
gallium: rework CSO-related code in state tracker
Brian
2008-03-11
1
-16
/
+6
*
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-26
1
-0
/
+3
*
Use gallium's rtasm module.
José Fonseca
2008-02-19
1
-1
/
+0
*
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-02-12
1
-1
/
+1
*
Fix problems with vertex shaders and the private draw module.
Brian
2008-01-14
1
-2
/
+5
*
gallium: reorg tgsi directories.
Michal Krol
2007-11-23
1
-1
/
+1
*
Size of input_to_index array should be VERT_ATTRIB_MAX.
Brian
2007-10-10
1
-1
/
+1
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-4
/
+0
*
Instead of linked program pairs, keep a list of vertex programs translated fo...
Brian
2007-09-28
1
-8
/
+22
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-4
/
+0
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
1
-0
/
+4
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-4
/
+0
*
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
1
-2
/
+2
*
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
1
-10
/
+17
*
Enable SSE2 for FS.
michal
2007-09-24
1
-1
/
+5
*
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
1
-5
/
+0
*
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-20
1
-4
/
+6
*
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
1
-7
/
+20
*
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
1
-5
/
+12
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-3
/
+3
*
checkpoint in constant tracking rework
Keith Whitwell
2007-08-25
1
-18
/
+2
*
Hook-up SSE2 to VS.
michal
2007-08-24
1
-0
/
+6
*
Fixup include paths after rename
Keith Whitwell
2007-08-24
1
-1
/
+1
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-2
/
+2
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-0
/
+2
*
New st_init_*_functions() to initialize the driver functions table.
Brian
2007-08-06
1
-2
/
+3
*
Basic fragment programs run now.
Brian
2007-07-24
1
-0
/
+1
*
Trigger tgsi compilation for fragment programs.
Keith Whitwell
2007-07-19
1
-1
/
+37
*
Renamed softpipe directories and files to something less confusing.
Keith Whitwell
2007-06-14
1
-0
/
+68