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path:
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src
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mesa
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state_tracker
/
st_program.c
Commit message (
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Author
Age
Files
Lines
*
mesa: Ensure TGSI tokens are freed with gallium's free.
José Fonseca
2009-09-21
1
-1
/
+1
*
st/mesa: convert to new tgsi_ureg mechanism for shader emit
Keith Whitwell
2009-09-14
1
-87
/
+41
*
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Brian Paul
2009-07-29
1
-28
/
+14
*
st/mesa: add some array index bounds assertions
Brian Paul
2009-07-16
1
-0
/
+5
*
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-04
1
-10
/
+24
|
\
|
*
gallium: more fog extraction fixes
Zack Rusin
2009-07-06
1
-10
/
+24
*
|
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-07-03
1
-1
/
+6
|
\
|
|
*
gallium: fix the front face semantics
Zack Rusin
2009-07-01
1
-1
/
+6
*
|
st/mesa: additional debug code (disabled)
Brian Paul
2009-06-12
1
-0
/
+20
|
/
*
st/mesa: remove invalid assertion
Brian Paul
2009-06-08
1
-3
/
+0
*
mesa: Allocate tokens from the heap.
José Fonseca
2009-06-08
1
-18
/
+22
*
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul
2009-06-04
1
-1
/
+1
*
mesa/st: translate VERT_ATTRIB_GENERIC8..15 in st_translate_vertex_program
Keith Whitwell
2009-04-28
1
-0
/
+8
*
mesa: TGSI translation of multiple render targets.
José Fonseca
2009-04-15
1
-3
/
+3
*
gallium: when using gl_PointCoord ensure we use the correct attribute.
Alan Hourihane
2009-04-08
1
-3
/
+5
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
1
-5
/
+5
*
mesa: consistantly use mesa memory-functions in gallium state tracker
Brian Paul
2009-02-12
1
-3
/
+3
*
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
2009-01-02
1
-2
/
+4
*
mesa: pass shader centroid/invariant info through to the TGSI shader
Brian Paul
2008-11-24
1
-30
/
+54
*
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul
2008-11-06
1
-0
/
+16
*
gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()
Brian Paul
2008-09-26
1
-2
/
+2
*
gallium: fix fog vs. pointcoord attribute handling in mesa->TGSI conversion
Brian Paul
2008-09-17
1
-1
/
+4
*
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-08-24
1
-1
/
+1
*
gallium: fix vertex program output translation/mapping bug
Brian Paul
2008-08-18
1
-29
/
+45
*
gallium: added comment
Brian Paul
2008-08-11
1
-0
/
+6
*
Merge tgsi/exec and tgsi/util directories.
José Fonseca
2008-07-28
1
-1
/
+1
*
gallium: move, increase ST_MAX_SHADER_TOKENS
Brian Paul
2008-07-03
1
-0
/
+7
*
mesa: point size arrays
Brian Paul
2008-06-25
1
-0
/
+4
*
gallium: use cso_destroy_vertex/fragment_shader() functions
Brian Paul
2008-04-24
1
-1
/
+1
*
gallium: st_translate_fragment_program() is void now
Brian Paul
2008-04-22
1
-4
/
+1
*
handle IsPositionInvariant flag
Ben Skeggs
2008-04-01
1
-0
/
+4
*
gallium: fix a few more shader-related mem leaks
Brian
2008-03-22
1
-0
/
+10
*
gallium: remove semantic info from pipe_shader_state
Brian Paul
2008-03-13
1
-75
/
+92
*
gallium: rework CSO-related code in state tracker
Brian
2008-03-11
1
-21
/
+38
*
gallium: remove input_map[] from pipe_shader_state
Brian
2008-02-26
1
-1
/
+1
*
Code reorganization: update build.
José Fonseca
2008-02-15
1
-2
/
+2
*
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
Brian
2008-02-12
1
-1
/
+1
*
gallium: fix problem in which texcoords and varying vars got mapped to the sa...
Brian
2008-01-31
1
-6
/
+16
*
Fix problems with vertex shaders and the private draw module.
Brian
2008-01-14
1
-4
/
+2
*
new assertions
Brian
2007-12-19
1
-0
/
+3
*
turn off TGSI_DEBUG
Brian
2007-12-18
1
-1
/
+1
*
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-14
1
-11
/
+14
*
include tgsi_dump.h
Brian
2007-12-07
1
-0
/
+1
*
gallium: reorg tgsi directories.
Michal Krol
2007-11-23
1
-1
/
+1
*
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-11-02
1
-4
/
+1
*
Refactor the LLVM code a bit.
Zack Rusin
2007-10-29
1
-3
/
+1
*
Move mesa_to_tgsi.[ch] to state_tracker
Brian
2007-10-27
1
-1
/
+1
*
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
1
-2
/
+2
*
Cleanup some code.
Zack Rusin
2007-10-24
1
-1
/
+5
*
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
1
-2
/
+2
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