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path: root/src/mesa/state_tracker/st_program.c
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* mesa: remove FEATURE_feedback define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_drawpix define.Oliver McFadden2012-09-151-2/+0
* mesa: s/FREE/free/Brian Paul2012-09-011-6/+6
* st/mesa: set the centroid qualifier in fragment shader inputsMarek Olšák2012-07-231-0/+4
* mesa/st: gl_ClipDistance must be interpolated in 3d space.Olivier Galibert2012-07-041-2/+2
* st/mesa: added st_print_current_vertex_program(), for debuggingBrian Paul2012-05-191-0/+23
* mesa/st: Assign inputsRead at right (previous) location.José Fonseca2012-01-251-2/+4
* st/mesa: inline if(1) conditionalMarek Olšák2012-01-251-219/+215
* st/mesa: move fragment shader tgsi tokens into st_fp_variantMarek Olšák2012-01-251-4/+5
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-5/+11
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-101-1/+1
* st/mesa: add support for clip vertex.Dave Airlie2012-01-071-0/+4
* st/mesa: fix default interpolation for colors.Dave Airlie2012-01-071-4/+10
* st/mesa: add support for gl_ClipDistanceBryan Cain2012-01-051-0/+18
* st_glsl_to_tgsi: translate interp mode for front/back colorDave Airlie2011-12-311-2/+2
* st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2Marek Olšák2011-12-151-0/+12
* st/mesa: move frag depth up a level.Dave Airlie2011-12-101-0/+19
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-5/+5
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* st/mesa: clean-up st_translate_interp()Brian Paul2011-11-071-3/+7
* mesa/st: get interpolation mode from the fragment shader.Dave Airlie2011-10-291-1/+15
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-2/+2
* st/mesa: inline st_prepare_fragment_program in st_translate_fragment_programBryan Cain2011-08-081-164/+162
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-184/+228
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| * glsl_to_tgsi: stop generating Mesa IRBryan Cain2011-08-011-4/+9
| * st/mesa: Add a GLSL IR to TGSI translator.Bryan Cain2011-08-011-180/+219
* | st/mesa: remove unused-but-set variables in st_program.cMarek Olšák2011-07-151-33/+31
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* st/mesa: more helpful debug message in destroy_program_variants_cb()Brian Paul2011-06-081-2/+2
* st/mesa: use BITFIELD64_BIT() macro in a few more placesBrian Paul2011-03-151-1/+1
* st/mesa: fix shader deletion regressionBrian Paul2011-02-081-3/+4
* mesa/st: Plug a fragment program variant parameter leakThomas Hellstrom2011-02-081-0/+2
* st/mesa: free the temporary bitmap/drawpix shader codeBrian Paul2011-02-081-2/+10
* st/mesa: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-091-0/+1
* st/mesa: skip glDrawPixels/glBitmap-related code for ES buildBrian Paul2011-01-041-0/+2
* mesa/st: set the color write cbuf property for fragColor writesDave Airlie2010-12-241-0/+5
* st/mesa: s/varient/variantBrian Paul2010-12-161-87/+87
* st/mesa: fix incorrect prev pointer in destroy_program_variants()Brian Paul2010-12-141-9/+9
* st/mesa: rename the varient release functionsBrian Paul2010-12-141-3/+3
* st/mesa: add geom program code in destroy_program_variants()Brian Paul2010-12-131-0/+21
* st/mesa: use st_fragment_program() instead of castBrian Paul2010-12-131-2/+2
* st/mesa: minor re-indentingBrian Paul2010-12-131-17/+16
* Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul2010-12-131-193/+558
* st/mesa: initialize key in st_vp_varientMarek Olšák2010-12-051-0/+2
* st/mesa: Silence uninitialized variable warning.Vinson Lee2010-10-281-0/+4
* Track separate programs for each stageIan Romanick2010-10-271-6/+32
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1