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path: root/src/mesa/state_tracker/st_program.c
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* gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-031-0/+7
* mesa: point size arraysBrian Paul2008-06-251-0/+4
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-241-1/+1
* gallium: st_translate_fragment_program() is void nowBrian Paul2008-04-221-4/+1
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
* gallium: fix a few more shader-related mem leaksBrian2008-03-221-0/+10
* gallium: remove semantic info from pipe_shader_stateBrian Paul2008-03-131-75/+92
* gallium: rework CSO-related code in state trackerBrian2008-03-111-21/+38
* gallium: remove input_map[] from pipe_shader_stateBrian2008-02-261-1/+1
* Code reorganization: update build.José Fonseca2008-02-151-2/+2
* gallium: rename st_fragment_program's fs field to cso to match st_vertex_programBrian2008-02-121-1/+1
* gallium: fix problem in which texcoords and varying vars got mapped to the sa...Brian2008-01-311-6/+16
* Fix problems with vertex shaders and the private draw module.Brian2008-01-141-4/+2
* new assertionsBrian2007-12-191-0/+3
* turn off TGSI_DEBUGBrian2007-12-181-1/+1
* Don't always declare frag shader INPUT[0] as fragment position.Brian2007-12-141-11/+14
* include tgsi_dump.hBrian2007-12-071-0/+1
* gallium: reorg tgsi directories.Michal Krol2007-11-231-1/+1
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-021-4/+1
* Refactor the LLVM code a bit.Zack Rusin2007-10-291-3/+1
* Move mesa_to_tgsi.[ch] to state_trackerBrian2007-10-271-1/+1
* Add copyright headers and do some cleanups.Zack Rusin2007-10-241-2/+2
* Cleanup some code.Zack Rusin2007-10-241-1/+5
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-2/+2
* Initial stab at LLVM integration.Zack Rusin2007-10-241-1/+3
* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...Brian2007-10-101-27/+29
* Finish up decls for packed fragment program outputs.Brian2007-10-091-0/+3
* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-091-12/+8
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-031-14/+35
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-031-10/+0
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-5/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-281-4/+7
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-8/+0
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-0/+8
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-281-7/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-281-4/+7
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-8/+0
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-271-2/+2
* clean-up #includesBrian2007-09-251-4/+2
* disable TGSI_DEBUGBrian2007-09-251-1/+1
* translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)Brian2007-09-251-0/+413