| Commit message (Collapse) | Author | Age | Files | Lines |
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They are never used by multi draws and internal draws.
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3990>
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Reviewed-by: Ian Romanick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3990>
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The only remaining users of gl_vertex_array are tnl based
drivers. So move everything related to that into tnl and
rename it accordingly.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Let the gallium backend have its own gl_vertex_array array and basically
reimplement the way _vbo_draw works.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The term "client array" is a legacy thing dating back to the pre-VBO
era when _all_ vertex arrays lived in client memory.
Nowadays, it only contains vertex array state which is derived from
gl_array_attributes and gl_vertex_buffer_binding. It's used by the
VBO module and some drivers.
Reviewed-by: Anuj Phogat <[email protected]>
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It's only used for rarely-used deprecated GL features
(feedback/rasterpos), so we can skip the memory allocation and
initialization for it most of the time.
Saves about 659k (out of 1605k) of maximum memory size according to massif
on simulated vc4 glsl-algebraic-add-add-1
Reviewed-by: Brian Paul <[email protected]>
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The glClear, glBitmap and glDrawPixels code now use a new st_draw_quad()
helper function.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Split from patch implementing ARB_draw_indirect.
v2: Const-qualify the struct gl_buffer_object *indirect argument.
v3: Fix up some more draw calls for new argument.
v4: Fix up rebase conflicts in i965.
v5: Undo const-qualification
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes "warning: cast from pointer to integer of different size" for
64-bit builds.
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This moves the state validation to where all the other states are validated.
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In the future we'd like to treat vertex arrays as a state and
not as a parameter to the draw function. This is the first step
towards that goal. Part of the goal is to avoid array re-validation
for every draw call.
This commit adds:
const struct gl_client_array **gl_context::Array::_DrawArrays.
The pointer is changed in:
* vbo_draw_method
* vbo_rebase_prims - unused by gallium
* vbo_split_prims - unused by gallium
* st_RasterPos
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
v2: added assertion that packed formats are not pure integer
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It's like DrawArrays, but the count is taken from a transform feedback
object.
This removes DrawTransformFeedback from dd_function_table and adds the same
function to GLvertexformat (with the function parameters matching GL).
The vbo_draw_func callback has a new parameter
"struct gl_transform_feedback_object *tfb_vertcount".
The rest of the code just validates states and forwards the transform
feedback object into vbo_draw_func.
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Fixes compiler error from Sun compilers:
"state_tracker/st_draw.c", line 185: identifier redeclared: st_pipe_vertex_format
current : function(unsigned int, unsigned int, unsigned int, unsigned char) returning enum pipe_format
previous: function(unsigned int, unsigned int, unsigned int, unsigned char) returning unsigned int : "state_tracker/st_draw.h", line 73
Signed-off-by: Alan Coopersmith <[email protected]>
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This saves mapping the index buffer to get a bounds on the indices that
drivers just drop on the floor in the VBO case (cache win), saves a bonus
walk of the indices in the CheckArrayBounds case, and other miscellaneous
validation. On intel it's a particularly a large win (50-100% in my app)
because even though we let the indices stay in both CPU and GPU caches, we
still end up waiting for the GPU to be done with the buffer before reading
from it.
Drivers that want the min/max_index fields must now check index_bounds_valid
and use vbo_get_minmax_index before using them.
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Silences warnings with 64-bit builds. See comments for details.
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system of vertices
Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c
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Not quite finished yet.
Selection/feedback are done with a private instance of the 'draw' module
in the state tracker. Not quite all the draw context's state is set yet,
namely vertex format info. Hold off on that for a bit...
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new st_draw_vertices() utility used by glClear and glDrawPixels
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Also some minor clear fixes.
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softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
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