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path: root/src/mesa/state_tracker/st_context.h
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* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+5
* st/mesa: remove unused members in st_contextMarek Olšák2011-01-061-9/+0
* st/mesa: optimize constant buffer uploadsMarek Olšák2011-01-061-1/+4
* st/mesa: Remove comment cruft from st_context.h.Vinson Lee2010-12-201-1/+0
* st/mesa: s/varient/variantBrian Paul2010-12-161-3/+3
* Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul2010-12-131-1/+3
* st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)Brian Paul2010-10-151-1/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-2/+2
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-1/+1
* mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri2010-08-201-1/+2
* st/mesa: Clean up header file inclusion in st_context.h.Vinson Lee2010-08-041-9/+6
* st/mesa: Add support for multiple APIs.Chia-I Wu2010-06-291-1/+2
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-1/+3
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* st/mesa: use new ability to clear only depth or stencilRoland Scheidegger2010-05-291-0/+1
* gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz2010-05-211-0/+6
* mesa/st: adapt to interface changesRoland Scheidegger2010-05-171-0/+1
* mesa/st: Remove dead members.José Fonseca2010-04-231-1/+0
* st/mesa: Drop st_public support.Chia-I Wu2010-04-131-8/+7
* Squashed commit of the following:Keith Whitwell2010-04-101-4/+4
* Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-161-0/+8
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| * st/mesa: Implement st_api.h.Chia-I Wu2010-03-121-0/+8
* | Merge commit 'origin/master' into gallium-sampler-viewKeith Whitwell2010-03-131-0/+1
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| * gallium: Do not mix winsys-drawable-handle and context-private.Chia-I Wu2010-03-101-0/+1
* | st/mesa: Associate a sampler view with an st texture object.Michal Krol2010-03-121-1/+2
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* Merge branch 'gallium-vertexelementcso'Roland Scheidegger2010-03-091-0/+3
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| * st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interfaceRoland Scheidegger2010-03-091-0/+3
* | st/mesa: Reset clip state when clearing with quads.Michal Krol2010-02-241-0/+1
* | Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-1/+1
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* st/mesa: fix incorrect freeing of drawpixels vertex shadersBrian Paul2010-01-221-1/+1
* gallium: adapt state trackers etc. to pipe_constant_buffer removalRoland Scheidegger2009-12-231-1/+1
* gallium: don't use edgeflags if the app didn't supply themRoland Scheidegger2009-12-191-0/+2
* mesa/st: refactor vertex and fragment shader translationKeith Whitwell2009-11-151-0/+2
* st: added st_renderbuffer::defined flagBrian Paul2009-05-011-1/+2
* mesa/st: remove duplicate offset calculationKeith Whitwell2009-04-281-2/+0
* st: use the static atoms[] array directlyBrian Paul2009-04-211-5/+0
* gallium: remove use of origin_lower_leftBrian Paul2009-03-201-1/+2
* gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell2009-03-131-3/+0
* mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul2009-02-121-0/+4
* gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-121-0/+2
* gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul2008-11-261-1/+1
* gallium: clean-up/fix msaa override in state trackerBrian Paul2008-09-171-0/+6
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-141-0/+2
* Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+6
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| * gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-201-0/+6
* | gallium: fix some render to texture bugsBrian Paul2008-05-071-0/+3
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* gallium: simplify texture format selectionBrian Paul2008-04-301-0/+1
* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-251-2/+0
* gallium: use simple color pass-through fragment shader if textures don't existBrian Paul2008-04-251-0/+2