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path:
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src
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mesa
/
state_tracker
/
st_context.h
Commit message (
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Author
Age
Files
Lines
*
st/mesa: move the logic of all_varyings_in_vbos into st_update_array
Marek Olšák
2017-05-10
1
-1
/
+1
*
st/mesa: upload zero-stride vertex attributes here
Marek Olšák
2017-05-10
1
-0
/
+1
*
st/mesa: unify TCS, TES, GS st_*_program structures
Marek Olšák
2017-05-08
1
-3
/
+3
*
st/mesa: remove st_context::vertex_result_to_slot
Marek Olšák
2017-05-08
1
-3
/
+0
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2017-05-08
1
-1
/
+1
*
st/mesa: put the bitmap_cache structure inside st_context
Marek Olšák
2017-04-20
1
-2
/
+21
*
st/mesa: inline and optimize st_invalidate_readpix_cache
Marek Olšák
2017-04-20
1
-2
/
+11
*
st/mesa: assume all drivers support user index buffers
Marek Olšák
2017-02-25
1
-1
/
+0
*
st/mesa: use the common uploader (v2)
Marek Olšák
2017-02-14
1
-2
/
+2
*
st/mesa: fix SINT <-> UINT conversion during PBO upload / download
Nicolai Hähnle
2016-11-16
1
-2
/
+2
*
st/mesa: set a device reset callback when available
Nicolai Hähnle
2016-10-05
1
-0
/
+2
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used
Marek Olšák
2016-08-12
1
-0
/
+6
*
st/mesa: don't update clip state if it has no effect
Marek Olšák
2016-08-12
1
-0
/
+7
*
st/mesa: remove excessive shader state dirtying
Marek Olšák
2016-07-30
1
-0
/
+6
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-40
/
+2
*
st/mesa: remove st_tracked_state::name
Marek Olšák
2016-07-30
1
-1
/
+0
*
mesa/st: reduce size of state->st bitmask
Rob Clark
2016-07-16
1
-1
/
+1
*
st/mesa: add readpix_cache structure
Nicolai Hähnle
2016-06-21
1
-0
/
+11
*
st/mesa: add support for GL_EXT_window_rectangles
Ilia Mirkin
2016-06-18
1
-0
/
+5
*
st/mesa: add PBO download enable bit and fragment shaders
Nicolai Hähnle
2016-06-01
1
-0
/
+2
*
st/mesa: rename pbo_upload to pbo
Nicolai Hähnle
2016-06-01
1
-5
/
+5
*
st/mesa: remove unused st_context::default_texture
Brian Paul
2016-05-17
1
-2
/
+0
*
st/mesa: remove ST_NEW_MESA flag (v2)
Marek Olšák
2016-03-11
1
-1
/
+1
*
st/mesa: implement a simple cache for glDrawPixels
Brian Paul
2016-02-19
1
-0
/
+8
*
st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
Brian Paul
2016-02-17
1
-0
/
+1
*
st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap
Brian Paul
2016-02-16
1
-2
/
+11
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
1
-0
/
+1
*
st/mesa: add compute shader states
Samuel Pitoiset
2016-02-13
1
-0
/
+3
*
st/mesa: add a second pipeline for compute
Samuel Pitoiset
2016-02-13
1
-0
/
+9
*
st/mesa: fix bitmap texture target code and simplify tex sampler state
Brian Paul
2016-02-09
1
-1
/
+1
*
st/mesa: unify variants and delete functions for TCS, TES, GS
Marek Olšák
2016-02-09
1
-3
/
+3
*
st/mesa: implement PBO upload for multiple layers
Nicolai Hähnle
2016-02-03
1
-0
/
+3
*
st/mesa: Accelerate PBO uploads
Fredrik Höglund
2016-02-03
1
-0
/
+10
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add support for new mesa indirect draw interface
Ilia Mirkin
2016-01-07
1
-0
/
+1
*
st/mesa: use GLbitfield in st_state_flags, add comments
Brian Paul
2016-01-06
1
-2
/
+2
*
s/GLuint/GLbitfield/ for st_invalidate_state() parameter
Brian Paul
2016-01-06
1
-1
/
+1
*
st/mesa: use PK2H/UP2H when supported
Ilia Mirkin
2016-01-03
1
-0
/
+1
*
st/mesa: store mapping from perfmon counter to query type
Nicolai Hähnle
2015-11-20
1
-0
/
+3
*
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
2015-10-20
1
-0
/
+7
*
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
2015-10-20
1
-1
/
+1
*
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
2015-10-20
1
-0
/
+1
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
1
-7
/
+0
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
1
-1
/
+1
*
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
2015-10-03
1
-0
/
+1
*
st/mesa: remove st_context::missing textures and get_passthrough_fs
Marek Olšák
2015-07-29
1
-1
/
+0
*
st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...
Marek Olšák
2015-07-29
1
-0
/
+23
*
st/mesa: don't ignore texture buffer state changes
Marek Olšák
2015-07-25
1
-0
/
+1
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