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path:
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/
src
/
mesa
/
state_tracker
/
st_context.h
Commit message (
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)
Author
Age
Files
Lines
*
gallium: remove unneeded st->haveFramebufferSurfaces field.
Brian Paul
2008-04-09
1
-6
/
+0
*
gallium: streamline viewport/raster/shader state for clearing with quads
Brian Paul
2008-04-03
1
-0
/
+2
*
gallium: turn on clipping for bitmaps
Brian
2008-03-31
1
-0
/
+2
*
gallium: implement a glBitmap cache
Brian
2008-03-28
1
-0
/
+2
*
gallium: Update calls to the simple shader functions
Brian
2008-03-27
1
-0
/
+3
*
gallium: glBitmap code now separe from glDraw/CopyPixels code
Brian
2008-03-20
1
-0
/
+3
*
gallium: create one vertex buffer and re-use, also enable bypass_clipping
Brian
2008-03-20
1
-0
/
+2
*
gallium: use the utility pasthrough shaders
Brian
2008-03-20
1
-0
/
+7
*
gallium: implement CSO save/restore functions for use by meta operations (bli...
Brian
2008-03-19
1
-1
/
+0
*
gallium: plug in and init GL_EXT_framebuffer_blit function/extension
Brian
2008-03-18
1
-0
/
+4
*
gallium: use new gallium utility code for generating mipmaps
Brian
2008-03-17
1
-12
/
+1
*
gallium: rework CSO-related code in state tracker
Brian
2008-03-11
1
-9
/
+10
*
gallium: michel's patch to rework texture/sampler binding interface
Keith Whitwell
2008-03-05
1
-1
/
+4
*
gallium: change st->state.sampler_texture[] to store pipe_texture pointers
Brian Paul
2008-02-29
1
-1
/
+1
*
gallium: state tracker didn't always notify drivers of texobj data changes
Brian
2008-02-20
1
-21
/
+1
*
gallium: move gen-mipmap global/static vars into st_context
Brian
2008-02-12
1
-0
/
+9
*
gallium: add bitmap/drawpixels texcoord bias support
Brian
2008-02-06
1
-0
/
+2
*
gallium: Simplify winsys buffer interface.
Michel Dänzer
2008-01-25
1
-7
/
+0
*
Fix problems with vertex shaders and the private draw module.
Brian
2008-01-14
1
-1
/
+1
*
Fix problem with initial viewport/scissor size.
Brian
2007-12-19
1
-0
/
+1
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-1
/
+1
*
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
1
-1
/
+1
*
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
1
-1
/
+0
*
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-11
1
-1
/
+0
*
Eliminate struct pipe_region.
Michel Dänzer
2007-12-07
1
-3
/
+2
*
Hide texture layout details from the state tracker.
Michel Dänzer
2007-12-06
1
-2
/
+20
*
Reimplement glRasterPos using the private 'draw' module.
Brian
2007-11-16
1
-1
/
+2
*
move st_invalidate_state() prototype to st_context.h
Brian
2007-11-05
1
-0
/
+2
*
Update xlib driver to use newer state tracker context/framebuffer functions.
Brian
2007-11-05
1
-1
/
+2
*
Introduce st_framebuffer type and st_create_framebuffer(), st_make_current()
Brian
2007-11-05
1
-0
/
+10
*
Implement shader concatenation for glBitmap.
Brian
2007-10-30
1
-0
/
+6
*
Use program serial numbers to avoid re-generating fragment programs for glDra...
Brian
2007-10-30
1
-2
/
+8
*
added pixel_transfer_cache
Brian
2007-10-30
1
-1
/
+3
*
added pixel_transfer_program field
Brian
2007-10-30
1
-0
/
+2
*
comment unused 'cb' field
Brian
2007-10-30
1
-0
/
+1
*
update comments, fix typo
Brian
2007-10-30
1
-4
/
+3
*
Alternate CopyPixels path based on get/put_tile().
Brian
2007-10-18
1
-0
/
+6
*
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-03
1
-1
/
+0
*
some clean-up of ST_NEW_ shader flags
Brian
2007-09-25
1
-1
/
+1
*
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
1
-2
/
+4
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-5
/
+5
*
Checkpoint: vertex attribute clean-up.
Brian
2007-09-20
1
-2
/
+10
*
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
1
-1
/
+1
*
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
1
-1
/
+1
*
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-20
1
-2
/
+2
*
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
1
-1
/
+1
*
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
1
-1
/
+2
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-2
/
+2
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-1
/
+1
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-2
/
+1
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