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src
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mesa
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state_tracker
/
st_context.h
Commit message (
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Author
Age
Files
Lines
*
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+1
*
st/mesa: add support for new mesa indirect draw interface
Ilia Mirkin
2016-01-07
1
-0
/
+1
*
st/mesa: use GLbitfield in st_state_flags, add comments
Brian Paul
2016-01-06
1
-2
/
+2
*
s/GLuint/GLbitfield/ for st_invalidate_state() parameter
Brian Paul
2016-01-06
1
-1
/
+1
*
st/mesa: use PK2H/UP2H when supported
Ilia Mirkin
2016-01-03
1
-0
/
+1
*
st/mesa: store mapping from perfmon counter to query type
Nicolai Hähnle
2015-11-20
1
-0
/
+3
*
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
2015-10-20
1
-0
/
+7
*
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
2015-10-20
1
-1
/
+1
*
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
2015-10-20
1
-0
/
+1
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
1
-7
/
+0
*
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
2015-10-09
1
-1
/
+1
*
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
2015-10-03
1
-0
/
+1
*
st/mesa: remove st_context::missing textures and get_passthrough_fs
Marek Olšák
2015-07-29
1
-1
/
+0
*
st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...
Marek Olšák
2015-07-29
1
-0
/
+23
*
st/mesa: don't ignore texture buffer state changes
Marek Olšák
2015-07-25
1
-0
/
+1
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
1
-1
/
+1
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-0
/
+6
*
st/mesa: implement GetGraphicsResetStatus
Marek Olšák
2015-05-12
1
-1
/
+2
*
st/mesa: replace INLINE with inline
Brian Paul
2015-02-26
1
-2
/
+2
*
st/mesa: pass etc2 textures to driver if supported
Ilia Mirkin
2015-02-19
1
-0
/
+1
*
st/mesa: add extern "C" to st_context.h
Brian Paul
2014-12-16
1
-0
/
+10
*
st/mesa: add a fallback for clear_with_quad when no vs_layer
Ilia Mirkin
2014-11-17
1
-0
/
+1
*
mesa: Convert NewDriverState to 64-bits
Jordan Justen
2014-09-01
1
-1
/
+1
*
st/mesa: convert the ETC1 format to an uncompressed one if unsupported
Marek Olšák
2014-08-11
1
-0
/
+1
*
gallium/u_gen_mipmap: rewrite using pipe->blit (v2)
Marek Olšák
2014-04-10
1
-1
/
+0
*
st/mesa: remove _NEW_POLYGON dependency from vertex shader
Marek Olšák
2014-03-15
1
-1
/
+1
*
st/mesa: implement zero-stride edge flag by culling primitives
Marek Olšák
2014-03-15
1
-0
/
+1
*
st/mesa: add support for GL_ARB_viewport_array (v0.2)
Dave Airlie
2014-02-11
1
-2
/
+2
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
st/mesa: implement layered framebuffer clear for the clear_with_quad fallback
Marek Olšák
2013-12-03
1
-0
/
+1
*
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
2013-05-11
1
-0
/
+1
*
mesa: convert _NEW_RASTERIZER_DISCARD to a driver flag
Marek Olšák
2013-04-24
1
-0
/
+1
*
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
2013-04-18
1
-0
/
+1
*
gallium,st/mesa: don't use blit-based transfers with software rasterizers
Marek Olšák
2013-03-23
1
-0
/
+1
*
gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
Christoph Bumiller
2013-03-20
1
-0
/
+2
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
st/mesa: remove what is left from u_blit
Marek Olšák
2013-02-18
1
-2
/
+0
*
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
Marek Olšák
2013-02-06
1
-0
/
+1
*
st/mesa: always assume separate depth and stencil clear is supported
Marek Olšák
2013-01-15
1
-1
/
+0
*
mesa/st: Implement GL_TIME_ELAPSED w/ PIPE_QUERY_TIMESTAMP.
José Fonseca
2012-12-20
1
-0
/
+1
*
gallium: manage render condition in cso_context and fix postprocessing w/ it
Marek Olšák
2012-12-12
1
-4
/
+0
*
st/mesa: remove a weird msaa hack
Marek Olšák
2012-12-12
1
-4
/
+0
*
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
2012-10-31
1
-0
/
+3
*
st/mesa: accept and handle configuration options from st/dri
Vadim Girlin
2012-08-23
1
-1
/
+4
*
st/mesa: combine vertex/fragment sampler state in arrays
Brian Paul
2012-08-16
1
-9
/
+4
*
gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
Brian Paul
2012-08-16
1
-2
/
+2
*
st/mesa: rename some vertex/fragment state fields for better consistency
Brian Paul
2012-08-06
1
-6
/
+6
*
mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()
Paul Berry
2012-07-26
1
-1
/
+2
*
st/mesa: flush the glBitmap cache before changing framebuffer state
Marek Olšák
2012-07-23
1
-0
/
+2
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