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path: root/src/mesa/state_tracker/st_context.h
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* st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap textBrian Paul2016-02-171-0/+1
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-161-2/+11
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+1
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-131-0/+3
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-131-0/+9
* st/mesa: fix bitmap texture target code and simplify tex sampler stateBrian Paul2016-02-091-1/+1
* st/mesa: unify variants and delete functions for TCS, TES, GSMarek Olšák2016-02-091-3/+3
* st/mesa: implement PBO upload for multiple layersNicolai Hähnle2016-02-031-0/+3
* st/mesa: Accelerate PBO uploadsFredrik Höglund2016-02-031-0/+10
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-291-0/+1
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-0/+1
* st/mesa: add support for new mesa indirect draw interfaceIlia Mirkin2016-01-071-0/+1
* st/mesa: use GLbitfield in st_state_flags, add commentsBrian Paul2016-01-061-2/+2
* s/GLuint/GLbitfield/ for st_invalidate_state() parameterBrian Paul2016-01-061-1/+1
* st/mesa: use PK2H/UP2H when supportedIlia Mirkin2016-01-031-0/+1
* st/mesa: store mapping from perfmon counter to query typeNicolai Hähnle2015-11-201-0/+3
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-201-0/+7
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-201-1/+1
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-201-0/+1
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-091-7/+0
* st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2Marek Olšák2015-10-091-1/+1
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-031-0/+1
* st/mesa: remove st_context::missing textures and get_passthrough_fsMarek Olšák2015-07-291-1/+0
* st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode ...Marek Olšák2015-07-291-0/+23
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-251-0/+1
* st/mesa: set default tessellation levelsMarek Olšák2015-07-231-1/+1
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-231-0/+6
* st/mesa: implement GetGraphicsResetStatusMarek Olšák2015-05-121-1/+2
* st/mesa: replace INLINE with inlineBrian Paul2015-02-261-2/+2
* st/mesa: pass etc2 textures to driver if supportedIlia Mirkin2015-02-191-0/+1
* st/mesa: add extern "C" to st_context.hBrian Paul2014-12-161-0/+10
* st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin2014-11-171-0/+1
* mesa: Convert NewDriverState to 64-bitsJordan Justen2014-09-011-1/+1
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+1
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-101-1/+0
* st/mesa: remove _NEW_POLYGON dependency from vertex shaderMarek Olšák2014-03-151-1/+1
* st/mesa: implement zero-stride edge flag by culling primitivesMarek Olšák2014-03-151-0/+1
* st/mesa: add support for GL_ARB_viewport_array (v0.2)Dave Airlie2014-02-111-2/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* st/mesa: implement layered framebuffer clear for the clear_with_quad fallbackMarek Olšák2013-12-031-0/+1
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-111-0/+1
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-241-0/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+1
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+1
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+2
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
* st/mesa: remove what is left from u_blitMarek Olšák2013-02-181-2/+0
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-061-0/+1
* st/mesa: always assume separate depth and stencil clear is supportedMarek Olšák2013-01-151-1/+0
* mesa/st: Implement GL_TIME_ELAPSED w/ PIPE_QUERY_TIMESTAMP.José Fonseca2012-12-201-0/+1