summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_context.h
Commit message (Expand)AuthorAgeFilesLines
* mesa/st: remove always-false stateErik Faye-Lund2019-04-291-1/+0
* st/mesa: implement "zombie" shaders listBrian Paul2019-03-171-0/+23
* st/mesa: implement "zombie" sampler views (v2)Brian Paul2019-03-171-0/+25
* st/mesa: move around some code in st_context.cBrian Paul2019-03-111-9/+0
* st/mesa: move utility functions, macros into new st_util.h fileBrian Paul2019-03-111-90/+28
* st/mesa: Reduce array updates due to current changes.Mathias Fröhlich2019-02-261-0/+9
* st/mesa: Optionally override RGB/RGBX dst alpha blend factorsKenneth Graunke2019-01-151-0/+2
* gallium: Add the ability to query a single pipeline statistics counterKenneth Graunke2019-01-151-0/+1
* st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.Kenneth Graunke2018-12-211-2/+3
* st/mesa: Drop !passColor optimization in drawpixels shaders.Kenneth Graunke2018-12-211-1/+1
* st/mesa: Drop dead 'passthrough_fs' field.Kenneth Graunke2018-12-211-2/+0
* st/mesa: regularly re-pin driver threads to the CCX where the app thread isMarek Olšák2018-11-201-0/+2
* st/mesa: throttle texture uploads if their memory usage goes beyond a limitMarek Olšák2018-09-071-0/+7
* st/mesa: implement ASTC 2D LDR fallback for all driversMarek Olšák2018-07-311-0/+1
* st/mesa: add support for ARB_sample_locationsRhys Perry2018-06-141-0/+6
* st/mesa: Remove the now unused gl_vertex_array.Mathias Fröhlich2018-05-101-3/+0
* gallium: Push down the gl_vertex_array inputs into gallium.Mathias Fröhlich2018-03-311-0/+4
* st/mesa: generate blend state according to the number of enabled color buffersMarek Olšák2018-02-091-0/+1
* st/mesa: don't store non-fragment sampler states and views in st_contextMarek Olšák2018-02-081-3/+3
* st/mesa: expand glDrawPixels cache to handle multiple imagesBrian Paul2018-01-251-5/+17
* st/mesa: assume that user constant buffers are always supportedMarek Olšák2018-01-171-1/+0
* st/mesa: start adding support for hw atomics atom. (v2)Dave Airlie2017-11-101-0/+1
* st/mesa: replace st_shader_stage_to_ptargetNicolai Hähnle2017-08-021-24/+0
* st/mesa: Add support for KHR_no_error flagGrigori Goronzy2017-07-141-1/+2
* st/mesa: add a winsys buffers list in st_contextCharmaine Lee2017-07-111-0/+8
* st/mesa: remove unused st_framebuffer::Private fieldBrian Paul2017-07-071-1/+0
* st/mesa: don't set 16 scissors and 16 viewports if they're unusedMarek Olšák2017-06-221-0/+1
* st/mesa: remove redundant sample_mask checkingMarek Olšák2017-06-221-1/+0
* st/mesa: don't track shader variants in st_contextMarek Olšák2017-06-221-5/+0
* st/mesa: simplify returning GL_VENDORMarek Olšák2017-06-191-2/+0
* st/mesa: remove the "Gallium 0.4 on" prefix from GL_RENDERERMarek Olšák2017-06-191-1/+0
* st/mesa: add infrastructure for storing bound texture/image handlesSamuel Pitoiset2017-06-141-0/+11
* st/mesa: add st_invalidate_buffers() helperTimothy Arceri2017-06-091-1/+2
* glsl: Fix gl_shader_stage enum unsigned comparisonRob Herring2017-06-081-0/+2
* st/mesa: don't keep framebuffer state in st_contextMarek Olšák2017-06-071-1/+4
* st/mesa: move the logic of all_varyings_in_vbos into st_update_arrayMarek Olšák2017-05-101-1/+1
* st/mesa: upload zero-stride vertex attributes hereMarek Olšák2017-05-101-0/+1
* st/mesa: unify TCS, TES, GS st_*_program structuresMarek Olšák2017-05-081-3/+3
* st/mesa: remove st_context::vertex_result_to_slotMarek Olšák2017-05-081-3/+0
* st/mesa: decrease the size of st_vertex_programMarek Olšák2017-05-081-1/+1
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-201-2/+21
* st/mesa: inline and optimize st_invalidate_readpix_cacheMarek Olšák2017-04-201-2/+11
* st/mesa: assume all drivers support user index buffersMarek Olšák2017-02-251-1/+0
* st/mesa: use the common uploader (v2)Marek Olšák2017-02-141-2/+2
* st/mesa: fix SINT <-> UINT conversion during PBO upload / downloadNicolai Hähnle2016-11-161-2/+2
* st/mesa: set a device reset callback when availableNicolai Hähnle2016-10-051-0/+2
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-1/+1
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-121-0/+6
* st/mesa: don't update clip state if it has no effectMarek Olšák2016-08-121-0/+7
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-301-0/+6