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path: root/src/mesa/state_tracker/st_context.h
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* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-1/+0
* Eliminate struct pipe_region.Michel Dänzer2007-12-071-3/+2
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-2/+20
* Reimplement glRasterPos using the private 'draw' module.Brian2007-11-161-1/+2
* move st_invalidate_state() prototype to st_context.hBrian2007-11-051-0/+2
* Update xlib driver to use newer state tracker context/framebuffer functions.Brian2007-11-051-1/+2
* Introduce st_framebuffer type and st_create_framebuffer(), st_make_current()Brian2007-11-051-0/+10
* Implement shader concatenation for glBitmap.Brian2007-10-301-0/+6
* Use program serial numbers to avoid re-generating fragment programs for glDra...Brian2007-10-301-2/+8
* added pixel_transfer_cacheBrian2007-10-301-1/+3
* added pixel_transfer_program fieldBrian2007-10-301-0/+2
* comment unused 'cb' fieldBrian2007-10-301-0/+1
* update comments, fix typoBrian2007-10-301-4/+3
* Alternate CopyPixels path based on get/put_tile().Brian2007-10-181-0/+6
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-031-1/+0
* some clean-up of ST_NEW_ shader flagsBrian2007-09-251-1/+1
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-251-2/+4
* Make the alpha test state a cso.Zack Rusin2007-09-211-5/+5
* Checkpoint: vertex attribute clean-up.Brian2007-09-201-2/+10
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-1/+1
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-1/+1
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-2/+2
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-1/+1
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-1/+2
* Convert shader to an immutable state object.Zack Rusin2007-09-181-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-1/+1
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-2/+1
* Make sampler an immutable state object.Zack Rusin2007-09-181-2/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-2/+5
* Plug in selection/feedback code.Brian2007-09-171-0/+7
* plug in rasterpos/feedback codeBrian2007-09-101-0/+1
* add names to tracked state atoms to improve debugkeithw2007-08-251-0/+1
* checkpoint in constant tracking reworkKeith Whitwell2007-08-251-1/+4
* Need to store vendor and renderer strings in the context.Brian2007-08-221-0/+3
* Rework of shader constant buffers.Brian2007-08-221-3/+4
* Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-181-0/+2
* Begin added vertex shader state/support.Brian2007-08-161-1/+2
* Added st_fb_orientation() function to determine the up/down orientation of th...Brian2007-08-131-0/+27
* fix some issues with texture/mipmap_tree state trackingBrian2007-08-131-0/+1
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+2
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-0/+4
* New st_init_*_functions() to initialize the driver functions table.Brian2007-08-061-4/+3
* Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-191-0/+1
* hook in state tracking for blend colorBrian2007-07-031-0/+1
* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-021-8/+8
* consolidate point/line state into pipe_setup_stateBrian2007-06-261-1/+0
* more texture sampler workBrian2007-06-221-0/+1
* Initial work for glClear(), clear color state.Brian2007-06-201-0/+1
* hook up point stateBrian2007-06-191-1/+1
* Added alpha test state.Brian2007-06-181-0/+1