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path: root/src/mesa/state_tracker/st_context.h
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* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-111-0/+1
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-241-0/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+1
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+1
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+2
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
* st/mesa: remove what is left from u_blitMarek Olšák2013-02-181-2/+0
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-061-0/+1
* st/mesa: always assume separate depth and stencil clear is supportedMarek Olšák2013-01-151-1/+0
* mesa/st: Implement GL_TIME_ELAPSED w/ PIPE_QUERY_TIMESTAMP.José Fonseca2012-12-201-0/+1
* gallium: manage render condition in cso_context and fix postprocessing w/ itMarek Olšák2012-12-121-4/+0
* st/mesa: remove a weird msaa hackMarek Olšák2012-12-121-4/+0
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-0/+3
* st/mesa: accept and handle configuration options from st/driVadim Girlin2012-08-231-1/+4
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-9/+4
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-161-2/+2
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-6/+6
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-1/+2
* st/mesa: flush the glBitmap cache before changing framebuffer stateMarek Olšák2012-07-231-0/+2
* st/mesa: implement accelerated stencil blitting using shader stencil exportMarek Olšák2012-07-121-1/+1
* st/mesa: atomize vertex array stateMarek Olšák2012-06-151-0/+2
* state_tracker: remove sw_primitive_restart from st_contextJordan Justen2012-05-171-1/+0
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-15/+1
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| * cso: cso_context should install u_vbuf by itself and not st/mesaMarek Olšák2012-04-301-2/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-12/+0
| * st/mesa: make user constant buffers optionalMarek Olšák2012-04-301-1/+1
| * st/mesa: make user index buffers optionalMarek Olšák2012-04-301-1/+1
* | mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-081-0/+1
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* gallium: make user vertex buffers optionalMarek Olšák2012-04-241-0/+3
* st/mesa: use bitshifting to define state flagsMarek Olšák2012-04-191-6/+6
* st/mesa: write vertices directly into the buffer for glClear fallbackMarek Olšák2012-04-181-1/+0
* st/mesa: use u_upload_mgr to upload vertices for glClear fallbackMarek Olšák2012-04-181-2/+0
* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-181-1/+0
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-181-2/+2
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-0/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-1/+0
* st/mesa: Implement primitive restart in softwareJakob Bornecrantz2011-10-191-0/+1
* st-api: Rework how drawables are invalidated v3.Thomas Hellstrom2011-06-291-1/+5
* st/mesa: GenerateMipmap should not be killed by conditional renderingMarek Olšák2011-05-301-0/+4
* st/mesa: overhaul vertex/fragment sampler and sampler views.Dave Airlie2011-05-161-1/+4
* mesa/st: Fix user buffer size computation when stride is zero.José Fonseca2011-04-071-3/+10
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+5
* st/mesa: remove unused members in st_contextMarek Olšák2011-01-061-9/+0
* st/mesa: optimize constant buffer uploadsMarek Olšák2011-01-061-1/+4
* st/mesa: Remove comment cruft from st_context.h.Vinson Lee2010-12-201-1/+0
* st/mesa: s/varient/variantBrian Paul2010-12-161-3/+3
* Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul2010-12-131-1/+3
* st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)Brian Paul2010-10-151-1/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-2/+2