aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker/st_context.c
Commit message (Expand)AuthorAgeFilesLines
* cso: put cso_release_all into cso_destroy_contextMarek Olšák2014-12-101-6/+2
* st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupportedAbdiel Janulgue2014-12-081-0/+2
* st/mesa: drop dependence on API profile in st_init_extensionsMarek Olšák2014-09-241-1/+1
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-111-33/+49
* st/mesa: make st_init_limits context-independentMarek Olšák2014-08-111-1/+7
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
* st/mesa: make st_init_extensions context-independentMarek Olšák2014-08-111-1/+25
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+3
* st/mesa: fix geometry shader memory leakBrian Paul2014-07-091-0/+1
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-101-2/+0
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-261-0/+17
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* implement NV_vdpau_interop v7Christian König2013-10-261-0/+3
* st/mesa: add a few comments in st_create_context_priv()Brian Paul2013-10-171-1/+5
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-5/+0
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-111-0/+1
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-241-0/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+4
* st/mesa: add support for get sample positionDave Airlie2013-04-111-0/+2
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+2
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+3
* st/mesa: remove what is left from u_blitMarek Olšák2013-02-181-2/+0
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-061-0/+1
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-1/+1
* drivers: compute version and then initialize exec tableJordan Justen2012-12-161-0/+8
* st/mesa: remove a weird msaa hackMarek Olšák2012-12-121-17/+0
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-1/+2
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-051-1/+1
* st/mesa: accept and handle configuration options from st/driVadim Girlin2012-08-231-3/+7
* st/mesa: use Elements() instead of hard-coded numberBrian Paul2012-08-181-1/+4
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-9/+6
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-2/+8
* st/mesa: use STATIC_ASSERT in a few placesBrian Paul2012-07-271-3/+3
* st/mesa: implement accelerated stencil blitting using shader stencil exportMarek Olšák2012-07-121-0/+2
* st/mesa: use pipe_sampler_view_release() in st_destroy_context_priv()Brian Paul2012-05-191-1/+1
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-32/+21
|\
| * cso: cso_context should install u_vbuf by itself and not st/mesaMarek Olšák2012-04-301-27/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-5/+0
| * st/mesa: make user constant buffers optionalMarek Olšák2012-04-301-0/+11
| * st/mesa: make user index buffers optionalMarek Olšák2012-04-301-0/+10
* | mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-081-0/+6
|/
* mesa/st: Fix derreference after free.José Fonseca2012-04-251-2/+6
* u_vbuf: take advantage of all new vertex fetch capsMarek Olšák2012-04-241-1/+3
* gallium: make user vertex buffers optionalMarek Olšák2012-04-241-0/+26
* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-181-0/+3
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-0/+11
* mesa: rewrite accum buffer supportBrian Paul2011-12-081-2/+3
* st/mesa: tell VBO module to always unmap buffers before drawingBrian Paul2011-10-261-0/+4