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path:
root
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src
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mesa
/
state_tracker
/
st_context.c
Commit message (
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Author
Age
Files
Lines
*
st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
Marek Olšák
2017-06-19
1
-1
/
+1
*
st/mesa: add infrastructure for storing bound texture/image handles
Samuel Pitoiset
2017-06-14
1
-0
/
+2
*
mesa: make use of NewScissorTest driver flags
Samuel Pitoiset
2017-06-09
1
-3
/
+1
*
mesa: make use of NewScissorRect driver flags
Samuel Pitoiset
2017-06-09
1
-2
/
+2
*
mesa: inline vbo_exec_invalidate_state() and call from mesa core
Timothy Arceri
2017-06-09
1
-5
/
+0
*
mesa: stop passing state bitfield to UpdateState()
Timothy Arceri
2017-06-09
1
-1
/
+2
*
st/mesa: add st_invalidate_buffers() helper
Timothy Arceri
2017-06-09
1
-12
/
+20
*
st/mesa: don't keep framebuffer state in st_context
Marek Olšák
2017-06-07
1
-6
/
+0
*
st/mesa: use gl_driver_flags::NewFramebufferSRGB
Marek Olšák
2017-06-07
1
-3
/
+6
*
mesa: make use of NewWindowRectangles driver flags
Samuel Pitoiset
2017-06-06
1
-2
/
+2
*
st/mesa: upload zero-stride vertex attributes here
Marek Olšák
2017-05-10
1
-0
/
+2
*
st/mesa: unify TCS, TES, GS st_*_program structures
Marek Olšák
2017-05-08
1
-9
/
+9
*
st/mesa: put the bitmap_cache structure inside st_context
Marek Olšák
2017-04-20
1
-0
/
+2
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
1
-1
/
+1
*
st/mesa: call glthread_destroy() before _vbo_DestroyContext()
Timothy Arceri
2017-03-17
1
-0
/
+3
*
gallium: implement the backend of threaded GL dispatch
Marek Olšák
2017-03-16
1
-0
/
+13
*
st/mesa: disable the shader cache if dumping shaders
Marek Olšák
2017-03-13
1
-4
/
+4
*
st/mesa: assume all drivers support user index buffers
Marek Olšák
2017-02-25
1
-2
/
+0
*
st/mesa: get on-disk shader cache
Timothy Arceri
2017-02-23
1
-0
/
+3
*
st/mesa: tell u_vbuf that GL core doesn't have user VBOs
Marek Olšák
2017-02-14
1
-1
/
+8
*
gallium: let state trackers tell u_vbuf whether user VBOs are possible
Marek Olšák
2017-02-14
1
-1
/
+1
*
st/mesa: use the common uploader (v2)
Marek Olšák
2017-02-14
1
-24
/
+4
*
st/mesa: destroy pipe_context before destroying st_context (v2)
Marek Olšák
2017-01-24
1
-6
/
+7
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
st/mesa: move all sampler view code into new st_sampler_view.[ch] files
Brian Paul
2016-10-06
1
-0
/
+1
*
mesa/st: support lowering multi-planar YUV
Rob Clark
2016-09-26
1
-1
/
+6
*
st/mesa: only enable MSAA coverage options when we have a MSAA buffer
Brian Paul
2016-09-16
1
-1
/
+2
*
st/mesa: use pipe var instead of st->pipe in st_create_context_priv()
Brian Paul
2016-08-16
1
-4
/
+4
*
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used
Marek Olšák
2016-08-12
1
-8
/
+46
*
st/mesa: don't update clip state if it has no effect
Marek Olšák
2016-08-12
1
-1
/
+2
*
st/mesa: don't dirty sample shading on _NEW_PROGRAM
Marek Olšák
2016-07-30
1
-2
/
+1
*
st/mesa: remove excessive shader state dirtying
Marek Olšák
2016-07-30
1
-0
/
+6
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
1
-15
/
+85
*
st/mesa: set debug callback async flag
Nicolai Hähnle
2016-07-08
1
-1
/
+2
*
st/mesa: add readpix_cache structure
Nicolai Hähnle
2016-06-21
1
-0
/
+3
*
st/mesa: inline _mesa_create_context() into its only caller
Emil Velikov
2016-06-13
1
-2
/
+6
*
st/mesa: try not to compile compute shader on the first use
Marek Olšák
2016-06-08
1
-0
/
+1
*
st/mesa: begin moving PBO functions into their own file
Nicolai Hähnle
2016-06-01
1
-2
/
+3
*
st/mesa: remove unused st_context::default_texture
Brian Paul
2016-05-17
1
-5
/
+0
*
st/mesa: remove ST_NEW_MESA flag (v2)
Marek Olšák
2016-03-11
1
-2
/
+0
*
st/mesa: implement a simple cache for glDrawPixels
Brian Paul
2016-02-19
1
-0
/
+4
*
st/mesa: simplify st->ctx, ctx->st usage in a various places
Brian Paul
2016-02-16
1
-5
/
+5
*
st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap
Brian Paul
2016-02-16
1
-9
/
+23
*
st/mesa: add an image atom for shader images
Ilia Mirkin
2016-02-15
1
-0
/
+1
*
st/mesa: add compute program dispatch callbacks
Samuel Pitoiset
2016-02-13
1
-0
/
+2
*
st/mesa: add compute shader states
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
st/mesa: add a second pipeline for compute
Samuel Pitoiset
2016-02-13
1
-0
/
+6
*
st/mesa: don't allocate bitmap drawing state until needed
Brian Paul
2016-02-09
1
-1
/
+0
*
st/mesa: implement and enable memory info extensions (v2)
Marek Olšák
2016-02-05
1
-0
/
+25
*
st/mesa: Accelerate PBO uploads
Fredrik Höglund
2016-02-03
1
-0
/
+2
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