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src
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mesa
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state_tracker
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st_context.c
Commit message (
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Author
Age
Files
Lines
*
st/mesa: make KHR_debug output independent of context creation flags (v2)
Nicolai Hähnle
2016-01-04
1
-0
/
+18
*
st/mesa: use PK2H/UP2H when supported
Ilia Mirkin
2016-01-03
1
-0
/
+2
*
u_upload_mgr: allow specifying PIPE_USAGE_* for the upload buffer
Marek Olšák
2016-01-02
1
-3
/
+6
*
u_upload_mgr: remove alignment parameter from u_upload_create
Marek Olšák
2016-01-02
1
-8
/
+4
*
st/mesa: remove outdated comment
Nicolai Hähnle
2015-11-25
1
-2
/
+0
*
st/mesa: delay initialization of performance counters
Nicolai Hähnle
2015-11-25
1
-1
/
+1
*
st/mesa: implement ARB_copy_image
Marek Olšák
2015-10-28
1
-0
/
+2
*
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
2015-10-20
1
-0
/
+14
*
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
2015-10-20
1
-2
/
+3
*
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
2015-10-20
1
-1
/
+2
*
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
2015-10-09
1
-4
/
+2
*
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
2015-10-03
1
-0
/
+2
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-2
/
+0
*
st/mesa: don't ignore texture buffer state changes
Marek Olšák
2015-07-25
1
-0
/
+1
*
st/mesa: set default tessellation levels
Marek Olšák
2015-07-23
1
-0
/
+1
*
st/mesa: add tessellation shader states
Ilia Mirkin
2015-07-23
1
-0
/
+2
*
mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
Tapani Pälli
2015-06-30
1
-0
/
+5
*
cso: add context cleanup code from st/mesa
Marek Olšák
2015-05-20
1
-6
/
+0
*
st/mesa: implement GetGraphicsResetStatus
Marek Olšák
2015-05-12
1
-3
/
+4
*
st/mesa: implement GL_AMD_performance_monitor
Christoph Bumiller
2015-05-06
1
-0
/
+9
*
st/mesa: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-3
/
+3
*
st/mesa: pass etc2 textures to driver if supported
Ilia Mirkin
2015-02-19
1
-0
/
+3
*
cso: put cso_release_all into cso_destroy_context
Marek Olšák
2014-12-10
1
-6
/
+2
*
st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported
Abdiel Janulgue
2014-12-08
1
-0
/
+2
*
st/mesa: drop dependence on API profile in st_init_extensions
Marek Olšák
2014-09-24
1
-1
/
+1
*
st/mesa: handle failed context creation for core profile
Brian Paul
2014-09-11
1
-33
/
+49
*
st/mesa: make st_init_limits context-independent
Marek Olšák
2014-08-11
1
-1
/
+7
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-1
/
+1
*
st/mesa: make st_init_extensions context-independent
Marek Olšák
2014-08-11
1
-1
/
+25
*
st/mesa: convert the ETC1 format to an uncompressed one if unsupported
Marek Olšák
2014-08-11
1
-0
/
+3
*
st/mesa: fix geometry shader memory leak
Brian Paul
2014-07-09
1
-0
/
+1
*
gallium/u_gen_mipmap: rewrite using pipe->blit (v2)
Marek Olšák
2014-04-10
1
-2
/
+0
*
st/mesa: fix sampler view handling with shared textures v4
Christian König
2014-03-26
1
-0
/
+17
*
mesa: rename PreferDP4 to OptimizeForAOS.
Matt Turner
2014-01-21
1
-1
/
+1
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
implement NV_vdpau_interop v7
Christian König
2013-10-26
1
-0
/
+3
*
st/mesa: add a few comments in st_create_context_priv()
Brian Paul
2013-10-17
1
-1
/
+5
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-5
/
+0
*
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
Kenneth Graunke
2013-05-12
1
-1
/
+1
*
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
2013-05-11
1
-0
/
+1
*
mesa: convert _NEW_RASTERIZER_DISCARD to a driver flag
Marek Olšák
2013-04-24
1
-0
/
+1
*
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
2013-04-18
1
-0
/
+4
*
st/mesa: add support for get sample position
Dave Airlie
2013-04-11
1
-0
/
+2
*
gallium,st/mesa: don't use blit-based transfers with software rasterizers
Marek Olšák
2013-03-23
1
-0
/
+2
*
gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
Christoph Bumiller
2013-03-20
1
-0
/
+3
*
st/mesa: remove what is left from u_blit
Marek Olšák
2013-02-18
1
-2
/
+0
*
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
Marek Olšák
2013-02-06
1
-0
/
+1
*
mesa: Make the drivers call a non-code-generated dispatch table setup.
Eric Anholt
2013-01-21
1
-1
/
+1
*
drivers: compute version and then initialize exec table
Jordan Justen
2012-12-16
1
-0
/
+8
*
st/mesa: remove a weird msaa hack
Marek Olšák
2012-12-12
1
-17
/
+0
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