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path: root/src/mesa/state_tracker/st_context.c
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* st/mesa: don't store non-fragment sampler states and views in st_contextMarek Olšák2018-02-081-6/+4
* mesa/st: add support for semaphore object create/import/delete v3Andres Rodriguez2018-01-301-0/+2
* mesa: Fix function pointers initialization in status trackerEleni Maria Stea2018-01-261-2/+2
* st/mesa: expand glDrawPixels cache to handle multiple imagesBrian Paul2018-01-251-4/+0
* st/mesa: assume that user constant buffers are always supportedMarek Olšák2018-01-171-2/+0
* st/glsl_to_tgsi: add ARB_get_program_binary support using TGSITimothy Arceri2018-01-171-0/+6
* st/mesa: handle compute atomicsDave Airlie2017-12-051-1/+1
* mesa: split extensions overrides and glGetString(GL_EXTENSIONS)Emil Velikov2017-11-161-0/+1
* st/mesa: whitespace clean-ups in st_context.cBrian Paul2017-11-151-31/+46
* st/mesa: move st_init_driver_flags() earlier in fileBrian Paul2017-11-151-61/+62
* mesa: enable ARB_texture_buffer_* extensions in the Compatibility profileMarek Olšák2017-11-091-1/+1
* st/mesa: start adding support for hw atomics atom. (v2)Dave Airlie2017-11-101-1/+8
* st/mesa: correct a u_vbuf commentMarek Olšák2017-10-201-3/+5
* mesa: Implement a new GL_MESA_tile_raster_order extension.Eric Anholt2017-10-101-0/+1
* mesa/st: Drop has_lib_dxtc argument from st_init_extensions()Matt Turner2017-10-021-1/+1
* mesa: Drop Mesa_DXTn from gl_contextMatt Turner2017-10-021-1/+1
* mesa: hook up UUID queries for driver and deviceAndres Rodriguez2017-08-061-0/+22
* mesa/st: start adding memory object supportDave Airlie2017-08-061-0/+2
* st/mesa: init winsys buffers list only if context creation succeedsCharmaine Lee2017-07-111-3/+3
* st/mesa: Add support for KHR_no_error flagGrigori Goronzy2017-07-141-3/+7
* st/mesa: add a winsys buffers list in st_contextCharmaine Lee2017-07-111-0/+20
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-2/+3
* st/mesa: move blend color into its own state atomMarek Olšák2017-06-221-1/+1
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesaMarek Olšák2017-06-221-3/+0
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesaMarek Olšák2017-06-221-0/+10
* mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesaMarek Olšák2017-06-221-3/+1
* mesa: don't flag _NEW_LINE for st/mesaMarek Olšák2017-06-221-1/+1
* mesa: don't flag _NEW_POLYGON for st/mesaMarek Olšák2017-06-221-2/+2
* mesa: don't flag _NEW_TRANSFORM for st/mesa if possibleMarek Olšák2017-06-221-4/+5
* mesa: don't flag _NEW_VIEWPORT for st/mesa if possibleMarek Olšák2017-06-221-3/+3
* mesa: don't flag _NEW_MULTISAMPLE for st/mesaMarek Olšák2017-06-221-17/+19
* mesa: don't flag _NEW_COLOR for st/mesa if possibleMarek Olšák2017-06-221-3/+4
* mesa: use DriverFlags.NewAlphaTest to communicate alphatest changes to st/mesaMarek Olšák2017-06-221-2/+2
* mesa: don't flag _NEW_DEPTH for st/mesaMarek Olšák2017-06-221-3/+1
* mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil insteadMarek Olšák2017-06-221-2/+2
* st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGBMarek Olšák2017-06-191-1/+1
* st/mesa: add infrastructure for storing bound texture/image handlesSamuel Pitoiset2017-06-141-0/+2
* mesa: make use of NewScissorTest driver flagsSamuel Pitoiset2017-06-091-3/+1
* mesa: make use of NewScissorRect driver flagsSamuel Pitoiset2017-06-091-2/+2
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-091-5/+0
* mesa: stop passing state bitfield to UpdateState()Timothy Arceri2017-06-091-1/+2
* st/mesa: add st_invalidate_buffers() helperTimothy Arceri2017-06-091-12/+20
* st/mesa: don't keep framebuffer state in st_contextMarek Olšák2017-06-071-6/+0
* st/mesa: use gl_driver_flags::NewFramebufferSRGBMarek Olšák2017-06-071-3/+6
* mesa: make use of NewWindowRectangles driver flagsSamuel Pitoiset2017-06-061-2/+2
* st/mesa: upload zero-stride vertex attributes hereMarek Olšák2017-05-101-0/+2
* st/mesa: unify TCS, TES, GS st_*_program structuresMarek Olšák2017-05-081-9/+9
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-201-0/+2
* mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATEMarek Olšák2017-03-291-1/+1
* st/mesa: call glthread_destroy() before _vbo_DestroyContext()Timothy Arceri2017-03-171-0/+3