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path: root/src/mesa/state_tracker/st_context.c
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* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-201-0/+14
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-201-2/+3
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-201-1/+2
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-091-4/+2
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-031-0/+2
* mesa: remove Driver.AccumMarek Olšák2015-10-031-2/+0
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-251-0/+1
* st/mesa: set default tessellation levelsMarek Olšák2015-07-231-0/+1
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-231-0/+2
* mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5Tapani Pälli2015-06-301-0/+5
* cso: add context cleanup code from st/mesaMarek Olšák2015-05-201-6/+0
* st/mesa: implement GetGraphicsResetStatusMarek Olšák2015-05-121-3/+4
* st/mesa: implement GL_AMD_performance_monitorChristoph Bumiller2015-05-061-0/+9
* st/mesa: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-3/+3
* st/mesa: pass etc2 textures to driver if supportedIlia Mirkin2015-02-191-0/+3
* cso: put cso_release_all into cso_destroy_contextMarek Olšák2014-12-101-6/+2
* st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupportedAbdiel Janulgue2014-12-081-0/+2
* st/mesa: drop dependence on API profile in st_init_extensionsMarek Olšák2014-09-241-1/+1
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-111-33/+49
* st/mesa: make st_init_limits context-independentMarek Olšák2014-08-111-1/+7
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
* st/mesa: make st_init_extensions context-independentMarek Olšák2014-08-111-1/+25
* st/mesa: convert the ETC1 format to an uncompressed one if unsupportedMarek Olšák2014-08-111-0/+3
* st/mesa: fix geometry shader memory leakBrian Paul2014-07-091-0/+1
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-101-2/+0
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-261-0/+17
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* implement NV_vdpau_interop v7Christian König2013-10-261-0/+3
* st/mesa: add a few comments in st_create_context_priv()Brian Paul2013-10-171-1/+5
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-5/+0
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-111-0/+1
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-241-0/+1
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+4
* st/mesa: add support for get sample positionDave Airlie2013-04-111-0/+2
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+2
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+3
* st/mesa: remove what is left from u_blitMarek Olšák2013-02-181-2/+0
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-061-0/+1
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-1/+1
* drivers: compute version and then initialize exec tableJordan Justen2012-12-161-0/+8
* st/mesa: remove a weird msaa hackMarek Olšák2012-12-121-17/+0
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-1/+2
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-051-1/+1
* st/mesa: accept and handle configuration options from st/driVadim Girlin2012-08-231-3/+7
* st/mesa: use Elements() instead of hard-coded numberBrian Paul2012-08-181-1/+4
* st/mesa: combine vertex/fragment sampler state in arraysBrian Paul2012-08-161-9/+6
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-061-2/+8
* st/mesa: use STATIC_ASSERT in a few placesBrian Paul2012-07-271-3/+3